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Fragmented memories | Nowhere. Map concept
It was boring so I made another custom map for Dead By Daylight represented in the sims 4.
Fragmented memories | Nowhere.
this place ... doesn't seem like anything known, at least in its entirety. a kind of limbo, a meaningless, labyrinthine and infinite building ... each room seems like a reconstruction of a place but in such a strange way that it seems extracted from a dream ... rather a nightmare. the next room has nothing to do with the last, it is as if it were generated infinitely from some kind of broken memories ...
based on the silent hill 4 the room scenarios. which are reconstructions of places but without sense.
The following things represent things from the game:
-bird feeder: hook
-Gray scientific machine with red or yellow: generator
-yellow ticket office: pallet
-red locker: lockers
-celestial door: breakable wall
-window and semi walls: skip windows.
This building has the reconstruction of the following places and an achievement for repairing the engine of that room and escape.
-bath: natural urgency.
-Waiting room: mechanical patience.
-inner garden: without motor.
-restaurant: order to go.
-train station: one-way ticket.
-Clothing store: without motor.
-cafetería: cappuccino of blood.
-prison: innocence behind bars (repairing this motor will open the cells)
-recording studio: on air.
-library: silence of the piston.
-Hotel room: without motor.
-garden: natural beauty.
-kitchen: perfect recipe.
-hospital: special care.
-cabana: deserved rest.
-factory: the power of metal.