Mori rework #1
First, a new gameplay element is introduced: Harbinger of Doom.
It's an event happening in-game, similar to Endgame Collapse.
After Harbinger of Doom is triggered, a 2 minute timer starts, visuals and sounds similar to EGC to make it more impactful. After timer ends, game enters phase two, let's call it Hope's Demise. It lasts between 30~60 seconds (undecided) and Killer can kill (Mori) all Survivors during this time.
I think HoD should be tied to new perks instead of reworking it into existing ones like Devour Hope or Rancor. It could also trigger if no one gets hooked for extended amount of time. But mainly it would be tied to the new Mori offerings.
And then, we reach the Mori rework.
New Ebony Memento Mori:
All Hooks are removed from the Map.
Continuously triggers Harbinger of Doom. Considerably increases Harbinger of Doom's timer.
Putting a Survivor into Dying State considerably advances Harbinger of Doom's timer.
Similarly, Ivory Mori would advance HoD's timer moderately, and Cypress Mori slightly.
In current state HoD has high slugging potential, but I'm leaving it as it is for now to make it easier to understand. Possible solution could be: if more than one Survivor is in Dying State when HD triggers, all but the most recently downed Survivor instantly heal one health state (Adrenaline effect).
Comments
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what about when HD triggers instead of heal them just power the doors, also remove the gens xD
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Hm.. I could agree that blocking all gens while HD is active (similar to Corrupt Intervention) could be a nice idea to make the game longer and give some more help to the Killer.
But I don't think powering doors would be good. First, You could end game after just one HoD and HD activation, making it miserable for the Killer. Secondly, they're not meant to be endgame events similar to EGC.
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