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Spirit has too much feedback during phase walk.

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Comments

  • PassarinoT
    PassarinoT Member Posts: 910

    FOR THE 70TH TIME THIS THREAD, IT IS NOT REMOVING AUDIO. Good GOD people cannot read. It is removing the ability to tell which direction the audio is coming from, it still lets you determine how far, and that the sound is in fact there, but it doesn't instantly give away where they are.

  • PassarinoT
    PassarinoT Member Posts: 910

    Same, but that doesn't give you much to work with. And even then, it's a very tiny radius.

  • LordGlint
    LordGlint Member Posts: 8,684

    All you'd have to do to test that is play without a headset and turn off the stereo sound on your TV. Play some matches as Spirit like that and see how it goes.

  • PassarinoT
    PassarinoT Member Posts: 910

    I have before, and that's why I bring this idea up. When mixing bass I usually try disabling stereo sound on my monitors, it feels far more balanced to do so when playing Spirit, too.

  • SaltedSnow
    SaltedSnow Member Posts: 309

    If the problem is that survivors don't get enough feedback, then give them a little more, don't take away from spirit.

  • Orion
    Orion Member Posts: 21,675

    It shows her scratch marks created prior to her using her power, yes. It doesn't show her new ones. That's the way it's supposed to work.

  • lazerlight
    lazerlight Member Posts: 361

    What I wanna know is what happened to her sparkles when she starts to phase? Why did they remove that? Now it just feels like the only "nerf" she got was the vaulting animation.

    I really dont understand why people say she got nerfed. She DIDN'T get nerfed, all she got was a vaulting animation and sparkles when using her power (which for some reason got removed). Counterplay against her is simply luck. Thats always been the counterplay and it still is. No spine chill, iron will, "walking-instead-of-running", or "listening to her footsteps" is going to change that.

    That is why she is hated by a lot of people. Spirits just have to use their ears and they got the down.

    Survivors need some kind of visual or an actual reliable audio cue to know where she is or what's she's doing. At least a vague indicator to help survivors in their decision making.

  • PassarinoT
    PassarinoT Member Posts: 910

    Exactly, the playing field isn't fair. Although this game is supposed to be asymmetrical, this power isn't balanced right now.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    If you consider her so "Boring and Brain dead" have you tried challenging yourself with her? I'm a Spirit main and the main add-on I run on her is Mother-Daughter Ring to challenge myself, what makes her difficult to use right now is delayed scratch marks (which is why I run M-D Ring because Scratch Marks can't be trusted) and game sounds breaking every other patch, hell BHVR even turned the volume of chase music up to give survivor's a "additional chance" (though they have multiple 2nd chance perks) in which she has to literally predict survivor's and hope that it was the right way to go until the chase music goes quite!

    I disagree with omnidirectional sounds simply because audio is her main source of tracking while phasing, and if they do that than they might as well give her her ridiculous post-phase lunge back to compensate!

  • Terro
    Terro Member Posts: 1,171

    Aren't spirit mains the ones who are generally the first ones to complain when the sound bugs out? At the very least I notice a severe lack of spirits when the sound bugs act up. I think this might just kill spirit completely. Imo spirit is fine where she is. The argument always seems to be around whether or not she's fun to play against. I enjoy playing against her but that might just be me.

  • PassarinoT
    PassarinoT Member Posts: 910

    Yeah, I've done it all but I'm personally not one to use add-ons on anybody but new nurse. Her addons tend to just make her power easier and more powerful. But her power remains braindead, regardless. I liked the old post-phase lunge, I wouldn't mind it back. I just don't like how unfair the playing field is with Spirit. She gets over two times the information survivors do.

  • PassarinoT
    PassarinoT Member Posts: 910

    Yeah I don't know how devs mess up something new with sound every patch, and how killer shack had that weird cutoff effect for so long, but still. Spirit's power lets her have way too much information when survivors get little to none. I think either survivors need some more info, or Spirit needs less.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    I don't think taking away the information she has is the answer. If you do that, she becomes basically useless. Going from A tier all the way down to nearly C tier.

