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To all killer players
Most of u on the forums complain about how survivor sided it is I get that well I saw a post where they want a meta change because they are tired of being Ds or Bt or unbreakable but if you want survivors to stop running those perks don't camp bt won't activate. Don't tunnel ds will run out and don't slug unbreakable won't work. Simple u want a meta change U change meta.
Comments
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Ds isn't strictly an anti tunnel perk though so that makes the "don't tunnel" argument invalid.
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DS lasts so ridiculously long that even without tunneling, survivors still get the benefit of it by completely failing at stealth and chases.
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I don’t make a habit of tunneling but I’ll get hit by DS now and then when I miscount 60 seconds in the heat of a game.
When I slug I have full knowledge that Unbreakable exists, yet I’ll do it because it’s a necessary strategy sometimes.
Both perks aren’t a major issue to me, as a killer player.
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Aggressive use of DS forces a tunnel. DS user repairs a vital gen near the killer, DS user comes in for the unhook, etc. A minute of immortality activates regardless of what the killer does and enables high risk high reward plays becoming low risk, high reward plays. Competent DS users use this.
Unbreakable is powerful because slugging is mandatory vs split pressure; 10 seconds to find a surv, 20 sec chase, 10 seconds to hook? You just lost half of 3 different gens, and that's if you made good time. Slugging is how you take a rescuer, a slug and the person you're chasing off gens briefly to avoid a 4 minute game.
Ignoring the meta doesn't change the meta. Nobody played this meta before this meta formed, and yet it formed, because of the fundamental structure of the game & allocation of power.
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This is a massive over simplification on the OP's part.
BT would still be used for end game saves. The killer will of course camp the last hook at end game. Therefore BT wouls still be popular.
DS gets used aggressively all the time. It should deactivate if you touch a gen or unhook somebody. You do that and it will almost only hurt campers. Though it will still be used alot for end game.
Unbreakable is honestly fine. It's only really unfair when paired with DS. However if they made the above changes to DS I feel it would be perfectly fair.
In short the meta won't change without nerfing the aforementioned perks. Or perks strong enough to break through are released. After MoM I don't see that happening.
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ok .. lol .. im sure you just changed the entire killer mentality with that post .. gg .. ez logic
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ok don't like Noed stop gen rushing do bones
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For 60 seconds you might have to hit a survivor 1 extra time and thats too long? Survivors deal with 1 hit downs for full matches on a number of killers and in plenty of killer perks too. Never seen so many complaints over having to get 1 extra hit.
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If you don't like camping just don't get hooked. Iamverysmart taps forehead
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Slugging is a smart strategy, used to slow the game down whenever gens begin to go way too fast.
It also punishes bad plays. Stop acting like slugging is some sort of toxic crime for killers to be doing. Sometimes, it's the best choice. Along with camping and tunneling. Sometimes those are the optimal plays.
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I take it you're brown rank? Maybe three, four hours in the game? Possibly four or five killer matches?
DS is 60 seconds. You can do anything in those 60 seconds, including doing objectives near the killer. It's a shoddy perk that encourages bad plays.
BT can be activated the moment a survivor is hooked. All it requires is another survivor, all all of them, to rush the hook and get the save. Even if they were just hooked three seconds beforehand. Or the killer can be in a chase with a separate survivor across the map, who then leads them back to the hook, only for the save to go through, and BT to activate. It's a well intentioned perk that is easily abused.
Slugging is a viable means of slowing the game down. You realize how fast games can go, right? Slugging keeps one player out of the match, and forces another to pick them up. That's two people not doing gens. I don't personally mind Unbreakable all that much, but I do understand the frustration when dealing with a coordinated SWF.
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O, what a interesting post. We all know that excuse of "maybe you should stop tunneling or camping".
First of all unbreakable isnt for camping or tunneling but for slugging.you Just want to use the most broken combo: DS plus unbreakable.
Most of the people who uses these perks are in fact Just gen rushing and they show why DS must be changed. After they get unhooked they go immidiately to a gen because they have DS so they cant be picked up. Well then the killer must slug, oh they have unbreakable so the killer wasted time.
Survivors should stop crying about tunneling or camping, they most of the time exaggerate how much tunneling or camping happens.
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If you grab that survivor and they DS the following is possible: 5 second stun, 15-25 seconds to catch back up (Unless Nurse, billy, oni, or spirit), Survivor reached a jungle gym or a pallet setup you hadn't dealt with yet and if they're good at looping then it's however long it takes you to deal with the loop and hope they don't have another tile nearby to use. Against a good survivor unless you're playing a Killer like Nurse or Spirit who can shut down a looper quick then that can easily be 1 minute of time.
Just cause you can't loop the killer well doesn't mean others can't take advantage of this.
