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Clown Buff

So as we know, clown is at the lower side of Killer Powers.

So ofc I have an idea, probably not the first time you're hearing this, but I have an idea for a buff.

So instead of giving him some crazy extra ability that makes him faster, or other things.

Just a minor buff that messes with the numbers a bit.

Clowns ability allows him to reduce survivor speed by 15% and allows him to cause survivors to always never fast vault while affected.

So, I was thinking... maybe up the reduced speed from 15% to 25% or even 30%

making it very deadly to get hit by his bottles...

ofc if anything feels too powerful. then lmk some ideas.

Comments

  • IMhereRUN
    IMhereRUN Member Posts: 606

    This guy is on point:

    Clown’s only real strength is the ability to end chases quickly, a buff on that side of his mechanics would be OP. He needs map pressure. Perhaps a clown car that lets him ride across the map with a 1 minute cooldown. Not the best idea, but you understand my point. He needs something for map pressure, not chase strength.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Give him haste in his own gas. Bam, now he has mobility to help with patrolling and stuff.

  • Buff_DeathslingerPls
    Buff_DeathslingerPls Member Posts: 32

    "Instead of giving him some crazy ability thats makes him faster"

    Exact words I said lmao.

    I meant a minor buff that makes him just extra deadly, something that messes with already existing stats, like an increase or decrease, nothing new.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310

    Making survivors even slower wouldn't change much. What clown lacks, is any lethality at all.

    He always has to two hit survs (without a certain...not very well liked add on), and can't deny safe pallets really.

  • Halun
    Halun Member Posts: 177

    What if they simply allowed the gas to persist longer? That could lead it to being a more worthwhile zoning tool. But that could be pretty oppressive, depending on how long it persists...

    Or what if they added a second ability: 'Gas Trap' or something like that. The clown could set his bottles like a trap, and when a survivor gets close it explodes in a poof of gas, causing hindered and alerting the clown. There could be a secondary resource system for that (like the Huntress and her axes), or they could tie it to his main ability... Like setting a trap might not allow him to use that bottle until the trap is sprung or the trap picked back up (ie. if he set one trap, he could only refill 3/4 bottles, etc.). Tons of possibilities.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Behaviour should hire you. Id add he should reload faster as well. Nothing stupid just a slight buff

  • csandman1977
    csandman1977 Member Posts: 2,358

    Clown throws a bottle. Gas stays for 60 seconds. Any survivor inside gas suffers penalties to all actions. He can have 4 clouds at once. This would let him block off a gen or loop for a minute and allow him to go somewhere else why protecting an area.

This discussion has been closed.