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New Killer: The Lich

Naturally_Pink
Naturally_Pink Member Posts: 56

Size: Small

Terror Radius: 18m

Speed: 98%

Role: tracking and expose

Theme: Hunched, bony, robes, staff

M1: staff swing, slow recovery (slowest of any killer)


M2: Drain: range: 12m: when you use Drain on a Survivor, a black tendril of energy connects you to the Survivor as long as they are within your Terror Radius. while in line-of-sight, the Survivor loses speed and you gain speed at a rate of 1% per second until they are out of the your terror radius. Hitting a Drained Survivor gives them the Exposed effect until they are put into the Dying State. Missing an attack on a Drained Survivor immediately breaks Drain and stuns you for 3 seconds.


Passive: Horseman's Bargain: after hitting a Drained Survivor 4 times, this ability becomes active automatically. All Vault locations inside your terror radius become blocked and Pallets cannot be thrown for 45 seconds. You increase speed to 110%, gaining 1% speed per second. Once you hit 200% speed (cumulative with any other speed increases), you are stunned for 5 seconds and return to your normal state.


Perks: 

Hex: Mortal Weakness: the first 2/3/4 Survivors that become injured are afflicted with Mortal Weakness. Unhooking a Survivor while injured will require a Skill Check, failing this skill check will cause the Entity to be summoned 3/6/9% faster.

This effect lasts for as long as the Hex Totem is standing.


Ageless Patience:

When the Exit Gates are powered, the Entity blocks the first door fully unlocked until the second door is beginning/50%/Fully unlocked. This does not trigger Endgame Collapse. If Endgame Collapse has already started, this effect will not trigger.


Envy the Living: Injured Survivors gain the Exhausted status effect whenever they are within 4/6/8m of a Healthy Survivor. This effect lingers for 2/4/6 seconds after they have left this range.