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Everyone's complaining abt matchmaking - even if ranks don't mean anything
Hi,
I don't get the frustration about the matchmaking system tbh. Apart from the fact that there barely is any matchmaking, ranks don't have a lot of meaning anyway. Higher rank = played more. Nothing more, nothing less. Unless you aren't afk every round, you'll climb no matter what the longer you play. I've never seen such a bad ranking system before tbh, but simply playing the game makes you reach the highest rank, despite your skill.
I have started to play the game a few weeks ago, and have today become rank 4. So, now I'm one of those red ranks everyone (and me, I also play killer) talks about. But guess what - I'm an awful survivor. I've got a damn good game sense and can stealth okayish, but I'm an awful looper and will lose 9/10 chases. And still I get +1 nearly every game. Just by making sure to find mates to heal them, doing gens and totems, stealthing to unhook... but once I'm caught, I'm hook, unless the killer is even worse.
Same goes for killer btw. I think I'm an okay killer, but easily outplayed due to lack of game experience. I'm near to a red rank as well.
I can't be the only one. In fact, most people will climb like this, therefore way more red ranks can't be those highly skilled, clicking, perfectly looping, teabagging survs we all know so well as it is always implied with that generalization of "red ranks".
When I play killer, I always try to identify the individual skill levels and it seems to underline my assumption. Even in a group of 4 rank 1s, there's usually 1-2 players who are just like me when it comes to skill. I've noticed that being matched against 4 red ranks doesn't say anything about how good they will be, but it sure as hell seems to influence people's mindset, as they will always expect those "red ranks" and be influenced by that from the first second on - self-fulfilling prophecy.
So ... what's the matter? Shouldn't we get a better rating system, instead of just raging about being paired with red ranks as a purple rank?
I'd like a system similar to Overwatch, where after every match you'll see "Player x dealt most damage in game" or "Player y had most ult kills", and also medals for the 1st, 2nd and 3rd most damage in your team and so on... in DBD it might be sth like..
Destroyed x totems: Player A
Repaired gens for x time: Player B
Took x protection hits: Player C
Was chased for x time: Player A
Matchmaking in OW does base a lot on how your performance was compared to your teammates, and I think that would work well in DBD too. But simply playing the game shouldn't alone make you climb.
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Or, more precisely, the main issue isn't that a bad survivor like me always gets +1 because that isn't true of course, I sometimes get +0 too, but almost never -1, and this is the reason why everybody will be red rank in the longterm. It's almost hard to get a -1. In other games you really have to fight for not losing a rank, and you'll be happy if you have a 55/45 ratio and will have slightly higher rank after a certain amount of time. As long as you play on your skill level, it's usually win-loss-win-loss and if you're good, you'll have slightly more wins. In DBD it's just a mix of playing often and not being afk, and you'll get +0 or +1 back and forth with sometimes -1 thrown in between.
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People always say "rank doesn't matter" and yet I can almost always tell someone's rank by little details in their movements alone.
Yes, Red 4 is rather easy to get to, since you're ranking up out of the lower criteria from Purple. It does get (slightly) harder to move up from there. (Yes, I know it's still not HARD.)
But yeah, I can almost always tell, "Yep, that's the Rank 1 in the group, and that guy over there is the rank 14 they're grouped with." just by observing how they move around. There IS a difference.
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While its true that rank doesnt mean EVERYTHING, its still a decent indicator.
You wouldnt look at these ranks and think the rank 20s COULD have a chance because rank doesnt mean anything.
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This is what I meant by "There is barely any matchmaking anyway". However, this is still a bad example, since it's a killer with only 1 perk / 4 survivors with 7 perks in total instead of 16. Not comparable in regard to my point above.
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Even if everyone in these pics had full loadouts, its still an obvious indicator that the rank 20s are VASTLY mismatched.
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I know what you mean, however this difference can be seen in sole rank 1 groups too, which was my point. I didn't mean to say that red and lower ranks weren't any different, but that the lower rank will be a red rank too soon enough, despite the difference in skill.
But you got me curious for whether it will be harder to get to rank 1! If so, it would be pretty cool to finish my first season at rank 1 nevertheless. Thanks for the motivation! :D
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The people who say "Rank doesn't matter" are the red rank players who used to spend hours waiting for matches till the rank system was opened up to all levels allowing for red rank wait times to come down from hours to seconds at the cost of the new player base community having to put up with full sets of rank 1's in brown rank 20 to 18 ranks to the detriment of the health, well being and future of dbd, endangering any new potential player base retention and revenue streams from said new players.
Well done behaviour, way to hand-hold with the high ranks killing your own game in the process!
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The bench mark to pip is adjusted depending on what color your rank is.
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Yup, means nothing at all
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I don't know if I maybe misommunicated my point (not a native speaker), but what I wanted to discuss was the way you climb / derank in this game compared to others, basically just by playing the game no matter how well ... not the matchmaking system (which again doesnt work anyway), nor the reasons for why the matchmaking system is how it is... Do people even read longer posts?
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We want the MMR
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You're right. People get too caught up with the shiny little number next to their name.
I don't think people realize but they even said they'd be doing live tests of their MMR system.
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The problem is that it's too easy to rank up. Absolute potatoes can get to rank 1 easily. Rank right now is a time played based system in a way.
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I wont speak for others but the reason i posted those screenshots was to highlight the extremes. A group of rank 20s will always lose to a rank 1. Always. Because rank does in fact mean something. Its not EVERYTHING, there are going to be rank 18s that should be in red but they havent played in 3 or 4 months, and theres going to be people reds that always play with their friends so their rank is boosted, but in general theres FOR SURE a difference between someone in the green ranks and someone in reds MOST of the time
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There is definitely a difference between, let's say red rank survivors and green rank survivors in terms of skill. Of course you can't throw every red rank survivor in the same pot, there is huge variety, but the game isn't all about looping and juking. If you're not the best in chases but you have a good game sense, know when and how to help your team, when to do which gens and when go to unhook, you can be a good and helpful survivor too. Only because you follow the killer with your flashlight all game long because you're decent at looping, doesn't mean you're a good survivor or actually helpful for your team.
I never got heavily outplayed or rushed by a team of purple or green rank survivors. In fact, matches against those survivors are the ones where i actually can get 12 hooks and don't have to slug or go after the weakest link at some point to have a chance.
Nevertheless, total playtime is usually a much better indicator of "game difficulty" for me (killer and survivor). Even if you're a slow learner, more than 2000 hours in a game will make you decent and experienced enough to know what you're doing.
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