Lightborn... possibly the most underrated perk of all time?
Once Franklin's came out, most people completely forgot about Lightborn, seeing it as just an inferior version of it. That's where I disagree my good sir, for Lightborn is a godsend against toxic survivors.
If you ever see two or more flashlights in your lobby, I strongly urge you to run Lightborn and see the world of difference it makes. Obviously it'll make you completely immune to blinds, and to anyone saying it's still possible prior to the buff, it's not, at least realistically. You can down a healthy survivor in the time they're trying to blind you before they can even slightly affect you. Running it immediately makes the flashlights brought in by survivors completely useless.
While that's extremely helpful, I think it's better in chase. For most survivors, they'll try and blind you while breaking a pallet, and since you'd be running Lightborn, they'd just be wasting their time, allowing you to drastically reduce the amount of time it takes to down them. Some survivors might be able to realize that you're running Lightborn after the first failure to blind you, but like I said previously, the perk is so rarely used that you will likely trick a survivor multiple times.
To sum it up, run Lightborn, and sit back and laugh as they try and blind you.
Comments
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While I would run it in a meme build, Lightborn is simply outclassed by other perks, like Franklin's. There is no reason to run Lightborn if you have a decent headset and face a wall when you pick up a Survivor, or, pretend to pick them up and get a free hit on the person who tries to flashlight.
Lightborn is good, but it is extremely niche and you would be better off taking other perks.
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Would've agreed with you until I started running it against multiple flashlights.
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im going to give lightborn a go getting tired of getting blinded even at angles where i go like how did you blind me ?!
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no, lightborn grants at best 1 free hit when somebody tries to pallet blind or flashlight save. period. sure, it's always good not being worried of being blinded, but that wouldn't be a problem if flashlights angles weren't so ######### up.
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It's extremely satisfying to pick up a survivor while not facing a wall knowing there's someone waiting for the save. There's absolutely nothing they can do.
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It's not about a free hit, it's about survivors wasting their time by trying to blind you instead of running away while you're breaking a pallet, never claimed it gave you a free hit, but made it easier to end a chase because they have less time to find a new loop.
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I couldn't agree more! Lightborn being in place when 4 survivors are armed with torches is one of those moments that make me grin evily and prepare for "Operation: Shattered-Dreams"! When it dawns on those survivors they've picked the wrong fight, you can see in their actions how the tide has turned.
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How is it outclassed by Franklin's? Franklin's requires you to hit the people with a flashlight before any flashlight shenanniganse are possible, and even then, they can be picked up while you break a pallet. Lightborn has the potential to save many seconds in a chase. Its not the flashlight saves alone.
Let alone the fact that people who practiced flashlight saves know when they should start flashing to get the free save, with lightborn, they would need very specific addons that almost no one runs to pull off the same thing. Let alone that it allows you to see twice as fast as you would without it.
Lightborn is stronger than Franklins against flashlights at any given time. The fact survivors can bring more than simply flashlights is why Franklins outclasses Lightborn.
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By simply practicing good habits, you can eliminate 90% of flashlight saves. If you simply, face a wall, 90% of Survivors will not be able to hit the save. Additionally, if you pretend to pick up a Survivor, you can usually bait another Survivor into coming closer, then you can get a free hit and make them drop their item, if you have Franklin's.
Lightborn is a niche perk. You would be better off running other things.
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at higher ranks you learn to outright deny all use of flashlights. The only time they can confirm it is when you are breaking a pallet, which actually LOSES you time, because the killer has ears and can just follow you while invisible. The time it would've taken to break the pallet actually awards more time than the investment in the flash. With the lightborn update flashing will now be incredibly dangerous, as 7 seconds of aura reading after an attempted flash save will allow the killer the benefit of bbq at close range. Flashing was bad before, but now it really is just worthless
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Yet you're saying it would be dangerous when at the moment, the only thing the buff would do is allow you to see their aura for 7 seconds. Also it doesn't make the survivor lose time, sounds are broken, they're unreliable for hunting down survivors while blinded, this gives plenty of time to throw the killer for a loop. Also not every scenario allows you to just face a wall, and smart survivors will crawl out in the open if they notice someone trying to save, and while the bait can work against dumbasses, standing over a survivor is completely different then picking them up. Lightborn is ONLY useful against a team of flashlights, I said this clearly in my post, but it works wonders against a team of them. I used to believe the same exact thing until I started actually running lightborn, if there's multiple items that aren't flashlights, then run franklins, but like I said, if there's multiple flashlights, running it can make your life so many times easier.
