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Devs, change the meta!
Devs should take the top ten most used perks for survivors and killers and nerf them and then take the ten most underused perks for survivors and killers and buff them.We have had the same meta forever
Comments
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Monstrous shrine buffed to ######### to be meta would be awesome 😊
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That'd be nice.
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Yeah makes sense to nerf perks regardless of the situations why theyre used that much. OMG
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Are there even 10 meta killer and survivor perks?
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Remove negative healing from Autodidact. Make Boil Over stun killer every 3s. Buff fixated.
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Monstrous Shrine automatically skips 30 seconds of the sacrifice phase and is applied to all hooks. During the struggle phase, survivors must now hit skillchecks. For each skillcheck they miss, they lose 15% of the total timer.
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Survivor: ds, bt, ub, adrenaline, iron will, sb, spine chill, dh, oOo and soul guard
Killer: pop, corrupt, nurses, sloppy, bbq, thrilling tremors, noed, infectious, bamboozle, and enduring
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It's very hard to change the meta on killer since each killer does well with certain perks. Also BBQ would be run a lot less if it didn't give the additional points.
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Yes - they should buff + nerf certain perks every so often just to see how the game works differently. Nerf the ######### out of the meta perks + buff massively useless ones, even just temporarily to shake things up.
When we get crossplay I'm gonna facecamp you
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Can we please stop demanding nerfs instead of asking for buffs or changes to the mechanics that created the need for the current meta?
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I mean the meta would shift drastically from early game slowdown perks and gen slowdown to mainly chase perks and making chases as short as possible and the survivor meta would change from 2nd chance to stealth also I had no idea people use thrilling enough to be meta I always thought it was the poor man's bbq also thought people mainly use enduring for the gorilla combo
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Hangman's Trick is reverted to its PTB iteration. :P
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Have fun by looking into the mirror.
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Id rather the devs play their own game at top rank and se how the meta is for themselves. Instead of looking at where ever they get their data and making a decision off that.
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I think this would be a risky move. Lets imagine that they take the top ten perks on each side - DS, Unbreakable, Borrowed Time, Dead Hard, Sprint Burst, Iron Will, Spine Chill, Adrenaline, Lithe and one other perk. As well as Pop, BBQ, Sloppy, Nurses, Corrupt, STBFL, Infectious, Monitor, NOED and Whispers.
Now, first of all, what happens if one side gets gutted way more then the other? What happens if the Killer perks are still very useful, while the Survivor perks are nerfed into obscurity? Or the other way around? And what if the buffed perks aren't as good as intended? Lightborn and Hangman's Trick are perfect examples of this, perk buffs don't always pan out. So if a bunch of meta perks get nerfed to the point of being useless, and the bad perks aren't buffed enough, then even if that happened on both sides, all that's happened is the game got weaker. It wont be nearly as fun to play anymore. If one side is left way better then the other? It would be the most hated update in the history of this game, up there with the one New Year update that was #########.
The second issue with this, is that the top perks are top perks for a reason. There needs to be anti-camping, anti-tunneling perks for the Survivors. Do they need to be this strong? No, but they do need to exist. If DS and Borrowed Time become unusable, get ready for everyone to camp. BBQ is a huge perk for killers with mobility, removing this guts their ability to utilize this mobility. Not to mention that if BBQ is #########, then if you want those double bloodpoints, you gotta sacrifice a perk slot. No Pop anymore? Unless another anti-gen becomes ######### amazing, good luck playing slower Killers. The only reason some Killers could still be viable after the Ruin nerf is because of Pop. No other perk, except Corrupt (Which would get the axe in your criteria) can give slow Killers slowdown as much as Pop, so any other Perk that tries to replace Pop, but is weaker then Pop would ruin a lot of killers. Nerfing Infectious severely weakens Oni, Myers and Plague. And yeah, you could argue Oni could use a nerf. But not Plague and Myers. If Whispers is gone, Ghostface, Pig and Trapper all get nerfed as well. All three of them can make great use of the perk, Pig and Ghostface to know when to stealth, and Trapper to know if it's safe to place traps. There are more examples, but I don't feel like going through all of them.
These issues COULD be addressed if the buffed perks are good enough, but the Devs aren't perfect. Given how many perks are bad, do you really want them to try to rebalance a bunch of perks at once, potentially ruining one, or both sides? Because I don't. I'd rather they buff lots of weak perks, nerf maybe a few strong ones, over a longer period of time. That way, one side can't just be completely gutted in a single update. Which seems to be what they're doing, with the most recent update looking at two Killers with pretty ######### Perks. A decent, but greatly flawed idea.
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Combined probably
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I dont think bamboozle is meta tho
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Soul guard isnt meta its way to situational to ever become meta
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I don't know what that means D:
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Or they could buff the under used perks to make them more appealing.
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I've only seen it used well once but it saved my ass
Skip to like 36 seconds unless you want to watch me and the spirit try and out-potato each other
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Lowkey like the negative healing, creates opportunity for more skillchecks but WE NEED MORE SKILLCHECKS
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so you would rather play the same meta for 5 years then to TRY to change it like every other game. Yugioh/magic/pokemon straight up bans cards or limits them when they become a problem and constantly introduce new metas, league or legends/smite monthly buff/nerfs items and characters till they find the right spot. The meta in all games should be a balancing act in which the devs keep buffing/nerfing things till they find balance but DBD devs just release thing then the might slightly touch once every few years.
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or they could just make the useless perks have a use, no reason to nerf overused perks that are balanced and happen to fit the meta like pgtw, nurses, dead hard, self care, unbreakable, ect.
