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Which surv available for shards is the best for beginners?
Hi,
I've started playing a while ago. I now have all teachable perks I want of the free survivors, plus Laurie, Quentin and Tapp.
I could either buy Zarina, Jane, Jeff or Kate. Since I'm still an awful, awful kiter, I'm pretty interested in all 3 perks of Kate, as I'd imagine them to help me with this. However, all of Zarina's 3 perks sound pretty cool too, and I'm also interested in Jeff.
In the long-term, I'm probably gonna buy them all, but whom should I get first to maybe help me out stop being such a noob as survivor? :)
If it's important: I really like playing stealth and slow, rn I'm playing Tapp with Detective's Hunch, Kindred, Lithe and perk x. But I want to get better in chases though, and I also try to "push" when teammates are in need of help.
Which surv available for shards is the best for beginners? 32 votes
Comments
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Kate
On PC, it's definitely Feng. Technician is like training wheels for working on gens, Alert is great, regular information, and Lithe is a solid chase perk.
Zarina is a solid meh. Red Herring takes too much wasting of your own time to have a positive impact, and the situations where you want it are few and far between, over just working on a gen. Off the Record is nice, but it doesn't really have a good effect if killers are coming back to the hook anyway. For the people is certainly not for noobs.
Jeff is average. Breakdown is rarely valuable. Aftercare is outclassed by Bond or Empathy. Distortion is too few uses to be used outside of specific builds.
Kate is 50/50. I love Dance With Me, and have had many times where it's single-handedly won me chases, great synergy with vaulting perks. WoO is terrible. Boil Over is terrible.
Jane is alright. Poised is situational, and largely relies on gens going off at good times which you can't really control. Head On is a VERY powerful perk with very little counterplay, but you also run the risk of irritating the killer and having them focus you more than basically any other exhaustion perk. Solidarity is a nice time-saver, but there's plenty of other healing options.
Overall I'd probably vote Kate, but it'd definitely between her and Jane.
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Kate
For chases, the best one is probably Kate. Distortion can help in stealthy builds, so if you want one extra perk to run when you play stealthy you should go for Jeff then.
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Jeff
I would have to say Jeff, as he has a perk that basically prevents his aura from being seen by the killer 3 times in a game. Pretty good stealth perk if you ask me
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Kate
Kate has Windows of Opportunity to help players learn window and pallet spawns.
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Kate
Kate for WoO. No-brainer really. Playing stealthily is viable, but situational. If you want to become a decent survivor, you need to learn maps and practice looping. Avoiding that part of the game is how one stays a noob. So, take advantage of the perk. She's also fairly quiet when injured, if you decide to play as her.
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Nah, i dont agree with any of those. Lithe is a worst exaustion perk(confirmed) alert<spine chill, technican... Is :/ . I mean, on highest ranks where everyone litterally scores 75% perfect skill check its :/ . The way to fix that is that perk would 50/50 grant also no progress loss
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Kate
Windows Of Opportunity will assist in getting used to vaulting, dropping and looping.
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Kate
They asked for beginners. Beginners aren't going to make good use of dead hard nad are more likely to take a hit trying to get to a BL point, and in your opinion being the worst exhaustion perk, it's still a solid perk. They're more likely to spend the match doing nothing panicking every time spine chill lights up than using it for good information. More than that they're probably likely to go running straight at the killer every time it goes off. And yeah, beginners aren't "highest ranks."
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Kate
Aftercare is actually outstanding. I was a hater until recently when I tried running it on a whim. It doesn't make too much sense for non-altruistic players, but I like it better than both Empathy and Bond now. I'd say it's worth another shot if you haven't used it much.
Edit: WoO is in that same bucket of perks I thought were bad but really aren't. WoO is useful even at high rank. It shows you at a glance where the pallet and window spawned in a given tile, which is information that experienced survivors can get a lot from. No more taking hits because you ran to the side of the jungle gym with no pallet, or where the pallet was already broken. I've even learned a few vault locations from it and I have like 800 hours.
