http://dbd.game/killswitch
Unpopular Opinion, Probably
Ok, Midwich Elementary. Right now probably the worst map created according to 99% of the community, and looking at the hallways alone(especially with OoO), I would be inclined to agree with them.
But can we all take a moment to appreciate that this is probably the most fun map in the game when it comes to 1v1 scenario's?
- There are only 1-2 loops that I would consider too large for an unsafe pallet but too small for a safe one, making those the hardest in the game to actually mindgame your opponent and the hardest choice whether its worth to break the pallet instantly or if you can get a hit in a short time.
- The breakable doors are almost placed in perfect locations where it can create new loops or break new loops depending on choices that the killer makes.
- The basement is placed in a location that is both dangerous and safe, depending on the location of the killer. Just like Killer Shack, which is what most non-shack basements lack, they are either too safe or too dangerous.
- You can really use the fact that there are plenty of holes in the walls and ground to confuse your opponent on both sides.
- Even the middle section of the map is really balanced and mostly reliant on the choices that a killer makes.
The only downside, which is why this map is so hated, is that its impossible for killers to cut off survivors, and for survivors to take a shortcut from one side of the map to the other. Which has been the main reason why this map seems so boring. There is rarely any 1v1 going on unless you're a stealthy killer or hag. I do realize the devs are limited in their design by contract. But I believe there can be some very creative solutions to the second floor.
So yeah, excluding the 1 downside that makes the map awful, I believe it is potentially the most fun map to play on as any killer or player. Perhaps the map needs an interactable that allows players to warp to the opposite side of the map in the hallways. Pyramid Head was already introduced with a warping technique that both takes time and has an animation already for survivors. It's not too unfeasable to use the same animation, mechanic and code as a means to counter the only downside of the map.
Comments
-
I like this map, it's almost balanced
1