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I’m very worried about Huntress and Wraith
the pattern I see is that they are revisiting early/OG killers, updating them in some fashion
So, can we all agree that Hillbilly and Nurse just needed an add-on pass? Base kit being fairly fine and all that, they just needed to fix problematic add-ons but they also made “minimal changes”
guess who has the next problematic add-on combo? Yes, Huntress, I see them being tenacious enough to change something else about her (at least they can’t limit her with a cooldown... right??)
Im surprised Leatherface base-kit is decent but those add-ons are also worrisome
like look man, you see my profile picture, I like my Boi, Wraith just needs faster movement speed while cloaked and maybe faster action speed while cloaked so we can use his fun add-ons more freely but I’m paranoid they will mess that up somehow
like an add-on pass or reworking his power while I just want to Ding Ding and give everyone fun matches
Comments
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I hope they don't do this to wraith ;( I stand with you as a fellow wraith main
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Wraith isn't getting touched. They have no reason to. He isn't triple s tier, but he's still a threat by good players.
Huntress on the otherhand is definitely getting another pink, and they'll probably do something to irredescent hatchets. Other than 1 hit hatchets, she's a fair killer.
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I am sure that these will get an addon pass next and givin the track record, i would be worried as well. Since minimal changes are never minimal.
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What you have fun skill based killer (wraith slightly less so), too bad let's make em unfun and worse, dont know how they'd ######### up wraith though.
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How often do you play or see a nurse in your matches?
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The only thing a lot of killers need is an add-on to be added to their default values and then they're fine. Because then not only will it free up an add-on slot to make the killer more diverse, it would also mean you can play these killers without the need to constantly buy these add-ons in the bloodweb, and play addonless. Good examples of these kinds of killers are Demo, Oni, Billy (or rather he was lmao), Huntress and Spirit.
The two biggest ones are Trapper and Wraith. Literally all they need to do to Wraith is to give him green windstorm as his default move speed, and rework the current windstorm add-ons into something else (perhaps add-ons that increase your FOV while cloaked? Or make you completely invisible beyond X meters, the strength of the add-on deciding how short the distance is? 2 ideas for wraith add-ons that I've had for a while). Maybe remove the lightburn mechanic but honestly I get so many free hits from people trying to burn me that I don't mind it being a thing.
For Trapper, give him the yellow bag by default.
If they actually made these changes it would help out so many people. Everyone could actually play Wraith without investing hundreds of thousands of BPs stockpiling windstorms just to make him playable.
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inb4 wrist cramp mechanic when you hold a hatchet for too long
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After seeing Billy's UR addon which is basicly speed limiter 2.0, I'd hate to see what they give Huntress.
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New Huntress mechaic you can only reload every.... 5 minutes
(this is sarcasam but only in regards to the time, i see them doing something like that in the future, i kinda lost trust in them if im fair.)
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Wraith already has balanced add ons. Huntress however is outdated and will hopefully get an add on pass
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Huntress is next, I'm 90% sure of it. All signs point to her being next. Wraith won't be nerfed. The devs have been trying to buff him, and he already had a ton of changes. Actually, I think he will be buffed next, and make some add-ons basekit.
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No. We can't "all agree that Hillbilly and Nurse just needed an add-on pass." We aren't all buying into your narrative just because you liked stupidly mobile killers with equally ridiculous chase-ending power and decided to call that "balanced."
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I'll make some up now.
Uhhh first one afflicts survivors with every status effect in the game.
And instead of insta-down hatchets she gets hitscan ones with zero windup. It'll be called hunting rifle. But it only has one shot before reload.
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My idea for a change to the iridescent head is keep only 1/3 hatchets available (depending if you're using the infantry belt or no) and replace the insta-down with 115% movement speed.
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No. Yes to Billy for the most part, though I think the overheating mechanic is fine if they tune it back a bit.
But a big no to nurse. She is still the strongest killer in the game, and her base kit was insanely strong. She is now just more difficult to play and requires add-ons. If they tuned back how strong her power was in distance instead of giving it a cool down or just tinkered with how her powers work or what kind of feedback you as a survivor get. But honestly when facing a god tier nurse (they are few and far between but by god do they exist) there is still very little if anything you can do. There is more you can do vs a spirit than vs a Nurse, its usually guesswork and she is way too strong as well. But there is kind of something you can do. Its just that she is a lot easier to use to her full potential than nurse is.
Honestly if they go ahead and make the basekits and addons on killers more like bubba. As in, fairly good basekit with some add-ons that are primarily gameplay specific rather than just buffs. Because its the most annoying thing in the world when killers basically are add-on dependent.
Trapper with no add-ons.... 1 trap is a big no thanks from me. And ######### rng on his traps.
Wraith with no add-ons.... low speed no thanks. Or just making too much noise when uncloaking. The yellow bone add-on or yellow windstorm, either or feels like a requirement.
