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Tell me why in dead by daylight most players live ?
They've shown in the past stats they won't show again. Because they can be used to make claims on both sides like a
2.5k kill rate means that the killer lost nearly every game but they want Ballence at 2k so nerf... did they even show a 4k rate ? Was it less then 10% of all games not sure.
If stats and pick rates aren't enough are crying posts in the forums enough ? I've seen hundreds across all media about how weak clown is... i know its hard to program new powers. I really do but like... can't we just change the values on speed and cooldowns ?
The killers keep getting harder and harder to learn and play with weaker and weaker perks... things give you situational seconds delay on gen repair ? Or stealth that shows your location.
I fear for the casuals of this game i really do... anyone who's not 1k hours deep and follows every patch notes this is a awful experience.
Playing once a week for a few games four years straight is simply not enough to win as killer. It really seems you need that streamer level talent
I know this sounds like a billy main rant but the dev responses to the posts about how he's not nerfed to useless just going to need more skill and now there more counterplay... but ruin had its destruction to be easier to new surviors, its really urked me
Tell me why in dead by daylight most players live ?
Comments
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Because you're playing against other people, and dying every game as survivor would be boring. Just because your title is "killer" doesn't mean you're entitled to kills, it's the same line as the whole "power role" BS that people like to spout on here. If you want to kill more, as the old adage says, git gud.
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2.5k kill rate means that the killer lost nearly every game
I struggle to understand this statement. Please, elaborate.
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How in the world does a 2.5 kill rate mean the killer lost nearly every game? That makes no sense at all.
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I mean 2.5 is more than half the time. And as a killer you don’t have to kill all 4 survivors to win.
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2.5 kill rate= most likely lost
Tf
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Almost sounds like we've reached Peak Entitlement.
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If you only get 2 kills you definitely lost if you get 3 you've barely tied
Killers only "win" with a 4k. its the endscreen, score emblems and entity Displeased that tell you this not me its litterally the written rules of the game it doesn't end until they die or escape.
2.5k on average because you can't half kill a person means when you take all the games and even them out you have 2 or 3k most often by number.
Lol watch the inflate after a single DC snowballs an entire team.
Or a potato team 4k erases 2 matches of 4E super squads
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I escape nearly every game as survivor
Holding m1 or hiding in a bush to jump hatch is nearly braindead.
I can counter every action a killer does 1v1 solo with a basic loadout and items found mid match and he's suppose to kill 4 of us ? Not unless we really screw up. Almost on purpose do we have to loose as a team.
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Ah, ok. You're trolling. You got me good. Well done.
Next.
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Not trolling
Sorry my truth hurts you
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I'm unhurt. Thanks for your concern. Again 10/10. Nice one.
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If that's true, then you are a unicorn. But I've never seen a unicorn. Makes me believe, you're not a unicorn.
Anyway, enjoy your non-braindead M1 (maybe sometimes M2) clicking and Spacebar pressing!
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What part about that is magical or unbelievable I really dont understand
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0-1K is killer loss
2K is a draw
3-4K is a killer win
If you’re going to have a high standard that only a 4K is a win, go right ahead. But don’t try to argue about balance using that logic when most players view 3K as a killer win.
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That's your opinions
That's not what literally any part of the game itself says
Entity Displeased. emblems. Lower score
How do you dismiss every single piece of information from the game and come away with "yeah i Feel like I won and thats what matters"
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You can get Entity Displeased with a 4k, is that a win or loss in your account? You've got to chose: Either the number of kills is your metric, then 2k is a tie, less is a loss, more is a win. Or you chose emblems, then Enity Displeased is a loss, Brutal may be loss or Tie, Ruthless and Merciless would be wins. You can't combine these two, thats just inconsistent, getting brutal with 4k or ruthless with just 1k is possible.
You seem to root for judging emblems, which is imo less suitable compared tp looking at kills. For one, the requirements for it change depending on rank. If you are playing red rank killer and your survivors play really bad, you can stomp them and still only get brutal (or worse). You killed all in like 5 minutes, but the game thinks you did barely enough. Would you consider this a loss for the killer? Furthermore, the emblem system punishes insta-down killers for using their power, they will get less chaser and maliciousness if they are effective with their insta downs. You wouldn't call this a loss either, but the game could give you brutal for it.
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is like this 1 kill DE PIP in red ranks at least it can be a safe pip if u played a good game hooking them all twice but is hard... but also can be safe pip without kills aswell but at red ranks is extremely hard to pull out a safe pip without kills you need pretty much TO FARM and hook them all twice and full some other categories to get the safe pip wich in a normal game wouldnt happen.
2 kills SAFE PIP if u played a good game, eventually if u are not in red ranks it can also be PIP at red ranks is very hard to make it but possible with legion and hag, casue they fill categories very easily.
3kills pip even with a bad game unless u face camped those survivors
4K. samne as above
if u dont like pips. then 2 kills tie 3+ kills win.
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Lets say 4k is the standard for victory, which I also consider personally. If the kill average is 2.5k, then that means the killer wins 62% (roughly) of every match if you put it all into 4ks and 0ks. Now considering that this is also skewed by hatch escapes (which many people also consider to still be a victory), and it looks like killers need some heavy nerfs across the board I don't know about you sis.
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