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Server Hit Validation Is Going To Push A Lot of Killers Away
Comments
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Actually read the post ^^
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Yes, but the ping can also be due to a killer VPNing, which needs to stop.
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Server side hit validation is the worst thing to ever happen to DBD in terms of coding.
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If you read some of the earlier comments people were saying this feature was actually gonna be good. The first person was saying Dedicated Servers were a good thing.
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"A lot of the hits that should have, didnt."
-Killers now.
"A lot of the hits, shouldnt have."
-Survivors for years
Welcome to the ######### show. We have buggy hits for both sides now.
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The only "phasing" hatchets I seem to get are the ones that phase around a corner and hit people. I've been able to clearly see my throw was off, but got a hit anyways. I crack up when I throw at a corner shot and see the survivor fall 2-3 meters from where my hatchet was thrown. I've been victimized by those shots several times myself.
I don't know what to say on Huntress. Her power is clearly balanced on hitboxes and latency. Any tweak is either making her too strong, or way too weak. I don't want either. I don't want her hitting through walls anymore, but I also don't want her missing every throw, regardless of how well-placed it is.
I am not a Huntress main, nor am I a Deathslinger main, so please correct me if my next assertion is not correct. I play both periodically while focused more on Trapper, Pig, Doc, Hag and Freddy. That said, it feels to me like Deathslinger's hitbox is much more stable than Huntress'. I know one is a small pinpoint and the other a rectangular object, but is there a way of using what works for Deathslinger's hitbox to improve Huntress'?
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Well and it did suck, and it still isnt as nice as it was before dedicated servers. Look at grabs for example.
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The hatchets actually have normal hitboxes. It just depends on the dedicated servers, but otherwise her hatchets have the same hitbox as her axe.
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