We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

BHVR, pls fix some maps

Alify
Alify Member Posts: 347

As for me these maps should be fixed and I will try to explain why:


HAWKINS NATIONAL LABORATORY

The problem of this map, as many know, is that the pallets are very unsafe. The newly added midwich school map has 2 very safe boards and 2 strong windows (at least until the walls next to them are broken). Hawkins doesn't have ANY safe pallet and it has only 1 not bad window in the isolation ward, which can be countered by huntress, pyramid head and deathslinger. In one of the videos dedicated to the Stranger Things chapter, we could see a safe pallet next to isolation ward and it would be cool if we had it nowadays, but for some reason devs changed their minds and decided to just remove it, which I think is wrong and I don't understand why. Here is a screenshot:


The second floor is just broken. It should be completely reworked in my opinion, one death pallet and a couple of windows which are so unsafe and can be easily mindgamed.

Devs, just make the pallets safer and rework the second floor, a lot of people complain about them and even DC when survivors appear on this map.


DEAD DAWG SALOON

When the map just came out it seemed to me pretty cool, but after a while I realized that it has several problems that spoil the my experience very much.

THESE ARE THE PROBLEMS I WANT TO DISCUSS:

Small map size
Unsafe pallets
Hooks arrangement

The size of the map is very small, thus this map is just perfect for mobile killers such as: hillbilly, nurse, etc. It is especially ideal for a nurse, it is simply almost impossible to play against her on this map, she can easily control the whole map. Against mobile killers, the survivors simply do not have time to do gens, since they near the saloon and the street with houses can watch three generators at once, which wildly complicates the process and just makes the match stifling. I would make the size of the map a larger, thereby adding a couple of new locations (preferably ones that the killer will not see from the other end of the map).

The pallet loops on the map are not very safe, even in the shack when the killer breaks the wall. I would make most of the locations with pallets at least a little safer.

Due to the small size of the map, it is very easy for the killer to hook the survivor, if you sabotage at one, then there will be at least two next to which the killer can reach without any problems, this can be fixed by increasing the size of the map.

Comments

  • Angelicus23
    Angelicus23 Member Posts: 2,548

    Im looking that screenshot and hawkings looks so clean and cyan but yo that pallet woould have been great knowing there's a door in the left side

  • RayrafLPP
    RayrafLPP Member Posts: 621

    Youre joking wanting the pictured pallet being implemented into the game right?

    Im down to discuss the maps but if your are talking whats bad about saloon you should at least also list the damn saloon itself.

    Always nice to see survivors working on a super safe saloon gen and both sides knowing that it would just waste so much time trying to chase anyone off there

  • Alify
    Alify Member Posts: 347

    Of course I'm not joking, among all the other weak pallets to have at least one strong one is quite balanced. I'll repeat: we have 2 super strong pallets on midwich school so...


    Regarding the saloon, I can say that the saloon itself is not really good, but not a bad location as well, and the point is not that the killer sees when the survivor is working on one safe generator, but that killer sees several generators at once and not even safe ones.