Please add a Matching option to not have to play against SWF
It is the most infuriating thing to play against these t-bagging SWF groups. Can there please be an option where your Match making filters out all friend groups and matches you against a squad of solo survivors?
I don't really care if my match search time spikes to an hour if it at least mean i get to enjoy playing killer again.
Please devs.
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I don’t see them doing this in the future. The Devs don’t want to punish SWF by heightening their queue times. Also, not every SWF group treat the game like a bully simulator so not all of them should be punished just for being in a group with friends and enjoying the game.
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The problem with this is that it would create a higher queue time for survivors and killers which is a huge negative for both sides. It's also important to note that not every swf group is full of pros. I'd bet that half the groups you suspect to be solos is just inexperienced swfs.
I understand the frustration and where you're coming from. It's not fun to play killer against survivors that understand the structures and how safe maps are against killers that aren't top tier. You're not going to win every game as killer or survivor, but every loss is a learning experience. You should...
- Find what you could've done better without beating yourself up over it.
- Spread pressure early. You can't afford to find one survivor with most killers and immediately dedicate to that single survivor in most situations. Get a hit and move on. Try to locate at least the two other teammates and try to get them injured so the others have to spend time healing while you chase and down a survivor
- Just keep trying and with time you'll become more experienced and better equipped to deal with the few top tier swfs out there.
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I would love this on ps4
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Then SWF would NEVER get a game, they'll never add it (and they never should).
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Whether it doubles q times or not, this mode DOES need to be implemented. Plenty of people don't wanna play w SWFs, killer or survivor. It's a very cheap mode that promotes a lot of toxicity, un-fair gameplay, and the game isn't properly designed for it.
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I just came out of a game as a hag. I had one survivor trailing me and triggering, every, single ######### trap i set, and if i TP to her, her friends would cause me to lose her. And repeat the process. I was basically an M1 killer with no power for then entire game. I couldn't do anything against them.
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I wonder why they would never get a game?
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Because why would killers choose to have a more powerful opponent? I'm fine with SWF, but if I had a choice I wouldn't go against them.
A lot of killers just want easy games.
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Can I please have an option to not match with PGTW or Killers that run 2+ Slow Down perks, or Mori's?
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Borderline cheating? Please explain how, endulge me. If the devs say it's fine, it's not cheating. I don't care about what you think, because your opinion on if its cheating or not is simply irrelevant and doesn't matter because the devs say it's fine.
And you act like only killers get nerfs.
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Git gud.
No, really. SWF is not borderline cheating. At best it gives the survivors the same effect as a couple of decent perks, and invalidates a couple of ######### killer ones. And half the time it's just a bunch of friends playing games together, not trying to be overly competitive. If you think SWF is some magical borderline cheat, then you're probably not even going against SWFs, just actually decent survivors. Mediocre survivors in SWF are still mediocre, just now with communication. There's no reason you can't beat them just because they can talk to each other.
In short, git gud.
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We don't need that option. We need better matchmaking.
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Because there is a reason you need perks to show you were other survivors are. Voice chat completely bypasses those perks and make them useless.
Stuff like kindred are obsolete due to the existence of voice chat.
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They should just show in the lobby the people that are playing together, the premade, same way Overwatch would do it. That way the killer knows what he's getting into and can use an appropriate loadout. They already have their communication and perk advantage that was never balanced around for, the killer should atleast be prepared for it.
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That chat log is glorious. I see Overwatch has not changed since i left.
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Can survivors get a matchmaking option to not have to play against NoED, Face Camping, Mori's or Tunneling? And then throw in a matchmaking option to get rid of Keys, Decisive Strike, and Borrowed Time for killers. You know... let's just throw out the whole 'matchmaking' thing altogether, and just have everybody play against bots.
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Dude a 4man SWFs running coms and OoO is a cheat, whether you wanna admit it or not. That's the most broken thing in this game, but let's nerf BILLY!
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No
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What a riveting argument.
This is such a logical fallacy that it isn't even funny.
All of those things in the game can be played around. Voice chat groups of friends are just not fun to play against, no matter what you use against them
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I don't need to make an argument for something that has been argued for maybe half of this sites threads.They aren't going to let you see who's a swf outside just checking profiles. If they did a very small percentage of killers would play the swf games which is going to increase queue times. I'm sorry you're gonna have to just get better at game until it's balanced. Which will be never. Not all SWFS are swat death squads and they aren't all that hard to beat. As a killer main I don't think they should punish people for playing with their friends. They just need to buff solos to have equivalent info to swfs and then buff killers accordingly. There is 0 reason for needing to know who is and who isn't a swf just so you can dodge because you're scared.