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Jeff
@DBD_Noobinoob Gonna go against the grain here and say Jeff, just because of the description of how you play, although Kate would be the second pick here.
I say Jeff because he's got the most well-rounded teachables that you can get use out of. You specifically mentioned you like playing Stealthy and both Aftercare and Distortion will help you do that.
Aftercare is a really good way to read the map and see who's doing what, if you need a heal it's a real easy way to get one, if you want to work on a generator with someone you can do that, most importantly if someone is being chased on the other end of the map, or if they're being chased toward you- you'll know. In which case you'll effectively know where the killer is most of the time by inferring how the other survivors are acting - if they're constantly running, vaulting, and dropping a pallet every once in a while, yeah you know they're being chased.
Distortion also is just a really nice perk to have that fits into any stealth build. There's no guarantee you'll get use out of it but it's worth mentioning some of the most popular perks killers have access to are aura reading perks and it's not like they're run infrequently, they're actually run pretty regularly all the time on most every killer. Namely Barbecue and Chili and Nurse's Calling, as well as other perks worth knowing about like Bitter Murmur.
Not going to bother mentioning Breakdown, it's kind of useless, although I suppose there's a possibility you'll see some value in it if you're getting immediately tunneled right off the hook. And I mean like immediately under because if you run anywhere then there's no longer any value to it because you'll unknowingly probably run closer to other hooks in the vicinity. So you would need to be tunneled immediately after being unhooked which in my experience is fairly uncommon these days (tunneling in general and generally speaking is a different topic and not one that is related to this conversation).
Although that's only one useless perk, whereas Kate has TWO useless perks, which is why I voted for Jeff over here.
The one perk you'd like is Windows of Opportunity. It will undoubtedly help you in chases and you'll probably pick up some map knowledge along the way about where pallets generally spawn and what different loops look like and the general trajectory of how you should run between them from one to the other without wasting any distance. However this doesn't fit with your primary preferred playstyle and if you want to be a stealthy player, there's no reason to have this perk on.
Likewise, I understand that Dance With Me can be useful in synergy. However, you're only ever going to get use out of Dance With Me if you have a plan, something which new players generally lack in the moment. If you can combine Dance With Me with Quick and Quiet, and some other quirky combinations yeah sure you can make it work. But it's important to note that you deliberately have to change your playstyle to make it work, you have to act smart to be able to use it effectively and in most cases it's only going to throw off smart killers for maybe about a second before they pick up your trail again. It's completely dependent on the window vault that you're trying to pull it off in, if you're in a wide clear open area where the killer can see you it's useless. So many factors and conditions need to fit together in order for you to get some good use out of it, and that's not something I see a new player really capitalizing on and maximizing output for. Don't get me wrong, if you know what you're doing it's a fun combo, but not a loadout that I would recommend for someone new.
And that's another reason, Dance With Me basically relies on synergy with other perks like Q&Q to get some use, which forces OP to drop a perk out of their build just for the sake of adopting a riskier strategy they may not be able to pull off consistently if at all.
Boil Over is garbage, just as bad as Breakdown if not worse. I'd actually say it is worse, the only reason I'd ever run boil over is if I was running a "second chances build" with perks like Flip-Flop and Tenacity and that's far from a reliable build for a new player, that's a meme build for an experienced player looking to switch it up just for sh*ts and giggles. Breakdown at least somewhat fulfills the purpose of potentially preventing an immediate tunnel.
Ergo, it looks like 21 people are wrong and 3 people are right (as of writing). Fite me
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Kate
Kate is the clear choice here.
You said you are bad in chase and want to get better. A huge part of being good in a chase is being able to spot your options for escape. That's exactly what Windows of Opportunity does for you.
No one else in that list really have chase perks... except for Jane and Head On... but that perk is difficult to use.
Zarina has my favorite set of survivor perks... but none of them are chase perks and two of them can easily blow up in your face. I wouldn't recommend them for someone wanting to learn to loop.
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