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Some changes that i suggest, do you agree with them?

jadss
jadss Member Posts: 207

Attention: These are my opinions, that I think would make the gameplay for Survivors (and killers) fun.


So, some killers are really annoying and not that fun to go against, so here, I suggest some changes to them:


First Change, A killer change > So, Freddy doesn't have a really cool skill cap, also, he can with ease make you drop a pallet, so I suggest some changes:

  1. He can only place Dream Snares / Pallets every 15s.
  2. Remove his slow gen progress addons, they are so boring for the Survivor side, making the game really boring, and, when combined with Tanatophobia and Dying light, can really make the game SO boring to the survivor.
  3. Cut his lunge by half. (Optional if the changes above were done)


Second change, A killer change > So, many pyramid head's do the strategy of tormenting a survivor, tunneling (or no) hook the survivor twice, and then mori them on the spot, so i suggest to:

  1. The torment status effect is removed when unhooked, if the saviour is tormented, I think he should have his torment effect removed too!
  2. Make it so hooks and cages work differently, for example: If i get hooked twice, I can't get moried, but if I get caged twice, he can kill me. In easy explanation: 1 cage = 1 hook, BUT, 1 hook = 0 cages.
  3. Make Rites of judgement take 1.5s to charge and the pyramid head is slow downed by 2% (making it 90% while charging)

I don't think this will make it hard for pyramid head, it's not that drastic change, but these are some tweaks / nerfs that will make him more fun to go against.



Third change, Another killer change > So, Deathslinger is pretty good on the 1v1, super strong, also, windows are literally nothing for him, so I suggest:

  1. Make it so when the deathslinger, when he aims down, the velocity of his arpoon should be 30m/s going up to 45m/s in 2s.
  2. Make his chain break 10% faster.
  3. Change his terror radious to 32 meters.
  4. If the chain breaks, he gets stunned for 5s, instead of 4s.
  5. Make the reload 2.5s.


Fourth change, mechanic change > If you don't know, the killer can bodyblock the hatch, so I suggest:

  1. Making it so the killer has no collision close to the hatch
  2. Make so the zone to go thru the hatch higher for the survivor.


Don't insult me in the comments please!

Some changes that i suggest, do you agree with them? 32 votes

I agree with this changes.
3%
SeantheHuman 1 vote
I don't agree with some of this changes (tell them)
9%
EobardThawnenotstarboardTotemsCleanser 3 votes
I don't agree with any of the changes above (tell me please)
87%
White_OwlSeiko300VolantConch1719TrollfarceurDimekCougarOPA_Simple_PigTaigaDr_LoomisAhoyWolfEliteManny7andyollollollPurgatorianGeordieKillertenoresaxAwkward_FiendOwlzeyShrekTheThird69Cinnabon488Maperson 28 votes

Comments

  • EobardThawne
    EobardThawne Member Posts: 15
    I don't agree with some of this changes (tell them)

    Freddy is a dumb killer so I agree with you but the others aren’t necessary.

  • hahadrillgobrrr
    hahadrillgobrrr Member Posts: 953
    I don't agree with any of the changes above (tell me please)

    Git gud.

  • notstarboard
    notstarboard Member Posts: 3,903
    I don't agree with some of this changes (tell them)

    I like the first two ideas for Freddy and I like some of the Deathslinger changes, but he'd be too weak without some buffs to balance them out. For example, I'd prefer a 32m TR, much slower ADS time, and 115% movement speed to the current 24m TR and 110% movement speed.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416
    I don't agree with any of the changes above (tell me please)

    These seem way to drastic of changes for weird reasons. To start with freddy, I believe he should be changed in some way, but the changes you propose would gut him. The pyramid head changes are for tunnelers so why exactly you made them nerf people who don't tunnel is beyond me. As for Death slinger, some people aren't even sure if hes good in the first place, running his ability into the ground just isn't a good idea.

  • VolantConch1719
    VolantConch1719 Member Posts: 1,246
    I don't agree with any of the changes above (tell me please)

    Freddy's changes

    1. If Freddy is spamming snares around a loop, LEAVE THE LOOP! He's not a Killer that you can run around the same wall forever and that's perfectly fine!
    2. Boring =/= Overpowered.
    3. His lunge is the same as EVERY OTHER KILLER, it's his model that makes it confusing.

    Look, Freddy needs changes, but these ain't it chief.

    Pyramid Head changes

    1. Might as well just send them to a cage then, since they're not going to be any different.
    2. Mori's work based on Sacrifice Progress. They need to be changed, not Pyramid Head.
    3. Rites is so ludicrously hard to aim, and he's already slowed down while doing so due to it being connected to the trails.