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Swf is here to stay don’t like it don’t play.
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Literally nothing changes for the survivors, it just saves the hassle of having to check everyone's steam friends. Keep your keys and your perks, keep your instant voice comms and time efficiency gained from knowing the killers location at all times. You still get to keep your M1 holding uninterrupted until you get your advanced notice when the killer is heading in your direction.
As if the easier side to play loses anything in being displayed as a premade in comparison to the solo killer handicapped by stacking coordinated perks and information relayed on the survivor team.
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SWF is part of the game. As much as you may dislike it, it's part of the game, and the devs also said that using external voice comms isn't cheating. And, no offence to your opinion, but it's the devs' game. They make the rules.
If you don't want to play against a SWF, don't play the game. It's that simple. I didn't want to for a bit, and so I'm taking a break.
SWF is what makes survivor fun for me. Holding M1 on a gen, hoping the 3 randoms I'm matched with don't drop shack pallet at 5 gens, blow up all skillchecks, and first-hook suicide isn't fun. Being able to joke around (my personal favourite thing right now to do being to piss off one of my friends by refusing to call Pyramid Head anything other than Pyramid Daddy, closely followed by annoying someone else through speaking German but awfully) and not have to focus on the game (as in, we talk about how cool it'd be to ride a unicorn, not on where the killer is using 6 figure grid references at any one time), or even not using voice comms and just knowing your teammates have a collective braincell count of more then 5 makes the game so much more fun for me.
As killer, I make my fun in my own ways. SWF or not, tbagging or no, I'll toy with them then kill them. Having access to voice comms doesn't improve their ability to loop or hit checks, and doesn't suddenly give them access to builds they wouldn't normally have.
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SWF has always been busted. The only people that argue against it are utterly in the wrong. It's not even a debate. The game is built around lack of communication and the enigma of player choices-what perks your fellow survivors uses, what type of addons you and the killer uses ectr ectr- there's a reason that communication is one sided and very limited, by reducing engima or unreliability of either side the game snaps in half and you can see this where even the "no 4man death squads" perform visibly better almost every time than a group of even good solos.
Can you get solos skilled and in sync to 4 man death squad levels, yeah, sure but they're very rare and require actually gitting gud as survivor and not basically fudging the chances and builds to your favor.
Sadly SWF has been a problem for YEARS and devs will never face it and people who use it will defend it and equate solo-both killer and survivors- totally justified hatred of SWF with bad practices from killers or certain perk even though they are in no way comparable since the two subtype are basically playing utterly different game modes. One being the way the game intended and easy mode.
It's alwalys phrased as "Punishing SWF" well you know what...solo...both survivor and killer hate being punished for not playing swf via it mere existence. SWF always show a much higher coordinated/higher optimal level of play unless they are truly potatoing it up or memeing around and it makes killers have to GIT GUD very quickly otherwise they quickly fall into the bully simulator losing streak which means they get naturally frustrated-and better quickly- and the normal casual solos end up getting introduced to a massive league of sweaty killers.
No one enjoys it...but devs won't resolve it or deal with it in some way even though it's arguably one of the biggest haunting issues DBD had for a while now.
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Swf negates some perks and add ons making them unusable. Anything that blinds them, for example knock out, or shroud of separation as well as some other add ons are wasted on them. The game was intended for solo play and never got a proper rebalance with the rise in swf groups with full communication.
The plus side to a lot of swf is they can be far too altruistic when it comes to unhooking. Also the one who wants you desperately to chase them is doing nothing at all, possibly the one wanting to blind you once you pick up the downed survivor too. The downside is if most of them are good loopers and seem to know where every single pallet is, another communication thing as they can say which pallets have gone, gens can pop all over the place if you don't have a high mobility killer. The only hope is a three gen if you can get it.
The game needs to stop trying to appease new players just for a short time, which they have destroyed with matchmaking right now anyway, and do a huge balancing patch for swf.
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I've been solo the last few times that I've had a killer complain about SWF in postgame chat. Good survivors who want to play optimally and improve tend to get frustrated with the typical braindead solo teammates who constantly go down instantly, so they seek out other good players. It's not that the SWF itself is the advantage, it's that 4 good survivors are more powerful than any killer in the game, comms or no comms.