    I honestly think that if she had a visual tell whenever she started her phase, it would make a world of difference. Also bring back the thing where the grass moves where she phases and give her footstep sounds.

  • PassarinoT
    PassarinoT Member Posts: 910

    No, people don't realize how powerful I am saying she can be. I don't want her audio gone, I want it changed.

    Currently, she can hone in on three things:

    • Visual queues, minus the survivors
    • Sounds: Direction
    • Sounds: Volume

    I am only saying to take away the directional aspect. That still leaves her with visual queues and volume. When phasing, it would become a game of hot and cold. You can't tell right away what direction the survivors are, you have to play quick trial and error with the volume. When you are going the wrong way, you'll know from decrease in volume and vise versa. She will remain powerful, just this time players will have to, drumroll please, think.

  • blue4zion
    blue4zion Member Posts: 2,773

    I'd love to test the non directional audio for phase.


    I also just want to point out that survivors can hear her footsteps while phasing, and you can see visible jerks to her animations/hair the second she leaves the husk. So there is more than just the Whooshing

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505
    edited July 2020

    The entire point of her power is to use directional sound. Again, if you take something AWAY from her, she becomes worthless.

    Survivors complain that it's a guessing game when going against a spirit, so taking away directional audio only makes it so it's a guessing game with her. Which completely invalidates her need to use her phasing. It's an awful idea, straight up. She just needs tells. A different animation on her husk when she is phasing, and directional footsteps while she is phasing that the survivors can hear and react to, also, as I said, she should effect things like grass when she phases through it.

    The answer isn't always to nerf something.

  • PassarinoT
    PassarinoT Member Posts: 910

    Her power doesn't have an "entire point", it has multiple uses. Directional audio isn't an official part of her lore or anything, she's just a spirit. I'm not even saying this needs to be implemented. A PTB to see how much it requires skill over headphones is all I want to see.

    And I have even suggested that if this change was added, her base speed could be buffed to balance it out.

  • PassarinoT
    PassarinoT Member Posts: 910

    Yes this is true, the footsteps are hardly reliable though, I often have to face my camera all the way from the ground up so I can hear them more accurately. I would like to see a PTB though with this effect.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    Why does "directional" (aka, realistic hearing) audio have to be a part of a killers lore? Does resetting traps on the ground have to be a part of trappers lore? Cause it's not. That is such a weak point, lol

    Again, you're wrong. Taking away her directional audio would render her chase potential worthless. She's already a 110 killer. My suggestions are flat out better. They keep her powerful, but give her counterplay. Which SHOULD BE, ALWAYS, the goal over an outright nerf like you're suggesting.

  • PassarinoT
    PassarinoT Member Posts: 910

    I never said it was, you said it was the entire point of her power, powers usually are a representation of who that character is, transformed into a BALANCED game mechanic. That was coming from you.

    "Again, you're wrong" Sir it's not even tested, it just sounds like you have no skill and don't want your crutch Spirit to require skill and have a real learning curve. Her counterplay is still non existent. Spirit's tracking is SO braindead, you are spoon-fed information when playing Spirit. Survivors? They can try all they want to hide the information given, but it is far more detrimental than helpful.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    It IS the entire point of her power. To use your ears. Since it's the only reliable source of information she has (if you say scratch marks are in any way reliable, you need to concede, immediately). Directional audio is ALREADY balanced. Your solution of removing it and gutting her chase potential is just awful.

    The answer isn't to nerf something, but add to the survivors ability to counterplay her. Period.

  • PassarinoT
    PassarinoT Member Posts: 910

    Alrighty. I'm clearly not going to get through your hard head, but I understand your point. What mine is is that counterplay is nearly impossible even if Spirit gives a warning. You can try, but no matter what, she still receives far more information than survivors do, which is heavily unbalanced. But I'd be fine with giving your attempt at a fix a try.