    Thinking these aren't drastic changes just shows pure ignorance. If anything, he needs a buff.

    Deathslinger changes

    1. The harpoon moves as fast as a fully charged hatchet. If you can dodge that, you can dodge a smaller target. It doesn't need a nerf disguised as a buff.
    2. The chain already breaks pretty easily.
    3. You do this, you would need to make him faster to compensate. I hate his terror radius being so quiet, but increasing it wouldn't work.
    4. No. Just no.
    5. That would actually be faster. It's fine where it is.

    As you said it yourself, Caleb is really good in 1v1's, as Killers should be. But that's ALL he's good at.

    And those hatch changes are just stupid. If the Killer's bodyblocking the hatch, you've already lost. Get over it.

  • SCP_FOR_DBD
    SCP_FOR_DBD Member Posts: 2,416
    I don't agree with any of the changes above (tell me please)

    Forgot to add, the hatch changes are just stupid. If you can get body blocked at the hatch you've already lost.

  • ShrekTheThird69
    ShrekTheThird69 Member Posts: 327
    I don't agree with any of the changes above (tell me please)

    Clear survivor main

  • Seiko300
    Seiko300 Member Posts: 1,862
    I don't agree with any of the changes above (tell me please)

    You're basically just asking for unwarranted nerfs on multiple killers.

    And for the last goddamn time - FREDDY'S LUNG IS THE EXACT SAME AS EVERY OTHER KILLER

    Like holy Cannoli man, I know you said to not insult you but you make it really hard when you say dumb crap like this.

  • TotemsCleanser
    TotemsCleanser Member Posts: 732
    I don't agree with some of this changes (tell them)

    Freddy is literally a braindead killer so anything nerfing him I support (his lunge is the same as every other killer's though).

    I also agree with the Deathslinger terror radius thingy. It should either be bigger or louder.

    The rest is meh. Pyramid Head is fine as he is.

  • SeantheHuman
    SeantheHuman Member Posts: 40
    I agree with this changes.

    I don't disagree with the majority of what you say, personally I don't care much about the changes made for Deathslinger or Pyramid heads changes simply because I don't really play them much, tho since I'm a Freddy main (kinda, less since new one) I already spent..wayy to long, trying to get the community too made recommended changing him more to his original state with newer abilities (spoiler alert, not going well.) Anyways if your curious of the changes I recommended here's a link to my post...https://forum.deadbydaylight.com/en/discussion/174047/freddy-rework-the-final-nightmare-please-consider#latest

  • jadss
    jadss Member Posts: 207
  • Pior_Morte
    Pior_Morte Member Posts: 526
    I don't agree with any of the changes above (tell me please)

    This doesn't make playing killer more fun, you sound like a survivor main that got tunneled and now thinks that this game is to killer sided.

    1. Freddy is strong because he don't require any skill. For Nurse, Hillbilly, Oni you have a HUGE skill gap, for Freddy you just spam pools and teleports, also he's lunge should be reduced by 99%
    2. Deathslinger isn't powerful, just frustrating to play against. He can be strong if the player know how to play with him, but in most cases the player is just lucky.
    3. The biggest problem that Ph had, was that he could see the cages, now he is in a ok position.

    I'm not a killer main, but i think this changes are unnecessary.

  • jadss
    jadss Member Posts: 207
    edited July 2020

    As i said above, "I think I've went to hard on many of my changes."

    If you can't read, learn how to.

  • jadss
    jadss Member Posts: 207

    Also, you:


  • GeordieKiller
    GeordieKiller Member Posts: 413
    I don't agree with any of the changes above (tell me please)

    These changes are horrible and sounds like you want those killers to be countered like any other killers running around in loops

    Freddy is in a great spot the only changes i would even agree is the block needs changing especially the Z block

    Pyrmaid head is again in a strong spot only thing i would like is that his punishment attack applies torment if you hit them (that could be a addon)

    DeathSlinger needs buff not a nerf hes a weaker huntress

    Finally the hatch you are basically asking for a free escape even if the killer beat you to the hatch

    but honestly what you have suggested is very survivor sided with no care to the killers i dont know if you meant to do that but i would strongly reccomend playing killer especially the killers you are asking to nerf harshly so you can understand both sides.

  • Pior_Morte
    Pior_Morte Member Posts: 526
    I don't agree with any of the changes above (tell me please)

    Bruh

  • jadss
    jadss Member Posts: 207

    K, didn't you read above? can't you read the sign that i wrote? jesus.

  • CougarOP
    CougarOP Member Posts: 6
    I don't agree with any of the changes above (tell me please)

    ITT: I'm a survivor main so here is how killers should be changed...