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Wolf man Survivor Idea

GrifterWolf
GrifterWolf Member Posts: 19

Okay so I haven’t thought completely through on the concept of it would be just a survivor dlc or if a killer could come into it, but my main reasoning for this is the fact that despite all the characters coming from a variation of Earth, several of the killers are undeniably supernatural while none of the survivors are. I know the mythos behind it is to give them a sense of hopelessness, but I really think this would add a sense of uniqueness into survivor gameplay as far as characterizations go unless you decide to give David or Jake a werewolf cosmetic. This idea has a new concept of a ‘Passive’ ability not exactly meta changing but something interesting to add to otherwise ‘cookie cutter’ characters.

Name: Jason Rowlins

Jason was once an unassuming scrawny young man from Brooklyn, New York. He was smart, with an idactic memory that sent him three grades ahead and he graduated at just fourteen years old, he went to a community college but often felt left out of social circles and often spent weekends on long nature hikes and camping trips that would take him away from all contact whatsoever. During one of these trips, he was attacked and hospitalized due to severe injuries that miraculously healed over the course of a month with the exception of a scar on the center of his chest.

Soon after, Jason seemed to be a changed man. He gained more popularity among his peers, but often found himself holding back, something was certainly different about him; his confidence, his ability to read others simply from a glance. Those who knew him previously took notice, in particular were the men his dad worked for in the government. He often felt watched, hardly alone. Jason knew that they suspected his new nature; his true nature, and he knew he needed to escape. Somehow; someway, he needed to disappear.

A close friend, Rory had a van he could borrow; provided they go together. Jason had his objections, but Rory wouldn’t let a thing through that thick skull of his. Together they decided to make their way across the country. It wasn’t long until something happened; a large truck crossed into their lane on the night highway, causing at one collision, Jason’s inner nature prevented him from being seriously injured, but Rory; oh Gods, Rory’s neck was broken in the impact. They would blame Jason for this; especially if they knew what he was. Making his escape on foot, it wasn’t long before they tracked him, eventually trapping him on an old railroad bridge on both sides. His innocence didn’t matter to them, only the beast within... in an act of desperation; he jumped from the bridge, diving almost 150 feet into the frigid waters below.

Jason swam for what seemed like miles below the surface before his lungs began to burn. At first he couldn’t find a way out. Panic began to take hold, and then something else: something below him, reaching for him, grabbing at his ankles as they kicked against its grip. Eventually, the ice above him broke enough and he emerged through with a mighty howl. His body had changed, it had become the beastly form he had hidden for so long. A campfire flowed inexplicably nearby and he crawled to it, curling up to get warm again. Not really caring about the ones there already; staring at him.


Passive: Jason is part beast and with it comes an unnatural endurance. His speed when running is 1% higher than other survivors.

Perks:

Survival Instincts: Above all else, you cherish survival of the fittest and you aren’t easy to kill. When you are put into the dying state you are immune to dying by their hand until you have been hooked twice. If you are rescued from the second hook, gain 1/3/5% haste for 2 seconds. Greatly increases your chance of being the Obsession

Licking Your Wounds: You have to care for your pack; fully healing another survivor transfers their blood trails and injured sounds to you for 10/15/20 seconds. If you are injured you leave no scratch marks for 5 seconds. Can only be triggered every 90 seconds.

Sure-footed: You are adept at the hunt, sounds your footsteps make while running are reduced by 50/60/70%