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Why wasn't insidious reworked, should it have been? I want everyone's opinion.
It's a perk whose sole purpose is to camp. Why wasn't it reworked?
If you feel the perk is fine, please post your build and how you use the perk. If you use it to camp please justify why you feel camping is healthy for the game.
Comments
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I only use it when I'm in the mood to play jumpscare Bubba. As jumpscare Bubba I will hide near generators, chests, exit gates, hex totems etc. Here's a sample:
If you watch closely you will see someone was actually hooked in the first clip but since I want to use Insidious in a "fun way" I won't even be near a hooked survivor. Instead I will try and make everyone paranoid by hiding SOMEWHERE in the map.
I could be near that chest you wanted to plunder, or near the shiny hex totem you see in the distance or maybe I'm next to that 90% generator. 😈
But yeah most people just use it to camp hooks so I can see why it needs to be changed eventually. It's an unhealthy perk especially for solo survivors.
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I approve of your deviousness.
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It should have been reworked devs are just lazy
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A bit off topic but I'm wondering why nobodys complaining about this:
It's basically insidious while mobile walking at full speed. It's just mad. Especially on enclosed indoor maps.
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Insidious is fine i use it when i camp. Anyway the perk should be rework or just put a activation button on the perk like that you can tey and mind game the loop or activate it before you go near a gen this could be nice
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insidious was meant to jumpscare, and it's actually only good to get an easy hook once with bubba while keeping someone on the hook (if you're not facing swf). If you want to waste time and use it at a generator you can, just, maybe if you can afford to waste so much time it's not because insidious is somewhat a good perk.
I don't know why it has not been reworked, it's trash at high ranks and it destroys low ranks, where nobody does gens and don't know most perks.
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Cause devs dont care if killers camp, tunnel or slug. Game health is just to be as toxic as possible, esp. as killer.
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Which both is better than a rarely used perk
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Insidious is fine the way it is. Camping is a tactic that only works of the survivors allow it to work. If a killer is camping and your team isn't punishing them by doing gens then the loss is your fault.
In another note, the game would get really boring really fast if the devs banned or punished playstyles.
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You want the survivors to punish camping when the killer is using a perk designed to trick you into thinking they're not camping? If the killer uses their brain Insidious camping is brain dead easy. I had an Insidious T3 Myers basement camping last night. The only reason I didn't die is I had Kindred and figured out what he was up to.
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Insidious should only work effectively once. After that you should know what to expect and be on the lookout for it.
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Insidious is fine. If you're a survivor and can't IMMEDIATELY tell when a killer is using insidious...well, the perk was made to get people like you.
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