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cool killer perk idea's (long)

tony42545
tony42545 Member Posts: 90
edited July 2020 in General Discussions

these perks could be added as common perks or you could have the perks for a certain killer for one of their three teachable's also i'm going to organize the perks form the most op to the weakest or meme perks so here's my strongest idea

(insert perk name here)

your powerful attacks cause survivors to be physically disabled for a short time after a survivor get's hit with a basic attack they are unable to to vault for 1/2/3 seconds and gain the status effect (insert status effect name here) for 30 seconds any survivor effected by this status effect will become hindered when vaulting a window or pallet for 30 seconds

"run as fast as you can but it won't matter i'll get you eventually" -unknown (or what ever killer you want it to be)


unrelenting (rework perk idea)

you have a base 30% cool-down for missed attacks after every missed attack within a 5 meter range of a survivor get a token up to a max of 6 each earned token gives an additional 5% cool-down to your missed attacks hitting a survivor will cause you to lose 6 stacks if you have max stack get a 5% movement speed buff after a miss attack for 5 seconds if you continue to miss

"the more these monsters miss the more desperate they become to fuel their blood-lust" -notebook signed by Vigo


(insert perk name here)

at the beginning of the game become undetectable for 120 seconds

after a gen is complete make your terror radius 8 meters smaller for 10 seconds


(insert perk name here)

all survivors that look in your direction for 10 seconds makes your FOV and terror radius bigger

"why because i wanted to" -unknown


tunnel vision

after getting pallet stunned move 15% faster and have your FOV reduced by 50% for 60 seconds

tunnel vision has a cool-down of 120 seconds (forgot to mention that the perk makes it so that you can only attack the survivor that stunned you with the pallet)

"i want your head and only yours no matter what it cost me" -unknown

Post edited by tony42545 on

Comments

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I like the first one the most

  • CrowVortex
    CrowVortex Member Posts: 965

    I'd like a new Gen obsession perk tbh.

    Don't touch what you can't afford - perk name i guess.

    ' You become obsessed with a survivor,when your obsession spends 9/8/7 seconds or more repairing a single generator, the generator becomes highlighted in yellow for the killer, kicking the generator grants 25% instant regression, after kicking the generator, anyone within the obsession's radius of 15/25/32m screams revealing their location for 5 seconds, you're granted undetectable for 20 seconds.' Regression does not stack with Pop.

    I think this'll help other underplayed perks too, like furtive chase and nemesis.

    So imagine a build like DTWUCA/Furtive chase/surveillance/Infectious Fright for example.

  • bubbabrotha
    bubbabrotha Member Posts: 1,138

    I like the last one, especially paired with monitor, mhmm.

  • tony42545
    tony42545 Member Posts: 90

    i like this idea and it gives a lot for the killer to use. which is always nice since some killers need more than just four perks in order to play at their maximum potential. my only problem is that it gives maybe to much to the killer. like for instance not only do you know the location of the gen that the obsession is working on but once you kick that gen you know the location of not only the obsession but any survivors within 32 meters of the obsession. giving the killer lots of information that might just let the killer win with that fact alone. i feel like the perk needs number reduction and a cool down in order to be fair for survivors so this is how i would twist it to make it seem less op.


    Don't touch what you can't afford

    you become obsessed with a survivor, after your obsession spends longer then 9/8/7 seconds or more on a gen the gen becomes highlighted in yellow for the killer, kicking the gen will cause the gen to regress by 15% instantly, after the kicking action is over the obsessions aura is revealed for 5 seconds, during this time any survivors within a 16/20/24 meter range of the obsession become oblivious. don't touch what you can't afford has a cool-down of 50/40/30 seconds

    there can only be one obsession at a time


    just to be clear i like your idea and don't mean to shut it down or to seem negative to your ideas im just expressing concerns and giving visuals to sum up what i think can be a good addition to your idea

  • CrowVortex
    CrowVortex Member Posts: 965

    I like that too haha, and yeah i agree that's better and more fair. Given most obsession perks requirement for the obsession to stay alive majority of the game, they should be a little more powerful than the average perk.