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What if Moris had a different function?
My idea for how Moris would work would have a healthier gameplay. They would help the killer shorten matches, but not at the expense of fairness.
We shorten all the Mori animations and change them so it shows the survivor not dying, just being terribly injured. This gives them the "Maimed" status.
Survivors who are Maimed lose time in each hook stage. A survivor who has not been hooked will lose 1/2 of the first hook phase (go halfway to struggle)
A survivor who has been hooked 1 time will lose 1/2 of the struggle phase (go halfway to death.
Survivors who are dead on hook cannot be Maimed.
Offerings are changed to match.
Uncommon - 2 charges of Maime
Rare - 4 charges of Maime
Ultra Rare - 6 charges of Maime
This way, it still puts a ######### ton of pressure on survivors to do hook rescues, but survivors wont feel like there game was cut TOO short. They lose time, but they lose a small time, and in a pivital area!
Comments
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I really don't mind Moris, I just wish the Ebony was changed slightly so that it more resembled PH's mini Mori, where if they're on death hook then you are free to kill them, vs you're hooked once and then out of the game
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Fine, but only if we make keys open chests instead of hatches.
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