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next cooldown on hag?

RayrafLPP
RayrafLPP Member Posts: 621

So whats the next cooldown be?

Hag teleporting to traps only every 20 seconds?

Demogorgon having a cooldown of 15 seconds after his jump?

or maybe clown because he was buffed to hard? now he can only throw 1 bottle and the next one only if the effet of the first one wears off?

place your bets

Comments

  • Sylorknag
    Sylorknag Member Posts: 760

    Huntress. 100 %

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Nobody plays Hag so I don’t think they’d bother. Probably Spirit or Freddy if anyone.

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    100% Hag can only teleport after 30 seconds because survivors need all the counterplay in the world just like billy 16 seconds btw. Next is Huntress you can't throw a hatch for 60 seconds because balanced.

  • notstarboard
    notstarboard Member Posts: 3,903

    Guys, it's day one of the PTB. Billy is an extremely strong killer in current state and I don't see a problem with nerfing him a bit. In my mind, the ideal state would be for all killers to be similarly effective when played well, and the only way to get there is by buffing bad killers and nerfing good ones. Let's see how it plays out before complaining about it.

  • Stinde
    Stinde Member Posts: 459

    Yeah this nerf went wayyy too overboard since the only problem was the instasaw.

    I bet Huntress is next considering how much her ultra rare is hated.

    Personally I hope they do something about Freddy's snare spamming and passive sleep timer since they actually don't require any skill unlike Billy or Huntress.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited July 2020

    M1 to often puts you on a cooldown


    With a red bar of course.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited July 2020

    "nobody plays Hag"

    People who play hag have no complaints, she is fine.

    Huntress unlimited range is next, cooldown on holding hatchet maybe?. 😎

  • ggezbaby
    ggezbaby Member Posts: 404

    I know this is sarcasm but Huntress is next. Others dont need to be touched.

  • AshleyWB
    AshleyWB Member Posts: 4,061

    It comes from a place of privilege for The Hag to be able to teleport to two phantasm traps in quick succession.

  • darklinger
    darklinger Member Posts: 128

    Spirit or Freddy

  • PayneKiller
    PayneKiller Member Posts: 88

    I think legion needs 8 seconds fatique, because right now you can just abuse their power without any skill

  • Androuruguayo99
    Androuruguayo99 Member Posts: 55

    I think wraith, it's op that he can cloak and uncloack as many times as he wants. Maybe a 60 second cool down to become invincible?

  • xenotimebong
    xenotimebong Member Posts: 2,803

    I say “nobody plays Hag” as someone who used to play Hag, lol, it’s not an insult. But statistically she is one of the least played killers so I really don’t think the devs would prioritise nerfs to a niche killer, though I could be wrong.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    No one played nurse even according to their own stats(Being the single lowest play rate killer if I am remembering correctly) But they gutted her anyways.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Because old Nurse was broken. Hag isn’t anywhere near old Nurse.

  • OutcastEric
    OutcastEric Member Posts: 495

    Huntress is going to suffer a stun when she holds her hatchet up for too long

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    I know omega blink nurse(But not base kit nurse) was insane but play rate had no factor in her nerf was what I was trying to point out.

  • Kabu
    Kabu Member Posts: 926
  • JHondo
    JHondo Member Posts: 1,174

    Exactly, she already has hella counter play. Flashlights, Urban, regular crouching, walk then 180 when a trap is sprung, spring traps when she's in an animation or carrying a Survivor. Hag plays best when survivors get cocky.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    Pig and Wraith should have cooldowns on their stealth. Unlimited stealth is way too OP and new survivors don't know how to counter it.

  • Seanzu
    Seanzu Member Posts: 7,526

    Don't get why you guys keep making posts like this, they've added cooldowns on killers who didn't have any negatives besides having to wait a second or two for missing an attack that trumped everything else.


    Nurse - Literally negated everything that survivors have as tools to win in a chase window/pallets, she was insanely powerful, and still is if you didn't subscribe to the "this killer isn't braindead to 4K anymore so I won't play them anymore"


    Billy - Literally the fastest killer in the game with 0 downsides besides a minor cooldown on his chainsaw if he MISSES AN INSTA DOWN HIT, and even then the "downside" wasn't scaled to his power at all, the deficit to missing a chainsaw was next to nothing.


    Hag has major downsides already, so does every other killer, y'all are so pedantic it's crazy.

  • DwightOP
    DwightOP Member Posts: 2,328

    100% Huntress gets an "addon pass" because of iri head... And a basepower cut off: can't hold hatchets long enough or something stupid like that. Or maybe you can throw a hatches every 10 seconds because her arm has to rest after throwing one.

  • Kees_T
    Kees_T Member Posts: 811

    Game will change name to: Dead By Cooldown Bars xD

  • edgarpoop
    edgarpoop Member Posts: 8,367
    edited July 2020

    If it prevents a survivor from being able to hold W without looking behind them, we need to get a cooldown on it ASAP. Balance the game around players with <100 hours. That's never backfired in any game, ever. Why put any time and effort into learning a skillful killer with upside?

    Honestly, it's the most bizarre line of thinking to me. They seem to think the killer will always be playing at maximum capability regardless of rank/experience, but the survivor skill will always scale, so they need to dumb down or nerf killers with high ceilings. Newsflash: A green or yellow rank Nurse/Billy is a joke to red rank survivors, because those players haven't developed their skills on the respective killers relative to those survivors. So it's not too much of a stretch to say that if your matchmaking actually worked correctly, you wouldn't have a 5000 hr curve Billy styling and cross mapping on survivors who got the game two weeks ago and then come to the forum to say how OP he is, when in reality, they don't know how to play the game yet.

    When you lower the skill ceiling of the game, you have something really, really boring. Just ask players how they feel about Freddy.