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So explain why BHVR's stats showed that 4 man SWF survives only 9% more than solo survivors? Perhaps because having information doesn't make you suddenly a god at the game, just you have information. I think the reason people think SWF is so powerful is because its rare to get 4 solo queue survivors that aren't potatoes, so going against 4 decent players in one lobby feels oppressive, regardless of communication status. To which my response is, yet again, git gud.
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And the fact that you think that it's as gamebreaking as it is shows that you're probably a rank 12 killer main who thinks flashlight saves are toxic.
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Ahh yes, the "BHVR is lying about the stats" argument. The devs are clearly in the pocket of Big SWF are lying to cover up the obvious hacks of talking to each other.
Do you even listen to yourself? A small part of me hopes they implement endgame SWF showings so trash killers will suddenly see that half the Depip Squad SWFs they think they go against are just solo survivors better than they are. But then it'd also cause them to cry "SWF IS OP!!!!!111!" when they lose to a 2 man after chasing a single survivor for 4 gens.
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And it's not your fault that the forums have made you believe that SWF is some evil boogeyman that causes you to lose half your games, rather than you just having room to improve as a killer. And who knows! Perhaps someday you'll actually get friends as well, play SWF, and see that comms don't make players good. But that first step might be a bit out of reach.
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I'm a white knight because I don't believe that there's a developer conspiracy to lie about SWF stats. Alright bud.
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Hahaha baby killer
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So let me ask you this, then. What proof do you have that SWF is OP and gamebreaking? I have my opinion, SWF isn't OP, and can back it up by both BHVR's released stats which corroborate my claim, as well as a small bit of critical thinking: if information was the most important thing in the game (the only benefit that SWF gives), then why wouldn't perks like Bond, Kindred, Alert, or other information perks be the most used perks in the game, rather than DH/Sprint Burst, Decisive, Unbreakable and Borrowed Time? I think it's because the most important aspect to winning games is prolonging chases, not having info. And SWF doesn't win you chases.
So I have my opinion, backed up by provided stats, as well as my theory. What support does your theory have? Besides your lack of performance as a killer and complaint posts on the forum.
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The stats they released about SWF % and escape rate is a blanket statement across rank 20 - 1. So of course the escape chance isn't that much higher than solo when you use blanket statistics like that. What people want to see is actual Red Rank SWF %, and red rank SWF escape rate compared to each other rank. They won't release that though because they know 90% of every red rank game is some form of SWF and the escape rate is much higher than any other rank, including red rank solo.
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You refuse to listen and invent your own reality. It's scary in a sense and proves how futile it is for anyone to engage in a proper discussion with you.
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I agree with what you are saying Zeph but I do think hes right to an extent. They skew stats by not showing the full statistics but only a small part or stats that aren't want the community wants to see. Every company does this, not just video game developers. Just read my post above yours to see what I'm talking about.
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I don't think this game needs any longer matchmaking ques and also I don't think the devs will ever divide the playerbase even more than it already is
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It's not divided at all. There's only one queue.
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This is why they should implement AI opponents for swf groups and people can opt in to play against swf or not
Or better yet force people to form guilds in game if they want to swf, and other players can rate and leave reviews of the groups that are public to everyone. Then you'll never have to guess if you're playing against a chill group of friends or some toxic squad of cyber bullies
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Nice burn 🔥👌
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NOOOOOO!!!
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They're like the DBD version of Trump supporters. Any facts or statistics that don't fit their agenda are "fake news"
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so basically a selectable option to wait in a queue for 25 minuties, because people like to play with their friends? Sure, go ahead.
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You do know in most pvp games doing something that gives 5% above average win rate is considered to be game breaking right?
Now imagine how bad it is when that is doubled.
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You're just asking for 6 hour wait times aren't you?
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Yes. Please add it so I can have instant queues. I'll enable playing against swf so my queues are shorter.
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If you suspect you're going against SWF, just stand still and go watch YT, get a drink or anything other than play the game. Since the devs won't give an option to duck out, just do it in game instead.
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If it means i can enjoy playing killer. Yes
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I have considered his but there is an option to report some one for AFK-ing. So i don't want to put my account at risk
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I would have dropped this game long ago if it wasn’t for SWF. You try playing solos with the current state of matchmaking. Doesn’t help the fact that ANYONE can get to rank 1 by just playing the game.
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