General Discussions

General Discussions

A query with the new matchmaking system...

Member Posts: 1,241

The new matchmaking system was recently placed onto xbox as part of a trial before it is fully released. Now in theory it sounds great. It means that if you are good with one killer but suck at another, you don't have to worry about getting stomped game after game whilst you learn this new killer at red ranks. Now I really like this idea as I know how painful it can be first learning killers such as nurse or huntress. Something i have been keeping in mind however is that alot of killers play very similarly, if not exactly the same, meaning if you are good at one killer, you are good at many others. Imagine a high rank wraith goes ahead and starts playing ghostface after never playing them before. They would end up stomping game after game against weak survivors whilst they climb up to high ranks. Now you might be thinking it wont be that bad as eventually they will make their way up to the higher MMR ranking. However now consider the factor that there are over 10 killers who play similarly to wraith with very little changes to their playstyle apart from maybe their anti loop and some rotations. Now imagine every killer player has one or two mains and then suddenly goes ahead and plays all these low MMR ranking killers. That would SUCK for new players who keep getting killers with 1k-2k hours but only having 20 hours themselves. Now there's also another big issue which I have with this matchmaking from the killer's point of view. As a rank 1 killer who plays quite a few different characters, vsing stealth survivors such as blendettes and those who hide if they hear the faintest sound of a heart beat is the most boring thing you will ever experience in this game as a good player. I would much rather have a good swf than one of these boring teams. Now these blendettes and stealth survivors are very easily going to be climbing their way up the high ranks, having no problem at doing gens and partaking in altrustic actions, 2/3rds of the game's requirements. I really don't want to be vsing full blendette teams who just hide in corners and touch gens whenever they can all the time. I would much rather vs a good team who enjoys looping the killer, is good at it and doesn't urban evasion into a bush every two seconds. Unfortionately, whever you like it or not, this game really isn't designed that well for stealth, and it is very boring from the killer's perspective when you spend more time looking for survivors than actually chasing them. Now these are just my thoughts on this however, interested to hear your opinions and potentially some ways to combat these issues i have. Other than these issues however, I believe that this is generally a step in the right diretion and could potentially have good impacts depending on how it is used and whether it works to its full extent.

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