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First impressions of the PTB. Killer changes.

Chewy102
Chewy102 Member Posts: 613

Billy is gonna drop to C tier, maybe a low B with these changes.

Tested without add-ons and it takes 40% heat to simply start a chainsaw sprint. That means Billy will have a total of 2 attempts to land a chainsaw hit ebfore an overheat. 2 back rev attempts. Go for a mindgame or wait for a curve and you will likely have only 1 single attempt.

That is if you only use the chainsaw to land hits. Using it to travel the map also takes heat. That same 40% to just start a sprint and then you can roughly go from 1 end of a map to the other within 10-20%. If you need to stop for ANY reason, say an object/wall in the way, then it will take at least another 40% heat to start map travel again.

Combine both chainsaw map travel with hit attempts and you have a Killer with only half a power. Use the chainsaw for one, and you likely can't use it for the other. It takes multiple attempts or longer rev times to land a hit, meaning you will not have heat to travel the map. But traveling the map often needs you to restart the sprint multiple times due to pathing, meaning you wont have heat to land hits.

TLDR for Billy- He got the Nurse treatment. Nerfed so much he is likely never to be touched but for dailies.

Suggestions- Make it take no more than 25-30% heat to start a sprint. Rework those worthless flashlight add-ons. Fix his ######### animations!


Cannibal went from somewhere around a high C/low B tier Killer and became an easy high B or low A while default. With builds and add-ons he is likely a solid A tier. Once you learn the timings for extending your chainsaw it will be next to impossible to escape once you get close. Takes skill to path around objects and to learn those timings, but overall he should be well worth playing for near any rank.

TLDR for Cannibal- 👍️ A bit on the easy side if I must say, but will still take some skill to not screw yourself over.

Suggestions- None really. It's a very nice buff without going overboard.


Add-ons though I can't give to much on. Read them all and a few are VERY bad (anti flashlight add-ons for Billy? REALLY?) and some look rather good, for Cannibal mostly. But as it takes over 30 minutes to find a single game on the PTB as Killer I don't have the time to get a feeling for any of these things.


Perk changes.

Tinkerer is better but not likely to be played for the same reasons as on live. You have no control over when it triggers, so the odds of using Tinkerer is rather low.

Lightborn is ######### GOD LIKE! No blinding at all, dose NOT allow a flashlight save at all, and gives aura reading to boot. I do not expect this to survive the PTB from how strong it is. A clear meta perk in the making in my opinion. Zero, and I mean ZERO, reason to not use this perk if you so much as think there is a flashlight in play.

Franklen's Demise I can take or leave. Still does what it is suppose to do with dropping items. So it will find play and room in many builds. But the odds of removing an item with those timers isn't likely at all. Item auras as well are VERY hard to see if possible at all.

Comments

  • MonsterInMyMind
    MonsterInMyMind Member Posts: 2,744

    Nah they just need to revert billy altogether and relook at other ways to tone him down.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    I actually like the overheat idea but i agree they took it too far. They need to either increase the cooling of the chainsaw, reward you for landing a hit with the saw by cooling it down like maybe 20%, or reduce the total amount of charges you use so that you can at least use the saw 3 times in secession.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    I think just like you mentioned with "the Nurse treatment", players who have actual skill with the character will adjust and still get easy 4ks. Even with the Nurse changes, I've seen Nurse's go perkless and get 4ks. And it's simply because she still has mechanics that can end chases really quickly.

    Likewise, I don't think really good Billy players are going to be all that much affected by this. Billy was the only character who had an instadown AND an easy way to cross just about any outdoor map in a matter of seconds. He shouldn't have access to both at all times so I see an overheat mechanic to be fair.

    When I think about the other super strong characters, Nurse, Spirit, and Freddy can get across a map very quickly but none of them have an instadown. Oni has to put in some work to get his and it's time limited. Like.... everyone had some kind of limit to keep them from being broken but Billy players could just be anywhere they wanted, had an instadown, AND I forgot a pallet deleting chainsaw like Demo's Shred. There has to be some downside.

    Now maybe they can change up the numbers when it comes to map transversal and some other things, but the mechanic itself is fair

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    The overheat is fine, but the fact that it goes down so, so slowly is just terrible.

  • Chewy102
    Chewy102 Member Posts: 613

    The damage is done. There is no way in hell these changes will not reach live. PTBs are for bug testing, not community input. We can complain all we want and it will do nothing.

    Our best hope is that some values will change as that is the only thing that could happen

  • Blueberry
    Blueberry Member Posts: 13,671

    You're vastly over valuing Lightborn. Any killer half decent is very, very rarely getting blinded in the first place.

