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New non unique perks

kosmi
kosmi Member Posts: 363

Will in future updates be more non unique perks or it will only go with the unique ones?

Comments

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    I hope they do add more base perks... but probably won't

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    We haven't had one of those since forever.

    Two very easy choices to get the ball rolling would be to take the effects of Windows of Opportunity and Zenshin Tactics and slap them on two general perks. Then rework the teachables to do something else.

  • Veen
    Veen Member Posts: 706

    I doubt we ever get non unique perks, recent teachables became uninspiring or even worse weaker versions of already existing perks.

    And since devs still have to pull off 6 teachables each chapter it would go messy.

  • YaiPa
    YaiPa Member Posts: 1,929

    I mean, newer teachable perks would always be way stronger than newer free ones, because they need to incentivize people in buying the DLC. Like, I don't think we'll ever see a new non teachable perk as strong as soul guard. So, I don't see the point in adding new useless perks, when the 80% of current perks is dead awful.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Another generic perk package would be great to mix things up, it seems like I remember hearing @not_Queen saying they were considering it during a dev stream but that was a year ago so it's probably a scrapped idea now.

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    Not necessarily with the way the game is they (in theory) take a chapter (or two) and buckle down on issues while releasing a package of base perks to off set not having DLC

  • kosmi
    kosmi Member Posts: 363

    Well i don't expect nothing op just to get some more perks that can make gap between non meta perks so that we can combine more.