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I agree, Lightborn after version 4.1.0 would be an excellent and balanced perk. if the devs don't change it.
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I wasnt talking about flashlight saves. I was talking about flashlight blinds in general. There are tons of survivors that flash you while you vault, flash you while you break pallets. Flashing when you open a locker(yes, this happens when you see 4 flashlights in the lobby). Flashing when you're finished hooking etc. Once there is more than 1 flashlight, it can save minutes of blindness.
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lmao no
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I'd take any slowdown perk over Lightborn. Face a wall, slug or fake the pickup almost always works. Flashlights really aren't that big of a deal.
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All fast blinding addons have been gone for about 3 years so what are you talking about?
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Lightborn is hella good..Getting pallet hits while the survivorbro just stands there and tries to blind me is satisfying as hell. Going against SWFs that bring lots of flashlights and watching ppl pop our from behind cover to try and get a save for their toxic friend while I preemptively used Agitation+Lightborn or Iron Grasp+Lightborn just to mess with them when they try to do that, is priceless.
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You have the assumption that having lightborn at a pallet blind will benefit you, it does not. You are getting blinded at the pallet for points, nothing more. You can hear survivors at the pallet while blinded so them blinding you is doing nothing in terms of "juking" you.
Also, if you're getting blinded at pick ups or anywhere else you are misplaying.
Even the new Lightborn will be alright for new players that are still learning the game, but that's the end of it. Any decent killer can counter flashlight blinds without wasting a perk slot and even if you did waste the perk slot you aren't gaining much at all from it.
Lightborn is basically Windows of Opportunity, a learning perk.
Also, Franklins is a trap perk as well, just like Lightborn. You are wasting a perk slot.
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I agree that Lightborn is a niche perk, but so is Franklin's.
If you hit someone with Franklin's, they drop their flashlight, it loses maybe 1 second of flash time, and they can just pick it right back up and use it on you. Meanwhile, Lightborn makes their flashlights useless. Franklin's makes you less vulnerable to flashlights, but Lightborn makes you essentially invulnerable to flashlights. Lightborn is therefore better suited to countering flashlights.
Franklin's is only the better choice when you see other annoying item combinations, like two maps and two keys.
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A scenario that can happen sure, just very rarely against actually decent survivors, making it quite niche.
To me if a perk is situational it needs to be extremely strong when that situation arrives to warrant its use. I don't feel Lightborn succeeds here.
Seeing as the effect of being blinded is avoidable in 95% of situations the fact of it preventing blinds is near irrelevant to me. So the perk basically reads, if you would be blinded, see that survivors aura for 10 seconds. Is that worth a perk slot to me? Not even remotely.
Now if maybe it showed ALL survivors auras for 10 seconds we might be starting to get somewhere. Even then, still probably wouldn't be worth running.
The point is that the benefit you get from being blinded while running this perk needs to be a big enough payoff for the perk slot as being immune to blinds is near irrelevant.
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Getting blinded at those points doesn't matter at all. You can still hear where they are. If they blind you at a pallet or a vault, they just lost a massive amount of distance.
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are we really calling survivors trying to flashlight save toxic? really?
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lightborn is great at doing his job , but you have better perk to use on your slot
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Okay, but you're missing out the part where these 'toxic' or 'good' survivors have played the game long enough to know that if they cannot get a flashlight blind then you must be running lightborn. Therefore through maybe one or two extra hits, they will stop wasting their time blinding you and then you will have a useless perk.
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It's a waste of a perk slot 100% of the time, either pick up next to a wall or if you can't fake a pickup and do a quick area check for flashlight saviors. It's a helpful crutch for lower rank killers, but high rank killers should know better and prevent flashlight saves most of the time, making the perk a waste.
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I actually think Lightborn is more bad than good for a killer.
Yes you can get 1 or 2 free hits on pallets but thats it for the rest of the game you basically play with 3 perks.
I find it way better to let the survivors be greedy with saves or chase after me while i hunt down an injured person. This to me has much more value than the 2 free hits.
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Lightborn is in fact a really underrated perk, having those cocky survivors trying to blind you and get hit afterwards...means that that chase is over and you don't have to waste other 2 minutes on jungle gyms, which allows you to apply more pressure.
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There's just too many other ways to play around flashlights. Infectious Fright is such a good perk in general and will tell you if someone is close enough to get the save. But even without it, you can just take a peek around before you pick up. I've injured and even downed so many survivors waiting to flashlight save their friend that way. And when it comes to blinding at pallets and vaults, I prefer survivors do it, because I can usually hear where they're going anyhow and they've just made the distance they could have gotten from me even smaller.
