We need a perk to stop killers powers.
So Franklin's chanhe is too strong. I have personally ran a killer around all game, my friend azame is the BEST console player I know as a survivor and constantly runs killers while injured for longer than 90 seconds now I have not stocked up my items to lose it to a trash killer who cant end chases and I understand if its pallet lodge or whatever but if I actually do GOOD I deserve to keep my item so if we lose any help we get as survivors killers need to lose their help. That simple killers can mindgame and vault and break pallets we can drop pallets mindgame and vault so we have items and add-ons and we lose addons but keep our item if we escape killers get to keep their powers regardless and lose add ons so items are basically survs powers and to rid us of that by tunneling or us being good at the game or getting lucky is not fair and needs balance and if you disagree PLEASE give me actual good points to explain how this is fair
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Is this real life?
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Just saw you foam at the mouth in another thread about franklins. Not suprised this popped up from you aswell.
Get over it
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No its a game, but when you spend hours on your favorite game and grind as hard as you can on your favorire character to have your work unfoiled by people.who will inevitably run this perk to be jerks which I for one am definitely going to run this perk every game and PURPOSELY make chases 90 seconds just so people realize how bad this is
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Give me a reason to buddy
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No, no we do not.
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So if you are so good at looping then why dont you comeback to pick your item back up during a chase?
O no that's right you are not good enough to do that.
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Simple. The Survivors items aren't actually the equivalent of Killer powers.
Rather, basekit Survivors are just significantly stronger than a powerless 115% 32 meter TR Killer, and the powers are making up the difference.
Because of this distinction, addons and items both cannot have too large of an impact or else the inconsistent power levels becomes a problem. We've seen that with insta-blind, old BNP and we still see it with iridescent hatchet, keys and Moris.
So when the Killer removes your item, he's removing a piece of extra power that is balanced within a fairly small margin. But if hypothetically you removed the Killers power, the amount of power the Killer loses is significantly greater by a large margin, since Killers often entirely rely on their power to get downs and maintain pressure.
Like ok, so you're being looped by the Killer and he hits you and you've lost what exactly?
A few seconds saved on gens later?
A slight tracking inhibitor?
Limited use self care?
A ######### map?
Other than keys, items aren't usually a game changer outside of very specific scenarios (flashlight saves, sabo saves, medkit self heals and how do maps help again? Something about totems?).
Compare that to the impact a Killers power can have and it's no contest. Even after accounting for the Numbers difference. Survivors can beat a competent Killer with no items but Killers cannot beat a competent Survivors team with no power.
Plus you can just go back and pick it up. Yes it's on a timer now. But it's hardly impossible to find it again within 90 seconds.
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90 second chases aren't even impressive...
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Ah, I know iAzame. Played a few KYF games with him. Has a habit of DC'ing when he gets caught though. Tell him Sakana says hi.
As for the change to Franklins? It's fine, if you can't loop without an Item then that's on you. Besides, you get countless items from the bloodweb, and you get more from chests. Hell, if it really bothers you. You can drop it yourself once you've used it all, or just leave it so you can pick it up later in the match. You won't have to worry about franklin's then.
Just treat it as the killer wasting a perk-slot, the same with Lightborn. They're wasting a perk slot to counter your items, meaning they have one less slot for any of the meta perks that could be even more damaging.
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No crap it was a sarcastic remark to get people to think about the situation
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Yes so let me get this straight right? In injured and I do some good loops amd I come back and pick it up then get smacked unless I have good rng or dead hard ok and then I get unhooked and pick it up. Makes sense but you can't consistently have safety to do that mid chase all youre doing is sacrificing yourself to keep the item when youre going to die regardless because you're sacrificing yourself and I can 100 percent say killers rarely stop committing to chases and if they DO run Franklin's they will commit until the item is gone just to be a jerk so no its either ######### and lose it or lose it
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An Item like Flashlights/Keys/Maps/Medkits & Toolboxes are not needed at all, compared to a killers power, they aren't comparable.
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Ok understandable my whole comment is a bait to have people understand and even though you don't need items trust me I never run them except for challenges but what I do know is sometimes I do builds and even if losing my item won't affect me as much as a killer would be affected by loss of power I STILL EARNED THE ITEM and its unfair that I have to slap on a white ward every game and pick my item.up and go into a locker and kill myself on hook or be forced to grind the levels. Because thats what it is there is no way that you would run the new Franklin's and give up on a chase before the time is out and if they pick it up you get free kills and they lose it anyways there is almost NO counterplay except be in a swf
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That's 2 or 3 GENS second it means you lose the item and my friend can easily go longer it was just a example and even I have done 3 minute chases
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Or is this just fantasy?
