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My take on making Calm Spirit a good perk
Calm Spirit has an interesting effect right now, but is sadly very reliant on the perks the killer brings, so here's my idea to make this perk more appealing, and rewarding:
Animals seem to trust you as they often stay calm in your presence and help you in return. Reduces chances of alerting Crows by 80/90/100 %. Each time the killer alerts any crow , their aura is revealed to you for 3/4/5 seconds and during that time you leave no strach marks.
Your calm spirit can overcome the urge to scream, but tricks others into thinking otherwise. Each time you would scream and your location would be revealed to the killer, a fake and farther from you location would be shown to the killer depending on the circumstances you screamed and revelead your location for. (If the killer has IF, you will no longer scream, but the farthest point from you in the killer's TR would be revealed as your "location")
I feel like this version is un upgrade to the Calm Spirit we have now, and it's really neat imo. Opinions?
Comments
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Calm spirit is already a good perk. I use it almost every game. Comes in clutch against Clown, Doc, Infectious, Iron Maiden etc.
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It's not needed Calm Spirit does it's job just fine
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The aura reading off of disturbing crows is a really interesting addition. It would need a cool down though. Say 20 seconds or so.
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"Animals seem to trust you as they often stay calm in your presence and help you in return. Reduces chances of alerting Crows by 80/90/100 %. Each time the killer alerts any crow , their aura is revealed to you for 3/4/5 seconds and during that time you leave no strach marks."
You could've just stopped right here and now it's quite strong. I think you're underestimating how many crows killers disturb.
The other secondary thing after this is too much.
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Possibly, I just had a lot of ideas in my head at once and couldn't decide where to cross the line. Thanks for the feedback tho.
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