The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Things that need to be fixed/nerfed in my opinion.

Hello, I am A_Random_Nerd. I have 1.7k hours on Dead by Daylight. I don't main killer or survivor, I play both equally. Here are the issues I have with the game on each side:

Survivor: Solo queue is a nightmare, where I am matched with survivors that play like rank 20s, but are actually red ranks. I feel something needs to be done to make it slightly harder to get to red ranks so braindead idiots can't just gen rush their way to rank 1. I don't mind a lot of killers or killer perks, but I absolutely ######### hate insidious. It needs to be reworked. Moris also need to be nerfed. They arent as common as they used to be, but they are still super op.

Killer: I do like playing killer more than survivor, however, some things really inhibit that. Generator speeds is one of the top things that I have been asking to be nerfed for so long. The solo speed is fine, but there needs to be a nerf to how fast a generator gets done when multiple people work on it, and a nerf to generator perks respectively. Again, while some survivor perks are annoying, I don't mind most of them. One thing that does really bother me though is keys. I think the hatch is a great idea, but keys can completely ######### over someone if they are having a good game. The issue with keys is, for a "rare item" they are really, and i mean REALLY common. I have lost track of how many games where its the final 1/2 gens, and I have good map pressure, but then someone finds a key inside a chest and gets them and their buddy(s) out. None of them have plunderers. Keys either should not be found in chests, or make their rate to be found so much lower than normal. Either that, or increase the amount of time that keys need to open the hatch, as the hatch opens WAY too fast, and is just a giant kick to the balls when someone tbags and gets out through the hatch instantly. Theres no downside to using it in front of the killer now that grabbing out of the hatch was removed.

Both: Most maps are great. However, some need to be looked at again. The asylum is big, empty, and is a survivor's dream and a killer's nightmare. The swamp is ######### for both sides. Haddonfield needs a rework due to how abusable some of the loops are even without balanced landing. We don't need any more indoor maps, we have enough, they're all killer sided.