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You’re joking right you can pick up items in chests it is not that big of a deal. How are you calling for a nerf although the ptb isn’t out yet so it’s not even officially out like this and hasn’t been tested. The same tactics can be used for franklins as it is now by finding a place to hide your item.
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No I don't NEED them but i only like flash lights and I only run them in a swf and its rarely unless im using builds or doing challenges and my whole point on this is that you will lose it regardless unless you drop it next time you get it back and unless you get bad rng or cant loop you have to find out for yourself that its Franklin's and die get unhooked run ovwe there pick it up. And hide it which youve given a hook state to do so if you don't escape you lose it anyways the new changes almost guarantees a surv loses his item which isnt fair its like 80 percent likely
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preaching about something that doesn't really matter because all that was just examples and sarcasm to see thw bigger picture the new Franklin's basically means killer has 80 percent chance to cause the surv to lose the item even if it isnt necessary but a flash save can change a game so can a toolbox speed or a quick sabo yeah maybe not all the time but when I have to spend a million bp just to find 5 purple flashlights or less ill be a bit mad when I lose one for doing good
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Getting an item back midchase is a death sentence without pallets or dead hard and when you get hit again you have to get unhooked and go back then get healed or be healed first whatever you decide when someone could have taken it but if not yeah hide it but if you die eaely because you greeded for it you lose a hook state for no reason and may or may not escape
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You're just butthurt that you actually have to do things yourself, instead of your teammates doing everything for you, and you refuse to learn.
(I saw your post on Franklins Demise too, you have to learn sometimes friend)
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KEKW.
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Actually a 90 second chase equals 0-1 generators - at least in solo q.
I could even upload a 4 minute chase of mine on rank 1 where 0 gens popped. One more reason to play killer.
As for Franklin's I personally don't care about the perk. I never bring items as playing solo q is suicide and thus a waste of an item anyways. It probably is annoying to lose a decent item but on the other hand most survivor items are useless anyways (except for keys, bottled time, brand new part and passive instaheal) so not too much of a bummer afterall unless you only bring the strongest items.
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So are we at least past you saying it a balance issue and that it's instead a progression issue? Because balance only exists in the scope of a trial, and in the scope of a trial escaping with an item does nothing and white wards are useless. Progression exists between trials however.
Ok great. So first of all, I personally disagree with the nature of items and addons being consumables in the first place. It would be much better it they were just balanced in the first place and expected to always be used. But that's a thread for another day (which I have already made btw).
In the meantime, I'd like to point out that you can use chests, either to recuperate lost items in a match or more practically, to gain new items in trials where you didn't bring one. Possibly using chest perks occasionally.
It would be nice if chests were buffed. But they are still usable in their current state and result in gaining items at an acceleratorated rate.
Each trial can only make you lose one item at most, but each trial gives you the BP to buy several items and the ability to gain items outside of the blood web. With aces perk you can even grind addons like this.
Now I'm not going to expect you to run chest perks EVERY game. But running it on occasion can ensure you don't find yourself running out when you inevitably start to lose them.
This is how I use the perk pharmacy and is why I bothered to tech the perk in the first place.
This is similar to the reasoning behind running WGLF. You aren't bringing the perks to optimize Survival odds, but just to assist with the grind.
You can also do this with your normal perks too if you like of course if you don't need the items to be high tier and don't need addons.
In any case though. From a balance perspective trading 90 seconds of time for an item is easily worth it. I'd never try and force a chase to last that long just to deny an item, that's just not worth it. Instead I'd just hook you and if you go back to it later I'd know and can go back to come and chase you again, or if I really want to remove the item (maybe it's a key or something) I'd just intercept you on your way back to the item after you're unhooked.
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This is an incredibly awful idea for several reasons.
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If you only use flashlights and other items rarely, then surely you, yourself, will hardly feel the effects of Franklin's in general? I mean it's effect will be basically the same, except if you do pick it up again, it won't have lost any of it's use and it will leave the field 10 seconds longer than it takes to do a gen.
Anyway, if you get bad RNG, that's the fault of the game. If you can't loop, that is on you. Neither of those situations are at the fault of franklin's, and it would be the exact same situation, if-not worse, if it were to happen with the perk as it is now.
If the killer wishes to camp around a single item, then you have 90 seconds of gen and heal time. If he leaves the item, you have a chance to gain it back and it won't have lost any of it's power like it would have with the current franklin's and if you can't pick it up within 90 seconds, then chances are you would have lost it anyway as well.
