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DS rework

Are there any plans to make DS less oppressive? It currently works as a crutch when you get 60 second immunity 2x for getting hooked (failing). I'm fine if you nerf Noed in exchange as well.

I would be quite happy if you made DS de-activate as soon as you get healed or/ and touch a generator. If these things happen you aren't being tunneled, but just carried with a perk. This way DS would still be strong and less of a crutch.

I run DS in all of my survivor builds and it just seems so dirty sometimes when you get free escapes for pressing a spacebar, the killer can also slug me which will also allow me to escape with unbreakable.

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