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Pryamid Head's cages and why does nobody use them?

Pennywise
Pennywise Member Posts: 257

I have a few questions regarding Pyramid HEad and the torment cages.

What is the design intention behind Pyramid Head putting a survivor in a cage and how does it give the killer and advantage?

Why do I see hardly any PH killer use the cages? I'm a rank 1 survivor but I've seen this from rank 7 as well, hardly any PH will use a cage and I have been told in order to play PH well you must never use cages.

What can the devs do to make the cage a worthwhile option instead of a hook?

Comments

  • Raccoon
    Raccoon Member Posts: 7,715

    Personally, I use the cage on Hook #2 in order to guarantee that DS/BT will not come into play for said survivor's final hook - If they get tormented again, that's just a bonus.

    Anyone telling you that 'good' players don't use cages is sorely mistaken - Without them, PH is just an M1 killer with a VERY situational ranged attack (that provides massive distance for the survivor on both hit/miss).

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Probably saving the torment for the mini mori. He’s my next killer to prestige. I’ll be able to give a more experienced opinion in the future but this is something I considered since putting in a cage and the survivor rescuing lose torment. It’s probably already a pain to get them tormented so just delay til Final Judgment.

    I imagine, like Ghostface and his stalk, the power is situationally useful but hard to detail the when and wheres of it.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Cages are designed to allow for a very fast hook so caging is better IF you are chasing two survivors, you down one, send him to a cage in 3 seconds and keep chasing the other guy or if you suspect a pallet or flashlight save, as they are a huge benefit to put pressure in those 2 scenarios they come at the cost of no Pop, no Thrilling etc.

    If any of those circumstances do not apply I believe is better to hook.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Cages don't proc a lot of powerful perks that are hook related.

    That and Final Judgement is way cooler than cage sacrifices.


    If I had a clickly or sabo survivor near by, then sure. Cages are a great way to punish those playstyles. But as a whole you're better off saving it.

  • Galklife
    Galklife Member Posts: 726

    cages are good but its not always a "good play" (and i love it, its not mechanic that you "just use" because it cant backfire)

    you use it when you know there is surv nearby so you can start next chase ASAP,

    you use it when you know all survivors are nearby,

    when you think you will get DS'ed, its plenty of uses

    sometimes its too hard/not worth to make survivors get tormented so you want to save tormented for mini mori i guess

    about hook perks well if BBQ would've worked, BT and DS should've work as well so just dont use bbq on him if you want to use cages all the time

  • Raptorrotas
    Raptorrotas Member Posts: 3,248

    Maybe cuz they just got nerfed?

  • Crowman
    Crowman Member Posts: 9,514

    Cages are very situational and most of the time it's the worst option.

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    Cages are helpful when picking up a survivor is going to waste another opportunity you have, or they have DS. Sometimes you don't use them because they aren't tormented. A good time to use them is when you know survivors are near you, otherwise that survivor in the cage will end up right next to another survivor on the map, in which case you just helped the survivors to get far away to easily heal.

    Other than that, a lot of strong perks rely on a hooking action to activate, so to get the bonus you have to hook them. If you put them in a cage, you don't get that bonus, like from BBQ, or Pop Goes the Weasel.

  • LordRegal
    LordRegal Member Posts: 1,549

    My philosophy with cages as PH is as follows:

    If Infectious Fright triggers, cage the person and go chase the scream.

    If IF does not trigger, hook because I now know the survivor will not be rescued if I pick them up, and I also don't have immediate knowledge of where others are.

    Cages are a snowball tool the way I use them...if I can get multiple hook stages from multiple survivors in short order, why wouldn't I? But if I don't get knowledge of where to go for the snowball, it's a poor option to use it.

  • TWiXT
    TWiXT Member Posts: 2,063

    The reason you don't see many PH's not using the cages is because the survivor has to be tormented first. The Trail of Torment mechanic is nice on paper, but super easy for survivors to avoid. I've gone entire red rank matches, and no matter where I put the trails, survivors never step on them, and I know it's less about me not using them right, and more about how easy they are to avoid stepping on. You start leaving even a tiny trail at a loop = the survivor just moves to a new loop, You setup a long trail ahead of time = survivors go around it/crawl through it, you setup landmine trail pieces all over and attempt to chase survivors through them = they see them, and go a different direction. Not to mention they only last in the trial grounds for 75 seconds at base, and while that may seem like a long time, you'd be surprised how short it actually feels.

    Just getting a survivor tormented in the first place is difficult enough, but once you do, how are you going to use it? Are you going to take a chance of sending them across the map to their buddies? or are you going to save it to use at a time that grants a more strategic advantage? Either way, The overall torment mechanic is difficult to pull off, and when you do, using it to you advantage is highly situational.

  • Reaver_Raziel
    Reaver_Raziel Member Posts: 400

    Its a dangerous mechanic to use, thats why you dont see it often mostly. Using it loses you all pressure a normal hook could potentially give you. But there are a few scenarious where using it is by far the best choice.

    1. If you down a survivor(or more) and you see another survivor or more nearby. Sending the survivor to a cage instead of a hook, makes it possible for you to immediately start chasing another survivor instead of having to start looking for them.
    2. If you have downed a survivor under a pallet or out in the open, and you know a survivor is nearby. But you cant find them. Sending them to a cage could be the safest choice instead of risking to get blinded/pallet stun.
    3. If you think they have Deliverance, sending them to a cage makes them unable to break free by themselves.
    4. If they have just been unhooked sending them to a cage means you dont have to slug them to avoid getting DS'ed.
    5. If you wanna make sure they dont suicide on hook, for some reason.

    But beyond those situations its not often a good idea to cage people, imo.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    This post speaks the truth. If Pyramid Head's ranged attack applied tormented people would use the cages more often (despite the fact cages don't work with BBQ, Pop or other hook perks) but right now getting GOOD survivors tormented just takes too much time and luck so IF I get someone tormented I will not cage them unless I absolutely have to.

  • WaveyTrey
    WaveyTrey Member Posts: 652
    edited July 2020

    You use the cage on annoying flashlight spammers, when they’re downed on a pallet, or when you feel that they have DS. Because people don’t use DS to escape. They use it to perform miracle stunts. Pyramid Head’ cage renders all of that useless. Then you still get to kill them anyway if you catch them a final time without ever having to hook them. So no body blocking, sabotaging, or flashlights. Essentially PH is kinda meant to be anti-SWF/Coordination. If you despise SWFs PH is the killer for you.

  • burntFuse
    burntFuse Member Posts: 290

    Sometimes I wonder why survivors try so hard to avoid trails in the first place. They'll take wide loops or abandon safe pallets just to avoid Torment even though getting caged isn't really any worse than getting hooked. On the other hand, I've had smart players intentionally run into them to trigger Killer Instinct and distract towards unimportant ends of the map.