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What new mechanic would you like in the game?

Any ideas?

Comments

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Ladders... Survivors can climb up them but killer can break then creating an incline they can walk up

  • Rivyn
    Rivyn Member Posts: 3,022

    Shoving pesky body blockers out of my way.

  • RoMainPuppy
    RoMainPuppy Member Posts: 507

    New game mode.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    Oh boyyyy there are so many things I'd love to see.

    -

    But if I'm gonna be realistic, I'll say have bots replace DCs.

    Killer quits? Bot.

    Meg quits when downed? Bot.

    All the Survivors DC? It's now a PvE game.

    -

    Now if I'm not gonna be realistic. If I'm gonna be crazy and wild and stupid?

    Make the game less of this squad based combat dynamic we have currently, and into more of an actual horror movie type scenario.

    More 'Trapper breaks LOS around the wall to cut you off and jump in front of you, a la every Slasher movie ever, to be creepy!', and less 'Trapper uses bloodlust to catch you on your third loop around the tile so he can put you on your first hook, get his BBQ token, establish pressure on at least one of your teammates so that he can hopefully reduce the efficiency by which your team repairs generators by 75% as he chases one person while you're dying on hook and someone else takes time to save you before 2nd state blah, blah, blah, blah'.

    People could still play Killer sweaty and try hard to kill everyone, but they would no longer be rewarded by that metric. It'd be more about being creepy and acting like the villain in a horror movie.

    To that end all Killers would be given a lot more basekit tools to achieve that goal. Like no Heartbeat or Red Stain, more and better animations, map traversal powers so they don't spend so much time just going from point A to point B, etc.

    Obviously trying anything like this would necessitate taking the entire game apart and building it back from the ground up AND risk alienating the massive player base BHVR has acquired over the years. So it'll never happen.

    But I'd kill (tee hee) to see it.

  • Zeus
    Zeus Member Posts: 2,112

    Survivor bots make sense and I wouldn't be surprised if devs implement it. But killer bots are unnecessary unless you want a SP/co-op experience. But then people at end game chat will start to say they would have preferred bots instead of me.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    The bots in DBD mobile are stupid af, so I hope they use better AI.

  • AGM
    AGM Member Posts: 806

    I'd like a real reason to cleanse dull totems. Points and possible NOED don't matter in the majority of games, so it's not worth the time invested to cleanse. I'd like to see dull totems give survivors some kind of small buff upon cleansing. Maybe a 1% repair speed buff to the survivor who cleansed for the remainder of the trial that stacks for each totem cleansed.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    A Killer bot would let you get points and continue to play the game instead of just immediately going back to matchmaking.

    True, unless the AI is better than mobile's bots, it probably wouldn't pose a significant threat. But I think it'd be better than just having the game end.

    Especially with the Rift challenges being a thing now. It could stop potential griefing over specific challenges.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    Definitely.

    Tell me, on mobile, do Survivor bots still prioritize healing/being healed over generators and Gates? Because I found that hilarious.

    "I must rub against the Nea working on the last gen, I need her to heal me!"

    -Bill bot

  • V1V3
    V1V3 Member Posts: 87

    Reverse pallet stuns - Killer flips pallet back and stuns survivor when near it.

    Baseball Bats - Now survivors can defend themselves.

    Water - Tiles on a map and can't be crossed.

    Ladders - Used to get to high places, but the killer can kick them down even while survivors are on them.

    Proning - You can prone as though you're in the dying state, but are slower and takes a while to get back up.

    Emotes - So people can be toxic.