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History of other games will tell you that basically never works. It just makes people unhappy. It's not the bonus of the perk that matters, it's the core of the perk that makes it valuable in the first place. Weak perks aren't valued because they're either far too niche or don't do anything close to what the other perks offer.
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which ones because all the mobas(mostly smite) i play do exactly what i said aka nerf the top end and bring up the bottom end and they are pretty balanced
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Yeah they should just buff every perk until they are all valid options
Like killer perks aren't meta because they are good they are meta because they are the least awful.
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They've nerfed several Champions in League to balance them out, but players kept on playing them. They buffed several crap Champions to try to encourage people to play them more, it took actual reworks to get some of those to be played, and others are still locked in boring limbo.
Balancing can happen between perks but it's more art than science. A perk has to be both completely unique in its own way and be comparable to any other perk. Which is why the core of a lot of perks never lose their popularity, despite being nerfed into the ground, and why other perks never really get used despite not being that bad, or getting major buffs.
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just a quick search for lol meta over the years and there are tons of post about differnt metas because of nerfs/buffs and new items etc etc hes one
1. Early Season 1 - Double Bruiser bot / ability power top laner / ADC mid
2. Mid-Late Season 1 - Splitpushers
3. Early Season 2 - Atmogs (impaler and warmong)
4. Late season 2 - Soviet domination
5. Late season 2 - The ideal league of legends meta
6. Pre-season 3 - League of Cleavers & Warmongs
7. Season 3 - The pie (3.14) patch
8. Late season 3 - Elixirs, low risk, high rewards - legendary 1vs1 Zed Outplay.
9. Season 4 - Jungler and Support heaven
10. Season 5 - Double cinderhunk and skirmisher's sabre
11. Season 6 - Tank/Stall meta
12. What Riot did right
13. What Riot did wrong
14. What should happen in season 7
15. Preseason meta 2016 - the jungle rules
16. The season 7 meta game - which champions should you pick?
but dbb is the same meta over and over
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"What's that? Push out another new killer and survivor package with 5-6 bad perks and questionable strength on the killer's power? Can do!" -- the devs.
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The most ironic thing is that the Billy nerf/leather buff is this exact strategy.
They nerf the s tier killer down to average (a-b tier) and elevate the d tier killer to the other mid tier killer.
They just don't touch perks since then they can say that neither killer nor survivor perks get changed. Because nerfing or buffing a certain survivor would do jack since they are just skins.
Edit: What I am trying to say is they do balance something.
But that something is the killer pool to make them all equal viable(useless) to play so the survivor can't say anything about a particular killer since they are all equally "strong".
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its not the exact strategy because they are only nerfing/buffing one side you cant find balance by just buffing/nerfing one side.And if it was kinda like what i suggested it would be more like a spirit and nurse nerf and a leatherface and legion buff
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You're quoting the meta, I'm saying that changing something won't make people play their builds less, it'll just make people unhappy. What's missing from that list are that several things changed during each season, yet the meta for the most part stayed pretty much the same throughout the season. It points out some key updates, but keep in mind the meta was always a work in progress, changing each year.
Seasonal changes brought several potential meta changes, but it was because the system was being tweaked and reworked at its core. New items, champion reworks, people were finally getting the hang of new champions from before, so many things that list has failed to mention. Believe me I played through several seasons of League, the only time the meta truly changed was when entire systems were reworked.
Compare that to Dead by Daylight, which doesn't flip the tables every year to change the meta. The few times perks, items, add ons, and killers have been reworked have been because BHVR deemed it necessary to change these things for the betterment of the game, not because they wanted to try to see if a new meta could be formed.
In some instances numbers can help, but in most cases it's the core concept of the perk is what makes it good, not the numbers. Changing DS so that it only lasts 30 seconds won't change anything, people will still run it because 30 seconds of an attempted instant-break is better than getting tunneled. Changing keys so they can only be activated when the gates are powered or on the last survivor won't change how killers view them, and changing moris so they can only be used on last hook won't change how survivors view them.
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Sorry my written sarcasm is not so obvious. I am a killer-only player so I am a little biased.
My post was in direct relation to your Exchange with terra92, that they are really doing just what you two are talking about:
"which ones because all the mobas(mostly smite) i play do exactly what i said aka nerf the top end and bring up the bottom end and they are pretty balanced"
But only apply this strategy on the killer pool which is an unhealthy trend in my eyes since every option to beat a good team of high rank survivor gets gutted for the good of all lower rank survivors.
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Honestly, not gonna happen.
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I’m sorry, did you forget about corrupt, pop goes the weasel, discordance, thrilling tremors?
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Most of the meta perks have changed over the years for survivor especially.
Ds changed 4 times, exhaustion introduced, SB used to recover in 20s while running, BT used to protect both players, Self Care heal time increased etc. This shows the meta wont change by simply buffing other perks as its more about why these are run over others due to what they do.
A lot of other perks even if buffed won't change the outcome of what these meta perks give a player.
Killers for the most part chose slowdown or perks to find survivors along with some to try and help in a chase or endgame with NOED.
Survivors use perks to try and prolong a chase, protect themselves from being hooked, slugged and get safer saves or extra health states.
Most meta perks are used due to how each side play to combat the most used strats.
Personally I feel some do need changed. BT for one should take 15s after a hook to activate.
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Lol agreed aven_fallen got banned yet he gets to be pretty toxic on every post he posts.
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Did you ignore the part where I talked about what I would rather them do? And either way, I personally don't need a meta change, I just need more stuff to be viable.
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oh ok my bad
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Meta won't ever change, they keep nerfing perks instead of BUFFING perks to be on par or close to meta perks.
Dev's to scared about buffing
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