New Chapter: Bloodied Stream.

LLoading
LLoading Member Posts: 23
edited July 2020 in Creations

There is a river that flows for miles and miles near a farmhouse. Near the Farmhouse lives a small Kappa.

This Kappa was so much different then others though. Most Kappa are playful tricksters but this one didn't

like just playing harmful pranks. One day this Kappa say the Yamaoka family ran into the farmhouse

panting as if they were running from something. The Kappa noticed this and smiled coming up with

a devious plan. While the family drifted off to sleep The Kappa went to the side of the barn and took

the smallest child and run far away.


Morning came and the family was greatly upset. They were running from bandits and assumed their child

was taken by bandits until they noticed footprints leading to the river. The footprints looked like

those of a Kappa and the family got confused. They heard rumors of an old man named Kou who lived in the 

mountains and was perfect for dealing with Yokai. 


Far down the rive The Kappa was watching over the sleeping child. He knocked her out and waited for the

family to come. He was surprised to see an old man waddle to him. He chuckled and asked the man 

what he is doing. The man responded by just putting up his finger and sitting down infront of the Kappa.

The Kappa was entertained by the old man and sat down shaking the ground as he does. This Kappa was far

bigger than most and he was confused why the old man wasn't scared. The old man took a coin and said

if The Kappa can find the coin he will give himself to The Kappa and become his servant.

If not The Kappa must let the girl go and leave. The Kappa was considering it for awhile before shaking 

his hand. Kou put the coin in one of his hands then presented it to The Kappa. The Kappa chooses the right 

hand after heavy consideration. Kou chuckles and smiles opening both his hands the coin not being

in either but in his mouth. The Kappa was outraged but could not do anything for he agreed to the deal

and Kou did specify to find it not if it was in his hands or not so the deal was far. The Kappa left

In a huff going down the river. Angry and outraged he called on for something to give him the power

to cut down the humans. He was the only one he was allowed to trick people in his mind not humans.

As he did black mist surrounded him before The Kappa was gone forever.


The Kappa:

Power:


-Prankster:

Kappas inherently play pranks, but this ones pranks tend to be far more deadly.

Kappa can place a small circle on a wall ceiling tree or ground. If a survivor moves past a trap Kappa gets an alert.

Survivor's that trigger the traps have the mark of a trickster on them.

If a character is marked they are blind to generators and while they are

marked they cannot work on a gen or heal an ally. If they attempt to they become injured.

Marks last 15 seconds. Kappa can place fake traps as well as real traps.

Kappa can have 10 traps total. Flashlights get rid of the traps. Fake traps that mark

survivors last 25 seconds but the marks don't do anything.


-Monstrous:

Kappa is very large and challenging, he moves at 110% movespeed but any perks that affect his terror radius have

their effects increased by 10%. His terror radius is 30 meters.


Perks:

-Fun And Games:

After you chase a survivor for 30/25/20 seconds gain a token. You spend all tokens when you damage a gen.

For each token the gen regresses an extra 5% faster. You can have 5 tokens max.


-Trickster:

When you damage a gen you put your terror radius on the gen. The terror radius

lasts 17 seconds. The cooldown is 70/50/30.


-Hat Trick:

If you find an item on the ground you can destroy it. For every destroyed

item you gain a token. Each token grants +5% speed to hooking survivors. 

You can have 6 tokens max.


Kou:

Perks:

-Calming Mind:

When repairing a gen your skillchecks are 5/8/10% slower making it easier

to hit skillchecks.


-Tricky Deal:

Kou is very persuasive and made a deal with the entity. If you are on

the struggle phase your timer is reduced by 6/11/16% for the entity 

to consume you.


-Lucky Coin:

If you are in the killer's terror radius you can press the action button 

to flip a coin. Heads gives you 5/6/7% increased movespeed to rushed vaulting 

and rushed pallet jumping. Tails gives you 8/9/10% increased movespeed to vaulting over pallets

and windows without rushing.


I don't have any addons and I only have one story which is kinda both of theirs combined. Any notes are very appreciated

Post edited by LLoading on