http://dbd.game/killswitch
The Dev’s Vigil Change Idea
My suggestion on how to change it would be to recover exhaustion while running; or have it get a value buff (say 40%) as well as affecting more status effects (such as exposed or the new broken effect). With the regain exhaustion idea, it could apply when not in a chase (if it proves to be too unbalanced) or recover exhaustion at what it used to while running (without the 20% decrease).
Those are my thoughts on the matter and I hope Vigil gets buffed more than just the “last’s longer” thing.
Comments
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I like the sound of recovering exhaustion while running, but it would have to be really slow, like 10-20% of the speed it would recover if not running. It might be a little too good though, but at least recovering exhaustion while running would require a perk and thus you can create a build around it.
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@shadowsfall42 said:
I like the sound of recovering exhaustion while running, but it would have to be really slow, like 10-20% of the speed it would recover if not running. It might be a little too good though, but at least recovering exhaustion while running would require a perk and thus you can create a build around it.It wouldn't necessarily have to be slower, but it might be too much to have it decrease it more than what the cooldown used to be. That being said, I would want it to have the 20% decrease while running.
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I prefer your idea.
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How about this for a vigil effect - exhaustion recovers normally while running. Vigil has no effect during a chase or for 3 seconds after escaping a chase (to prevent it working during a chase when LOS is "broken" frequently by the strange chase mechanics").
This would make it really strong and worth a perk slot without undoing the point of the exhaustion nerf.1 -
Even if you use a perk slot recovering exhaustion while running should not be the same speed as of you were standing still or walking. It was well out of line before it changed as it was possible to have 2-3 sprint bursts in a single chase if they didn't get you quick enough.Luigifan64 said:@shadowsfall42 said:
I like the sound of recovering exhaustion while running, but it would have to be really slow, like 10-20% of the speed it would recover if not running. It might be a little too good though, but at least recovering exhaustion while running would require a perk and thus you can create a build around it.It wouldn't necessarily have to be slower, but it might be too much to have it decrease it more than what the cooldown used to be. That being said, I would want it to have the 20% decrease while running.
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I agree with this ideaBaphomett said:How about this for a vigil effect - exhaustion recovers normally while running. Vigil has no effect during a chase or for 3 seconds after escaping a chase (to prevent it working during a chase when LOS is "broken" frequently by the strange chase mechanics").
This would make it really strong and worth a perk slot without undoing the point of the exhaustion nerf.0 -
@Baphomett said:
How about this for a vigil effect - exhaustion recovers normally while running. Vigil has no effect during a chase or for 3 seconds after escaping a chase (to prevent it working during a chase when LOS is "broken" frequently by the strange chase mechanics").This would make it really strong and worth a perk slot without undoing the point of the exhaustion nerf.
As a killer I would be totally fine with that
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