We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Fragmented memories | Nowhere. Map concept

simon9072015
simon9072015 Member Posts: 80

It was boring so I made another custom map for Dead By Daylight represented in the sims 4.

Fragmented memories | Nowhere.

this place ... doesn't seem like anything known, at least in its entirety. a kind of limbo, a meaningless, labyrinthine and infinite building ... each room seems like a reconstruction of a place but in such a strange way that it seems extracted from a dream ... rather a nightmare. the next room has nothing to do with the last, it is as if it were generated infinitely from some kind of broken memories ...

based on the silent hill 4 the room scenarios. which are reconstructions of places but without sense.

The following things represent things from the game:

-bird feeder: hook

-Gray scientific machine with red or yellow: generator

-yellow ticket office: pallet

-red locker: lockers

-celestial door: breakable wall

-window and semi walls: skip windows.


This building has the reconstruction of the following places and an achievement for repairing the engine of that room and escape.


-bath: natural urgency.

-Waiting room: mechanical patience.

-inner garden: without motor.

-restaurant: order to go.

-train station: one-way ticket.

-Clothing store: without motor.

-cafetería: cappuccino of blood.

-prison: innocence behind bars (repairing this motor will open the cells)

-recording studio: on air.

-library: silence of the piston.

-Hotel room: without motor.

-garden: natural beauty.

-kitchen: perfect recipe.

-hospital: special care.

-cabana: deserved rest.

-factory: the power of metal.