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Witchy/pagan/esoteric survivor
I have an idea for a survivor
A witchy/pagan/esoteric character.
Perks could be:
Third eye: active ability. After cleansing a totem this ability becomes active. Once activated the survivor can clear their mind of dr.s maddness status effect/plagues sickness/pyramids tormented status effect. (Or any unique to specific killer status effects) after 120 seconds/90 seconds/60 seconds.
Can only be activated after cleansing a totem.
Stackable with inner strength (the balance is the more ppl that use it, perks that work with cleansing totems-the less totems there will be available.
Reiki Master or (ahem) hex slayer:
At the start of a cleanse receive 1/2/3 extremely difficult skill checks. Successfully hitting skill checks rewards 1/3 progress (each) on the whole cleanse
Healing aura: healing action button. Becomes active when a survivor is injured or in dying state heal survivors at the same speed as recovering from the dying state/normal healing speed/healing with a med kit healing speed-i dont know how many seconds those healing speeds are). Survivor heals injured survivor at whatever distance. Just like when healing/selfcare survivor cannot move while healing from distances (cool fingers on temple animation when perk is in use). While the perk is in use the survivor healing's aura is revealed to the killer.
This ability is cool because if an injured survivor is being chased/or in dying state they can get some progress on being healed; this also gives the killer the option to stop chasing an injured/searching for downed survivor and to go after healing survivor.
This healing does not have skill checks.
This perk does not stack with med kit. Perk does stack with botany knowledge, auto didact and solidarity.
Auto didact skill perk prerequisite cannot be obtained by healing aura due to lack of skill checks. But healing aura can receive a buff in speed (by fractions of a second tbh) per auto didact stack.
Multiple survivors cannot use healing aura to heal the same survivor. Healing aura cannot be used on a survivor that is being healed directly by other survivors. Healing aura cannot be used on yourself, you can however make progress on healing yourself by synergizing solidarity with healing done by healing aura
Comments
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This can be the corresponding killer.
I will work on both of their lores soon
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Third Eye - you could buff it and make it cure all abnormal afflictions on the survivor, not just killer unique conditions.
Reiki Master - what would be the reason to make it cleanse slower at Tier1? Also, only 1 second faster isn't really worth it. Comsidering Thrill Of The Hunt slows cleanse speed down by 30% with all 5 still in play.
Healing Aura - I would say make it Self-Care speed and not effected by buffs or debuffs in-play. That way it wouldn't be abusable if multiple people on a team had it and used it with Bottany Knowledge. Also, I'd say make it an action that doesn't offer skill-checks, since hitting greats would hurt the killer so much. And also doesn't stack with physical healing too. That way if the person wants to use a medkit on themselves, it would interrupt the Healing Aura user and kick them off the heal, also stopping them using until the physical heal is paused. Making it so you cannot be healed by a yourself or a teammate and also from a distance co-opperatively
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I have a better idea for reiki
Im going to update it now
My reason however for the drawbacks is that gameplay does have to be balanced. Did you see the corresponding killer though?
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I don't want to buff third eye. I feel like with all of the abilities together it makes the survivor top tier already.
I do however agree with healing aura, can i copy and paste your suggestion?
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Nah, I guess the killer is in a different post? Well, the killer and survivor don't usually balance out, most of the time the next chapter introduces the balance to the opponents new perks from the previous chapter.
Yeah you could paste that in :)
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killer is right here
And i updated the survivor. I made a thing and im proud of it
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