Billy is basically fine, but if they tune back his overheat a bit then I dont mind the nerf, wish his addons were more interesting though.
Nurse is insane, but might need add-ons to be easier to use.
Myers is mostly fine....but some of his add-ons are either useless, (faster ms while stalkin) entirely insane when combined with others (infinite Tier 3 + faster stalking). But otherwise fine and some of my favorite add-ons, because they can drastically change his gameplay(Jumpscare myers, or tombstone-/tombstone piece...which might be too strong by itself)
Hag, maybe needs some basekit tuning, and has some weird add-ons. But again a lot of them change her playstyle which I still love.
Doctor seems fine, but has some goddamn annoying add-ons.
Huntress basekit is fine, her addons need a look over though. Beside iri hatchet which should be deleted or reworked, exhaustion addons are pretty insane.
Bubba, dope on ptb.
Freddy, its kind of amazing that they are making punishments to other killer for spamming their ability....and then there is freddy pools. And annoying add-ons.
Pig, for the love of christ help her. She is drowning. Basekit needs some work (######### rng, gimme some sort of consistency) and so does her add-ons. Most of them tinkers with her traps but not in a good way and very few does anything to her ambush/crouch.
Clown base kit is better, but he might need a full rework. Atm his addons are like huntress but more annoying.
Spirit.....nerf her add-ons and her basekit.
Legion, his basekit is technically fine. But goddamn is his addons boring, beyond his iridescent.
Plague pretty good after her buff, some of her addons could use some work though. Some make her out of control insane and others are wasting your time.
Ghost face, base kit needs work way too add-on dependant. Speaking of, only like 2 addons, power cool down reduction, that are worth your time rest needs changes.
Demo, base kit fine. Needs some desperate help on his addons.
Oni good base kit. But beyond his charge time reduction and some niche maps with gauntlet meh addons.
Deathslinger. Fine basekit, so boring addons. Reload speed addons are fine.
Pyramid head. Same as deathslinger, increase range is pretty good. The rest are meh quality or you dont really notice.
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Now that Deathslinger is here, my guess is they range limit Huntress. Hitting people from across the map throwing hatchets wildly at auras via BBQ will be phased out, maybe a cooldown on her holding hatchets and walking around or aiming at the hook waiting for an unhook 30 meters away with the laser beam.
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Wraith is like survivors want spirit to be so its rasther unlikely he'll get touched up ... a lot. Oh i guess his camouflage could be weakened a bit and be made unable to see survivors while "invisible".
Probably some sort of resource for staying invisible that recharges at 1/5 of the depletion rate .
Damn the possibilitites are endless.
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Ermm how many hatchets when using instadown add on? Zero? Cuz limit its 1
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With Infantry Belt it's 3.
Pro tip, they always pair it with Infantry Belt.
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But you paired with another add on a purple one.
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And that combo makes it an issue. They nerfed Freddy for using all chains for passively slowing the game to a crawl. It should have a hard cap for what it does. It's a free down at any pallet or window. And you got two more in the chamber.
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I'm a nurse main with 1k hours only on nurse and i can tell you that she's worse than spirit.
I'm mechanically perfect with nurse, means that i blink where i wanna go everytime. I still don't win every match i play, because high rank nurse matches are way more difficult to play and counterplay than people realise. You need to get a hang of the behaviour of ever survivor fast and start to condition them with certain actions or you will loose due to genspeed. If one or two survivors manage to break free from their conditioning, you loose for sure.
Spirit essentially needs to do the same, but she got way less counterplay and literally no bad map. There you go, why should nurse be better? (let's assume her bugs are fixed, will never happen, but let's assume)
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Wraith and Huntress already have decent downsides for their powers, one being unable to interact while using it the other having 110% speed, slow wind up time, delay between shots and the need to reload from lockers. Hillbilly downside was the bumping time which was a joke, any distance the survivor could get was instantly cut short by sprinting again.
They might get addon reworks but I doubt theyll touch their powers.
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Yeah, I'm definitely feeling that Huntress's Iridescent Head gets nerfed. Not fun in any real capacity to play against, you get Hillbilly's saw but at a far greater effective range. Never really like playing against Huntresses when I find out they have that addon, it's just so easy to slip up just ever so slightly and have everyone die. Being too punishing for small mistakes without a fair penalty on the killer's side is kind of why I think they changed Billy, both through the addon rework and the new overheat. It was one of the few things people overall complained about with him, as seen by insta-saws and the fact that he basically had a solid traversal, downing, and mindgaming tool rolled up into one easy-to-use power while other killers had to work with lesser bonuses.
As for changing Huntress up with a new mechanic or a full-on addon re-evaluation... I'm not sure? Not familiar enough with the patterns BHVR has shown in the past, but if Billy is anything to go off of it's certainly not impossible. I just hope the fact that Iridescent Head is not fun at all to fight is not an indication to the developers that she needs a scrutinizing second look, I like what she's got going now if we ignore the edge case here.
