I'd bet almost anything this is exactly how they nerf Pop

Triforcer
Triforcer Member Posts: 180

"We've noticed a bug in how Pop Goes the Weasel works. Originally, it was designed to take 25% off a generator's relative progress, not absolute progress.

We've fixed this in the latest build. This means (for example) that if a generator is at 20% total progress, using PGTW will take the generator to 15% (since 25% of 20% is 5%), not 0%.

If the generator is very close to being done, you won't notice a change at all compared t current functionality. The Behavior team will continue to squash these bugs as fast as we can to ensure a smoother and more enjoyable user experience!"

Comments

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941

    Or they'd leave the perk alone until an early game exists, at which point it's no longer almost mandatory to use and nerfing it wouldn't make killer impossible to play.

  • Hippie
    Hippie Member Posts: 1,003

    If that was the way it was meant to work, how is it a "nerf" if they fix it?

    Finally, generator progress will be a possibilty against PGTW + BBQ/Discordance Fredster and Billy... 😋

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I like to imagine a future where every kick is a 5% progress regression. In that future, PGTW does less progress regression to match to current levels. They did the same with Brutal Strength.

  • thrawn3054
    thrawn3054 Member Posts: 6,368

    Except they've already touched the perk once when they buffed it.