Even with the buff, I still won't run it often.
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I wasnt talking about blindspeed. Lightborn doesnt slow down the speed of the blind, it has a smaller space you can blind. So if you aim next to that space, the blind goes much slower.
Aka, if you know exactly where that spot is and aim right for it with a narrow beam, you have the exact same blinding speed as if the killer were not using Lightborn.
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I picked this one ######### up at the gate while facing sideways against a flashlight and my killer completely shifted to the side allowing a flashlight save. DBD jank will eventually get you.
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Assuming the killer is good at triangulation, there arent any scuffed obstructions in the game that could block you even though it shouldnt, and there is practically only an open space, then yeah, getting blinded doesnt matter.
So, its either survivors losing distance/getting hit because of quite niche circumstances, or getting a net gain in distance. Which IMO is more significant than forcing survivors to drop their items that they could theoretically pick up straight away.
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It could be a good perk in low ranks. In high ranks it's useless.
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I always run lightborn if I see two or more flashlights in the lobby. One or two I can handle but if others find one in a chest then that's three or four to contend with. It's not always possible to down someone near a wall, they ran to a dead spot for instance. They would all have to show up with flashlights to save the one person, this means they are not on gens. When the lightborn rework comes in then this too will be impossible.
It makes their flashlights completely useless, unless you're hag or wraith, and stops me from losing hooks. I only bring in Franklin's for keys mostly.
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I'll just stick with doctor's madness 3.
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Uh no it doesnt if you can show me video proof then yes.
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I always preferred it over FD.
I don't really care about temporarily removing the other Items from their hands, and with Flashlights, i'd rather render them useless than temporarily remove them and still run the risk that a buddy was hiding nearby to blind me.
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From my own personal experience, it’s rare for a survivor to actually pull off a flashlight save. The majority I go against just use them for the standard pallet drop and blind technique, which doesn’t bother me. I’d rather use perks I get more use out of.
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Yes lightborn is great and it’s going to be better, I love seeing a 4 man flashy squad and then bringing lightborn to make all their items useless, it’s hilarious
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It is underrated, because the effect of this perk depends if survivors are gonna use the flashlights against you. If there is no flashlight in the lobby or even the firecracker then there is no point of picking that perk.
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Lightborn and other perks like it don't ultimately work due to survivors being able to switch to or off said items in the last 6 seconds either making the perk do nothing(Switching from a flashlight to a key or going from no item to a flashlight).
Item counter perks need to have survivors loadout set in stone in the lobby to ever truly work which is why they are rarely if ever used.
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Lightborn shines on chases, when you break a pallet, bc it gives you the chance to hit so you cand end chases. Is not really needed to avoid flashlight saves (althought is fine to have the security to grab without being annoyed).
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I've found that lightborn is better. If I see ANY lobby with a single flashlight in it. I equip it. Franklin's means you have to TOUCH the survivor's ITEM first, before it works. Whilst it is just better to go right to the solution!! Preventing the act of being blinded in the first place!
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Well, if I remember, have the time and mood to record it myself, then sure. But its not hard to recreate. Just get a Sport Flashlight with Focus Lens and see the difference yourself. Blindness works on amount of light entering, which is why long range flashes take longer than close range flashes. Having simply a smaller location where light enters means a regular beam would take longer.
But again, if you dont wanna try it out yourself, and I have both the time and the mood to get one of my friends to do some DBD science again, dont forget it in the first place and dont forget to hit record. Sure. I'll give video proof.
But theoretically that is how blinds work, and why lightborn technically increases the time it takes to get blinded because less light is hitting the total target area, because its smaller.
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The longer the range does not make blinding longer but I will try your theory.
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Lightborn it’s going to be buffed
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Like I said your theory came out to be false remember this game isnt like real life the description of lightborn flat out says resistance to flashlights increased by 80%.
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If I for some reason ever wanted to deal with flashlights via a perk, lightborn would be my go to.
Overwhelming presence? They can still flash me...
Franklin's Demise? They can still flash me...
Infectious Fright? I mean... if I was silly enough to pickup a survivor when I hear a scream... They can still flash me.
Lightborn? No one's flashing me, unless I really, REALLY mess up. Lightborn is the real deal if you want to counter flashes.
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In theory, they could pick it up right away. Then they'd get smacked and put on a hook, without an item.
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Almost like I said to only run it if you see two or more flashlights.
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Yeah, and guess how that is working out? By reducing the affected area by 80%.
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