As for Wraith... I surely hope not. And, considering the pattern being shown so far and what has been told to me, there's even less reason for Wraith to change then for Billy to change. Wraith isn't a killer that is extremely able to get 4Ks or is incredibly oppressive in one facet. In Hillbilly's case, both of those were true: with the right perk builds, Billy could get 4 kills without too much trouble, players just had to be in the right place at the right time for everything to line up... and, of course, the saw wasn't just oppressive in one facet. It was able to do a lot of things really well. Great zoning tool, powerful traversal ability, and a great way to end chases quick for snowballing. Wraith isn't nearly as enabled by his power to do crazy stuff. It's a decent traversal ability, and by all means you can mind-game and zone with it as well, but there isn't any threat of anything more dangerous than a health state with that uncloak dash. If Wraith got a Billy-esque reworking, I would be very surprised. But, I guess it wouldn't be the first time I've been surprised, eh?
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at this point they better leave old killers as they are because if their rework or balance in gonna be anything like billy i'm just gonna quit,there's no future with devs that cant properly balance a killer instead of destroying him
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I highly doubt they're going to make any more changes to Wraith and Huntress' kits but 100% Huntress is going to get an addon rework. They've already said that they want every killer to have the same amount and distribution of addons and Huntress doesnt fit that.
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I can see them removing the exhaustion add ons or making them dependent on longer ranges on huntress. Iri head will go bye bye.
If they remove long range shots I think many huntress players, the really good ones, will rebel. Hitting the long range ones is most of the fun.
Reloading cant change, as there are many dead spots as is on maps.
There really is no reason to change anything base kit on her
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I explained in my previous answer why the insane chase potential is actually impossible to use in every chase, because it depends on the survivor getting conditioned or breaking it.
TLDR: In theory you're right. Practical you're wrong.
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I'm terrified that they're going to add some limit to his cloak for some BS reason. I wouldn't mind seeing the red cooldown bar if it's a buff to Wraith (like with Doc and Bubba).
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That’s the worry, all that NEEDS to and SHOULD happen is Iri need and a second pink addon... what BHVR will actually do is the concern
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ngl as a hard Wraith main I really do hope they only do something about the camping game, and modify a few addons. His overall kit and play style (current addons taken into account) is largely player skill dependent, with an unfortunate upper cap on Wraith himself.
Personally I think they should do more with his stalk mechanic. Like if I'm so close to someone I've gotten stalk points on AND they're on my screen I get a speed bonus for coming out of stealth. Some ######### like that. It would make it easier for Wraith to chase, decreasing his need to camp. If he wants to camp it's still basically handled the same way it is now; get another person involved and just bait him away. Right now it's pretty much just extra bloodpoints when hitting someone so close to coming out of stealth and that's it.
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if they add a cool down to his cloak AND make him really invisible and remove the shimmer that would be freaking epic
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I can't imagine Huntress getting base kit Nerfs.
Usually powers are splitted in 4 different ways.
- Power Cooldown (Nurse, Doctor, Nightmare, Spirit, Legion, Ghostface, Demogorgon)
- Power Window duration (Shape, Plague, Oni)
- Power Reload (Trapper, Huntress, Clown, Deathslinger)
- Power Tickets (Nurse, Hag, Pig)
Billy doesn't have any of these but I somehow agree that he doesn't need any but at the same time he does, because why should other Killers be restricted but not him?
I read an idea from someone that I actually liked.
- Billy will always be able to use his Chainsaw, even if overheated but if overheated, it will inflict Deep Wound. It would still allow curves and for good Map traverse while also restricting the Chainsaw's full potential in some way. So with this change it will fall more under Power Cooldown.
Nurse didn't have any of these either but they came up with the worst possible solution.
Huntress has a power reload, that's why I think they won't change her basekit.
Leatherface with his new change will fall under category Power Tickets.
Wraith doesn't have any of these either. I'd probably give him a Power Window duration, so while in cloak he will uncloak automatically at some point and his power will go on Cooldown for a bit. I'd probably give him a long Power window duration and a not extremely long cooldown because he doesn't need extreme changes. He'll fall under category Power Cooldown as well as Power Window Duration.
Pyramid Head has a Cooldown but for some reason he can use his Power anytime he wants. His full power bar takes 20 seconds to reload and he can use it for 5 seconds.
Just make his usable duration 7.5 seconds and his Cooldown 15 seconds but he can only use it if the gauge is full. He'll fall under Category Power Cooldown.
That's it, you restriced every KIller in some way while not restricting them to much, except Nurse because you came up with the worst solution. I have an idea for a Nurse Change but I'll write that down another time.
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No nurse was fine with base kit she was high risk high reward
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