We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Have the Devs mentioned anything about bridging the gap between solo and SWF?
ironiron
Member Posts: 101
I wonder this because with ranks coming up in the future it would seem playing solo and SWF intermittently could cause large fluctuations of an individual's rank and distort algorithm outcome predictions
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Comments
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The devs have mentioned several times comms in SWF is not cheating by any means.
Then why not enhance QoL in solo queue and make some sort of communication between survivors?
Quick chat messages to prevent wasting time like "I'm going for the rescue!" or "Focus on the generators!" or "The killer is near me!" (Like in identity V, a game they supported)
Maybe more Emotes? Something to indicate heal me, or something to indicate spread out.
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