The change is hardly a change at all, if anything it's a nerf when you think about it logically. But I digress, I merely stated an option to be able to keep an item if you're that desperate for it. As I said, treat it as the killer wasting a perk slot. One less meta perk for them and they are basically forced to use a basic attack for it as well.
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You can have this if ds unbreakable soul guard head on and sprint burst become items with usage charge.
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What I play solo like 99 percent of the time he was an example other than that my team can't help against this
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Dude you dont NEED your power second it was an example as to how a 90 second limit is too little because 90 seconds are easy especially to people as good as him
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I just think that its dumb that if you do good you lose an item which no one is a dressing instead they are focusing on all my bait comments
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Well I mean its understandable but my point is only that certain items are hard to get or are needed for a challenge or a build idea and yeah I'd rather live than die for an item or whatever but my whole point is if you do good you lose an item which is dumb like thats the most annoying thing and I mean yeah not too big of a deal but when the item is hard to find without spending a million points you gotta see why its dumb
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dumb I agree to a point but if you do good and lose something for it even though its a good trade off for finishing the game its annoying and unfair
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Trust me im not entitled even I know that survivor perks needs rework buddy and anyone who disagrees is dumb
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I played a lot actually and I could get to rank 1 but it gets stressful and annoying to have to play strong killers or get wrecked so I played huntress and well depips are frequent but either way rank 1 or rank 4 dont matter its just time you are at red ranks which is a mix of skills you can go a game without your ability amd win and lose the other time if you are really good you can win depending in certain factors and my whole statement was a bait please read my previous comments to understand that
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Dead By Daylight isn't always perfectly fair I think that's not a secret. You can be a god at looping but due to latency you can still end up getting hit with NOED while vaulting and everyone else immediately leaves (for instance) so you never even had a chance to cleanse totems.
Or you can be a god as killer but everyone brings brand new parts and spawns on different gens on a big map like Ormond and despite their hideously short chases all of them get out (to name an opposite example).
Many items will get destroyed because of one sided rng or even latency. You'll just have to live with that. On the other hand the item isn't immediately consumed and even in solo q there's a chance to have really wholsome teammates.
I remember I once brought a flashlight myself and the killer had Franklin's and a completely random teammate picked it up for me and gave it back after finding me. That was so sweet not gonna lie.
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That’s kind of the choice with it either go down early for the item or continue your long chase. Same with pyramid heads trenches either run through and extend chase if you think you are good or avoid it possibly resulting in shorter chase. Items aren’t that hard to get you did not “earn” it in a very difficult way you just spent points for it.
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Trust me, try using plunderers every once in awhile.
It gives you a 31% chance of finding a purple item and a 15% chance of finding a red item.
Since there are only 5 purple items and only 2 red items, that gives very high odds of finding any particular item in those higher rarities. Especially if you open more than one chest.
I've gotten lots of cool stuff when I do this myself, and you just focus on Surviving then it's not too hard to get out with the item.
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Caught in a landslide...
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No escape from reality..
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If you do good then you will successfully escape the trial anyways.
If you do REALLY good then you can successfully lose the Killer and get your item back.
If you do REALLY REALLY good then you can avoid getting hit in the first place.
And most importantly, if you don't do good then you die and still don't get your item. So you aren't being punished for doing good because doing bad isn't a better alternative even with this perk in play, and doing even better than is typical can allow you to deal with the perk.
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Break the chase instead of unnecessary extending it.
If you want your item back then try to lose the killer so you can get it instead running them around forever.
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I can’t believe I clicked on this thread. Are their Razzie awards for the forums? Yikes
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If the killer want the item you will not keep it.
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This is actually laughable.
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LMAO! No
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Yeah I get ya but my luck I only fimd yellow flashlights with plunderers like im not lying I RARELY find anything better than that
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Well punished in terms of item I guess and any killer with a brain will find a survivor I dont know how locker with quick and quiet amd just hiding at a jungle gym works tbh
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If you try and lose a killer who knows what you're doing you'll most likely get hit for outpositioning yourself to try and do something that rarely works
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Well hey you feel for the bait but hey to each his own
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What the fact I dont think its fair to lose my item if I run a killer for 90 seconds after being hit which in reality is my main point but half of you can't really tell or read previous comments
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If your trying to shake off the Killer in an extended chase then Poised can help a lot.
Sooner or later a gen will pop and that's your chance to secure your escape. Then you just double back for your item, go back into hiding and move on.
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