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I would say, Just make the obsession be able to use DS. Easy fix
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Jesus... "dont camp" so if im not away from the hook in like idk... 3 seconds. Setting up no defense. Cant kick a nearby gen. Or a nearby pallet. Suddenly they unhook infront of you. And boom bt activates.
"Dont tunnel" you mean if you fk off come back see same survivor running towards you. Getting in a locker. Or just doing a gen infront of you, you should ignore them?
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The problem is, as many have said, that while we think of ds as anti tunnel. Its just not working like that. Its working as anti-momentum. Are you doing your objective too well? Too bad ds + unbreakable is here to ruin your day. Its not only counters a sort of snowballing. But it can also destroy comebacks. Thats usually why people ######### about it.
Not everyone who hates ds hates it because they just wanna tunnel. This happens and it is the reason why a lot of people run it. But at the same time, I know that when me and my friends play together, we will usually try to "abuse" our ds. 1 person getting unhooked and another is getting downed. Ok well time for the unhooked person to go for the save since he is safe for 60 seconds where as it would be a big risk for the rest of us. This is the inherent problem with ds. Not the perk it self, but how people use it.
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Well an extra hit depends on context, mid and and early games it doesn't matter but if exit gate is open it make a huge difference. And people has abused ds as a perk by locker baiting for a 100% free escape
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And what should the killer do if I happen to have DS and unbreakable up while I'm free to work on a gen for 3/4 of it's total repair time? Stop talking out of your a$$ it makes you seem like you have no idea what you are talking about.
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you are nothing to tell me how i need to play
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I think he means constant sluggers. Those are absolutely annoying 3 gens left to complete and this demo slugged repeatedly and only hooked to use bbq to slug the rest before hooking and he knew what he was doing and all good pallets were gone or no filler pallets that was annoying and no one should play like that.
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"Hey killer players, don't apply any pressure whatsoever and then maybe survivors will stop running the same 4-6 perks!"
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All of those are viable strategies
You don't need to camp for BT to proc, and they can just body block you for free.
Slugging is a good slowdown that any killer can do, and sometimes, it's the smartest thing to do.
DS is a get out of jail free card, where you don't need to worry about anything while it's active, and if there's an obsession in the game, you got to treat them like if everyone had it, making you slug to not take it and ruin your snowball.
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You're wrong, the reason why Killers hate the use of these perks now, is because they are getting used for more than their intended purpose. It's common knowledge now to simply wait till the Killer is close to use BT, a free hit, and speed burst is much stronger than just getting off the hook safely. DS survivors will purposly defend the nonprotected survivors knowing that if they get downed, they are immune for 40+seconds, much more than enough time to finish objectives. Including forcing the killer to take the DS by jumping in and out of lockers, or staying on a generator. Survivors will even go as far as to notification spam the killer simply because they know they are pratically immune for 60 seconds after the unhook, and if the Killer ignores them than they some vision, and all hearing. Survivors will act recklessly when using unbreakable in situations they know that the Killer will most likely have to slug them - like if they are very far ahead, or second last survivor.
These perks are more than just anti-tunnel, anti-camp, and anti-slug. Which to be fair the perks were not even put in the game for those purposes in the first place, they helped sure, but that wasn't the entire point of them. They were simply made to extend a chase somewhat longer. Players have learned how to use them to their fullest potential as common knowledge, and now they are far too powerful compared to other perks and the general balance of the game.
Iron Will included. A single perk that entirely negates the Killer's ability to hear you in a game where they must rely on sound alone? Seriously?
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So I do agree with you as a killer player sorta. I tend to avoid camping or tunneling however I still see these perks activate. Less so then I think some killers do.
Let's start with BT, Often times I end up chasing someone to hook and that person has BT, they pull the survivor off the hook and since I don't really care I still chase the BT user. However, the hooked person tends to try and force a BT hit. This is different than taking one, for example taking a hit would be as I got to swing you block it, this is fine by me. My problem comes in when I am trying to chase the other person and the hooked person forces me to hit them by blocking my path.
Next lets go over DS. The problem here is DS isn't used as a anti tunnel perk anymore, its uses because they have it. Many survivors I come across will just start working on gens in-front of me or try to take chase because they have DS. This isn't something the killer is doing. DS needs slightly changed so that it's more anti-tunnel and not anti-momentum.
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"U want a meta change U change meta". So, if the killer want to survivors don't run crutch perks, he must stand in a corner untill all 5 gens are done, then He'll never slug, camp o tunnel anyone.
Ok, thanks for the insight.
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ATTENTION KILLERS!
Please close your eyes and count to 50 whenever you see a survivor.
Failure to do so will cause survivors to use DS and BT.
Thank you for your cooperation.
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Run whatever perks you want, but you can pry slugging from my cold, dead hands.
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