Let's talk things that are UnFuN for killers.
Survivors love throwing around the word unfun as a means to justify "changes" for some some killers.
Well then, I think it's just fair we also enlight'em on all the things that are really "unfun" to go against as killers.
I'll start the list.
1. SWF, now, who doesn't love a massive buff that literally breaks the game, without any negatives? Any killer facing this is sure to have a hell of a "good time".
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2) Mount Ormond Resort.
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3) Object of Obsession.
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4) Dreamworld on Freddy
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5) Failed/Dedicated grabs
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6) dead hard for distance, aka the ultimate outplay.
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Funny, I play SWF all the time and they usually suck despite being on comms. Or are you referring to that 10-15% of the playerbase that are SWAT teams?
But I’ll add to the topic:
6) 3 survivors escaping with a key when there is still 1 gen left.
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7. Loud voices with plague when using corrupt purge.
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8) Survivors throwing down pallets with no looping
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9) Tea-Bagging and Flash Light Spamming
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It doesn't matter if you're a swat team or not. It gives you an advantage over survivors who don't communicate via comms. With no downside, at all.
I love hearing "Rico Suavez" periodically while I'm powered up. It makes me feel stronger somehow.
10.) Survivors running to areas in a map where they know the killers power doesn't work because of bugs.
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10-15% sure.
You play on xbox (which is a crappy console with no playerbase) and I have yet to see you stream live.
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11) Getting DSed 4 times because you snowballed and someone Kobed.
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12) Both the unhooker and the unhooke are basically invulnerable.
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Small pp build
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13) DS when an unhooked survivor messes around you just because he has that 60 secs invincibility
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14. Corn vision
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13) getting 50+ second DS'd by two survivors that were downed next to each other. Apparently you can tunnel 50% of all survivors at the same time.
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14?) Blendettes
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Getting matched with people that are clearly far outside your skill level. No one likes getting snowballed. And while swf is perfectly fine and one of the things that makes dbd a lot of fun, I don't think that swf should be able to communicate with each other once they're dead. Being able to feed information back to their friends based on what they see in other players' camera feeds is way too OP.
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I feel attacked.
Also I think yours is technically like 17?
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10.) hooking a survivor going and downing someone else hook them find another guy he vaults into a locker gets defensive striked,
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11.) haddonfield
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12.) midwich
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xx?) Autoaim, sometimes it helps you, most of the times it makes you hit the hooked guy/pallet
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22??) Fractured Cowshed making infinites with its "filler" tiles into maze tiles.
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15?) Someone destroying musical instruments and whatever the ######### else while chasing survivor as a doctor.
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16) Survivors splitting up on gens and prioritizing finishing gen before trying to save their teammates. I know it's a good play... I also know that 5 minute games aren't fun.
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Maybe it is an attack 👀 lol
It was also hard to keep track since people were sending in their answers at the same time.
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Stuns. Just the mechanic in general, and by extension Head On. Server latency effectively gives pallets and Head On far more range than they should have.
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Bruh D:
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Mount Ormond
mount ormond
mount ormond
haddonfield
mount ormond
mothers dwelling
mount ormond
badham
mount ormond
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Oh no, the survivors are pressing buttons...
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bruh.
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Soul Guard
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Dumb useless mechanics added which are not fun
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People who use BT to bodyblock. Dude, I'm trying not to tunnel you, piss off!
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Crappy console with no playerbase? Ok, man... like you have data on that. I’m saying 10-15% for teams that I consider good because I feel that at least 4/5 games I go against mostly potato squads.
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Yes, it gives you an advantage. Does it break the game? Not even close. I’ve watched tournaments of killers going against very good, strong teams and they can 4K, so it’s not something that makes the game unplayable/unwinnable for killers.
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This thread isn’t about what’s OP or game breaking or unwinnable, just what things people find unfun. A lot of people find facing SWF unfun. I don’t always agree, like I don’t agree with people who find Huntress unfun, but they’re entitled to their opinion.
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Running after Jane and her fat a** I mean could they not just blur it from killers point of view?
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Survivor's ability to "attack" a killer's power rendering them much less effective.
Flashlight Hag traps.
Flashlight burn Wraith.
Disarm Trapper traps.
Look at Ghostface.
Break Demo's portals (questionable since he still has Shred)
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Losing half your power as legion for making a basic attack. The nurse nerf, Hillbilly Nerf, All of Legion, Deathslinger, Demogorgon, Oni, Ghostface Pyramid Head addons except maybe 3...Huntress hitboxes. I can go on. Blank nurse blinks. The wraith as a whole. Trapper only being able to carry 1 trap without addons. Trapper traps not downing injured survivors when they step in a trap. Getting hit by decisive strike after you already downed and hooked someone else. The fact that survivors get 2 second chances to escape after youve killed the 3rd survivor in the ability for them to get hatch, then if the killer happens to find it first they get another chance to "outplay you" with free exit gates on some maps where the gates are too far apart to patrol.
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Having a gen pop even before you find a single survivor. Big time suckage.
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Yes, we are entitled to opinions... but making false statements such as SWF “literally breaks the game” is where I’m going to speak up. That’s not an opinion because it’s simply not true.
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Whispers and Corrupt Intervention say hello.
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I'm a big corrupt fan, but when doing a daily with a seldom used killer without said perks...problems could be afoot.
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The only thing that ruins this game is teams on comms. That goes for both sides. For killer its now a sweat fest to outdo people who can share up to date information they shouldn't have. For survivor all the thrill of the unknown is gone, the match has little to no tension outside of chases.
There is nothing wrong with playing with your friends but how much do you value winning over game experience?
Object of obsession seems a lil broken too in this scenario.
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I mean SWF does render multiple perks useless and weakens certain killers and strategies. It also buffs some survivor perks and strategies. I agree that “breaks the game” is hyperbolic but it definitely affects balance having people communicating about the game when there’s no in-game communication. Four pairs of eyes are always going to be better than one and having easy access to knowledge of what everyone in the match is doing when solos have to run perks for the same information is not an insignificant advantage.
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Unwinnable scenario's:
Scenarios -
- Downing a survivor 20 meters from the gate, but they were just unhooked, and have DS active, so either you pick them up and take the DS so they can escape, or you watch them slowly crawl out because there's nothing you can do about it.
- 1 gen left, 3 survivors, 1 key = all escape via hatch.
No matter what you do as killer, nothing nets you a kill in these scenario's. They are unbeatable, heavily demoralizing, and shouldn't be in the game.
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Map offerings
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