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Dead Dog Dead End
BHVR, can the dead end room in Dead Dog Saloon please be fixed. The upstairs that has 1 point of access (a vault point) and 3 breakable doors.
The poor layout of the area leaves it open to abuse by Killers and punishes Survivors for the wrong reason.
It’s as bad as pre-3.7.0 Thompson House, where the upstairs area had only 1 access point.
I recommend making the door that faces the balcony open. That way, Killers can’t abuse the area but aren’t penalised either. It simply leaves a sensible opportunity for Survivors to react to their surroundings.
Comments
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Eventually, survivors will learn that you can't go into those rooms. You put yourself there.
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And in turn make the rooms pointless. Only catching out new players or people who forgot the room is a dead end for no sensible reason.
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You're an embarrassment to Killer Mains.
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They're not pointless, it's to make the rooms a dead zone.
It'll create a loop if the killer breaks it down, and that's bad. Pretend the rooms are closed.
Just don't go in there. It's just strategy, that's it. Same thing can be said about the Single Room with 1 generator with no Windows in Badham and Haddonfield. Don't put yourself in those situations.
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It's just poor design. Maybe they realized that window would be too strong if the inner breakable wall was left open and didn't want to fix it.
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New players have to learn things. They're thrown right into the deep end when it comes to things such as totems, pallet, gen spawns, aswell as learning to play as or against each killers power, yet they learn it over time.
You learn by making mistakes as much as you do by succeeding.
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Bruh. Its your fault for going in there
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You need to relax.
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The thing is, that room could lead to an hostage situation where people get in there and Killer blocks the window without any chance from the survivors to activate the EGC, he does have a point and it should be changed.
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Jesus Christ, dude.
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I've actually seen clips of it becoming a hostage situation. That's fair and balanced, though, according to people in this thread.
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Dead Dawg Saloon was a broken godhouse with three god windows. I'm glad they game developers sealed off just one of those windows to the killer's discretion. The other two are still incredibly strong and force most killers to break the doorways to even compete in the building.
You should not talk to people like that. Not just on the forum. Anywhere. Your jump to negativity in the path to politicking is sad.
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The examples you use though don't trap you like this room in Dead Dog Saloon. If you run into one of those rooms, you either get hit and run out or get downed but with the opportunity to crawl away.
The Dead Dog Saloon can be abused to create a hostage situation and heavy punishes Survivors for not knowing better or being forgetful, not for being out-skilled.
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The map is an experimental place where they are sensibly testing out breakable walls before adding them to other maps.
Pointing out flaws and suggesting fixes is the best thing we can do to help the developers.
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Oh, and I don't tolerate trolls or self-centred people. Anyone who attempts to de-rail a thread will not get any sugar-coated comments from me.
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The problem is that the room’s only function is to catch out new or forgetful players. Unlike other areas with single access points, this one is open abuse by potentially creating hostage situations and heavy punishes Survivors for the wrong reasons.
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It doesnt matter how flimsy the conditions may be, if something can lead to an hostage situation should be changed, thats why they created the EGC, made the Basement stairs wider and put a hole in Thompsons House.
If there is a situation where one of the parties cant get out and his only way to do it is disconnecting it has to be changed.
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And yet somehow I see mainly killers asking for a change to The Game (one of the strongest killer maps), Lèry's is called pretty damn balanced and I see nobody complaining, and I don't see many complain about Hawkins, the most killer sided map in the game.
Survivors have been given everything they want over the years have they? So the several changes to DS, the BT change, exhaustion existing and then being nerfed, the map changes, pallet nerfs, removal of vacuum pallets and windows, existence of NOED, balanced landing nerf, etc have all been because survivors were comaining killers were too strong? Interesting.
You gotta remove your bias there man.
Also, the devs confirmed a killer trapping one person in a spot and not letting them leave before EGC is triggered is holding them hostage and is bannable. So even if it was just one person in there, its still a hostage situation.
It's not that they want the room nerfed because if a survivor goes down in the room the killer either leaves them there or they open the door to the balcony, which is what op was suggesting. Opening another door unlocks the infinite which, well.
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Why even argue with him?
Anyone that bias isnt worth arguing with imo
You're just wasting your time
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Same reason I was arguing yesterday on that thread- quality entertainment.
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Point of it was so survivors can’t abuse the saloon anymore it made walls a survivor sided thing instead of a killers way to cut them off as they would run an infinite around which took 3 or more walls to stop and meant you lost all distance on the survivor
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Peak killer main posting I don't know whether to feel embarrassed or laugh at you.
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If all 4 survivors are in that room, something is VERY wrong.
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First it doesnt need to be 4 survivors, 2 might have died already or last one with the hatch open with the killer refusing to let him out or going to close it to start EGC.
Second, it doesnt matter how unlikely the conditions might be, if there is a posibility to trap someone without any way to get out except disconecting it has to be addresed.
Its not about "its very unlikely to happen" its about "it might happen so they have to make it impossible to happen".
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100% agree... the one time I did go into this room, I was followed by a clown and the guy ended up having Bamboozle.. So I was completely trapped inside the room, even after the first initial hit.
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Only 1 Survivor needs to be trapped inside that room to create a hostage situation. Once downed inside, they can’t crawl out as the only access point is a vault point.
Other Survivors will try to help, but due to the vault point limiting access, the Killer can easily down more people inside or downright deny them access.
This sounds similar to being camped, but even then you can coordinate a save. You can’t coordinate a save from this.
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They’re altering the map every now and then as they test what works with breakable walls. Initially, the map was very Survivor-sided due to the amount of god-loops existing forcing Killers to break most of the walls early on.
Pointing out flaws with the map and suggesting possible fixes will help BHVR. If they get breakable walls right on this map, they may potentially add them to more maps allowing Killers to remove god-loops.
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The room is a dead end for a chase, but also a unique hiding spot. It can benefit both sides, and on this episode of 4gamers this room isn't necessarily the death-trap you'd think .. although you'd need to be against a somewhat unobservant killer (4:16 for clip).
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One thing you need to realize - the realm is that of the killer, not the survivor.
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The realm mimicks the Killer's hunting grounds but the realm is run by the Entity.
The Entity gets the final say, not the Killer.
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And the killers are literally the hand of the entity.
The entity isn't a playable avatar. The killers are.
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Nea is a playable character.
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Dead meme.
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Could be worse. I could be using lore to explain balance changes.
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