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You can hit a survivor into dying state while they leap into hatch...
Shouldn't this cancel the leap hatch and make them fall flat? Otherwise it's just more teabag trolling, if you're injured and i hit you while your leap and it completely registers I should have a chance to grab you, the fact that you can't grab anymore just makes the killer even more cucked.
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Yeah they took that out for balance, so now survivor gets hatch no matter what. Unless you beat them there and body block on top of it and close it when they get near like I do.
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survivor found hatch first and with enough time to jump into it before you closed it. How is it cucking the killer if you already killed the other 3 and the last only got out with hatch? You already won.
You as killer already have the advantage in being able to traverse the map faster and without having to care about being found. If you see the hatch first you can just close it.
if you know where it is and hook the 3rd surv you will always be there in time to close it before the surv escapes even if they were sitting on the hatch.
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That was implemented to prevent Hatch Stand-offs. The same reason as to why the Killer closing the hatch was implemented.
Now whoever gets there first will get the win. The Killer should have the advantage anyway, considering that they have a faster movement speed by default and doesn't have to sneak around the map slowly to avoid detection.
If they got there before you, they won.
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It's the same as pallets or vaults. The hit doesn't cancel the animation. If you want to block them, you have to close the hatch. As killer you benefit from the priority as well. If you hit them as they're jumping in, it means they simply beat you to the hatch and that's why they'll get it. If you close it (with priority in the tie-breaker on top of that), you beat them to it, that's when you'll get it.
Hatch is first come, first served. There's no issue with that mechanic.
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All the people saying "If you get there first, you win" seem to be ignoring the fact that they're registering a hit on the person before they technically get in the hatch. So how have they won?
I don't care all that much, because this has never happened to me, but it does seem slightly cheap. Imagine if this happened at the gates? "Oh they got to the gates first, they win. Doesn't matter if you hit an injured survivor while they teabag. They still win". It just seems weird that a registered hit is ignored in a game where the whole objective for the killer is registering hits.
Idk. I can understand OP's confusion/frustration.
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That's not the situation the OP described. They clearly said they hit after the jumping animation has already started. If you get there first as killer, you do win. You simply close the hatch.
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You seem to ignore the fact that survivors can jump into the hatch even when they are downed. So hit or no hit they get to escape.
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That wasn't made clear from the post. If the animation has already started, then it's all over, so I assumed they meant they were registering a hit pre-animation, and it was still allowing for an escape. If that's the case, that's a bit wonky.
But again, I've never experienced it, so I can't pretend I have all that investment here. Just voicing an opinion.
I'm aware. But I don't think it should be as simple as "hit or no hit they get to escape" lol. idk
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Close the hatch. I had a hatch situation earlier. A survivor sacrificed on the hook so the other could escape. I got there just in time and interrupted them by slamming it shut in their face.
Best part is I'd repeatedly spared them earlier in the match, I was going to let them go. But I don't tolerate sacrificing yourself for hatch tech.
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Survivors can still perform some actions while downed, including jumping into the hatch and crawling out of the exit gates. Injured survivors can teabag at the gates, get downed and still escape if they do it on the exit threshold. Same with hatch. Because the killer goes into an attack cooldown, the survivor has a window where they can escape.
It might be annoying if this happens but it’s how the mechanics of the game work and changing that just for these annoying edge cases probably wouldn’t be a great idea.
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Everything is bad for bad survivors to escape obviously.
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That's not the hatch tech.
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Exploits are not "techs".
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As far as I've experienced, once the jumping animation has started it doesn't register a hit. I wish I had taken a video of it, but a Spirit sliced right through me as I jumped in with full health states. Was pretty cool looking tbh, lol. Could have something to do with latency though I suppose.
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Agreed. Still, suiciding on hook is not what is referred to as the hatch tech, regardless of misnomers.
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I'm aware survivors can still perform certain mechanics while in the dying state. I think I just misunderstood the complaint being made by the OP.
I thought they were saying that they were registering hits on someone before the jump, but the hits weren't registering at all (like it was a bug of some sort). That seemed cheap, and I understood OP's frustration. But I'm not sure that's what they were talking about now lol.
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Survivors speared at exit gates can still leave the match and escape, survivors speared during jump still escape. I wouldn't care except i killed 3 and literally did not pip with 1 gen left. I have to break off chases yet I have to chase to pip, it's an oxymoron.
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If you're both at the hatch, the win goes to whoever pushes the jump/close button first and starts their animation.
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So the spear mechanic does nothing to stop teabagging and now people are crying for deathslinger nerfs.
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yep, in order to balance the hatch,... grabs were removed,... survivor must always get the escape.
The DbD Balance Method of Ancient Gaming Technique
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The killer closing action takes priority over the survivor jumping if they both press it at the same time. Don't smack, stomp.
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