    In other words it's only good if the killer is bad in the first place. Good only for new players that are learning the game still.

    Not even remotely meta.

  • LordRegal
    LordRegal Member Posts: 1,549

    Honestly, I disagree. Nurse's problem with the rework was mostly how much less fun she became to play as and against. Billy has become far, FAR less effective. That's a major difference in where the problems lie.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    It would make sense too, all that blood coating the saw would make LOVELY coolant

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    yea thats how i viewed billy and why i stopped playing him, the devs said that the player with more skill will come out on top in a chase but if your just extremely skilled and get 1 or 2 mediocre survivors you often just win so it was only really equal if both sides are good. I like the overheat for your reasoning but i feel like his saw should be usable at least 3 times before overheating.

    As for nurse they did go too fair to the point where only players that were skilled with her before her rework can really use her, she is just too frustrating and difficult to play for the average player and no one wants to try to learn her. IF you are really good with her then yea she's pretty balanced now but thats only for those really skilled players and getting to that point takes a long time playing nurse which many players wont do now.

  • Chewy102
    Chewy102 Member Posts: 613

    Trying to avoid a skill debate between Killer/Survivor, but I can hardly resist pointing out how Killers need to learn skilled gameplay and the exact ins/outs to do well. But Survivors don't.

    Your post also reads like someone who hasn't seen/felt just what these changes have done and likely don't know what Killer gameplay took beforehand.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Ummm, survivors definitely have to learn map tiles, mind games, and other things. Looping is not something just pick up and I know this because 3/4 of my friends are trash at it and just run and throw pallets or they run into open fields against Bubbas and make other stupid plays XD

    I have watched the PTB and I will admit that the cooldown needs to be faster, but the overheat mechanic as a whole is fair.

  • Chewy102
    Chewy102 Member Posts: 613

    Survivors need to learn pathing. Killers need to learn pathing

    Survivors need to learn mindgames. Killers need to learn mindgames.

    But what else do Survivors need to learn? Skill checks. Everything else is holding M1 or letting someone else do the work for you. Killers though also need to learn how to use their powers on top of everything else and in addition to everything else.


    Killers need to know how to path for M1 hits. They also need to learn how each individual power effects their pathing. Add-ons effect this further.

    Mindgames are also effected by Killer powers and each single power have their own mindgames. Add-ons effect these also.


    The requirement for skill is HIGHLY greater on Killer compared to Survivor.

  • JephKaplan
    JephKaplan Member Posts: 308

    Someone with a brain? Is there still hope for this community? Billy is a 115% killer that could just cross the map in the matter of seconds while also oneshotting ppl left and right with his gigantic hitbox with no cooldown or any downside (except him bumping into a tree and gets stunned for like 0.5 sec). Someone like Oni is super weak early game if the survivors actually know how to loop him and not give him blood for as long as possible and its on a timer. I agree with everything u said cuz it actually makes sense. Anyone talking against it is just a salty billy main that can't read correctly from their tears. This nerf was needed and should happen the add ons however are just hot garbage like nurse's after her rework

  • RakimSockem
    RakimSockem Member Posts: 2,002

    I agree with everything you just said. But along with killers learning their powers, that also throws in the counter argument that survivors have to learn how to play against EACH of those killers. The way you play against Plague is not the same way you'll play against Doc, and so on. And then when you throw add ons into the mix, survivors also have to learn those and make adjustments.

    Is Huntress using Iri Heads? Does Legion have the pin that makes a terror radius on the whole map? All of those adjusts how the survivors have to play as well, would you agree?

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    Survivors have also to learn pathing for dealing with killer powers as well. The thing that makes playing killer harder is the 4vs1 scenario. It's four brains versus one and as a killer you have to learn/deal with constant stress/tension, while survivors have chill periods and teammates to rely on.

  • Chewy102
    Chewy102 Member Posts: 613
    edited July 2020

    A lot of Killers share their counters. A fair chunk of them don't have any different or special counters at all. And what Killer powers do need Survivors to learn special counters don't require nearly as much skill as learning how to use those powers. It mostly is a minor changes.


    Outside of Trapper or Hag needing to watch your step, and Nurse or Exe to avoid animation locks. It is mostly a variation of common strats for looping, time stalls, and line of sight control.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    I def agree it takes more time and various skills to learn every killer in the game. My only point was that being an actual GOOD survivor is more than just map tiles and mind games. Hell, even the difference between play Blood Pool Freddy and Fake Pallet Freddy are completely different and that's against the same killer. And how you would play normal Huntress vs Iri Head Huntress are completely different as well. There's small complexities on both sides but I agree that the effort to put into learning each killer to a pro level is a lot more