We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Which role do you have the most fun playing?
Which role do you have the most fun playing? 33 votes
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Comments
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Savior. Grasp rescues and hook sabotage keeps your team alive longer
Savior. It's a nice feeling when you can get that flashlight save, break that hook, or body block before the killer can hook them.
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Scavenger. Items can make survivors less dependent on each other
I almost always play solo survivor so it's nice to use Plunders Instinct with Ace in the Hole cause most of the time I find a key. If I find other items though like flashlights I just give them to my teammates.
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Mechanic. Prioritizing generators keeps the game short and safe
I like all these descriptions, they're all really well written.
I'm just your typical Mechanic who tries the best with what he's got.
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Killer because I don't have to do any of the following.
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Cleanser. Preparing for the end-game prevents use from perks like NOED
No bones, no NOED.
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Savior. Grasp rescues and hook sabotage keeps your team alive longer
The dopamine from getting that save... ough... yes... so... satisfying...
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