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[Suggestion] Bloodlust Improvement

Hello there! And no, do not go rampage yet. I don't mean to "Buff" Bloodlust entirely, just tweak it a bit.
I have a little concern. The Devs want the Killers to anticipate survivors movement and of course that should be rewarded, it's a smart move and it deserves good practice in some cases.

At the same time the Devs suggest to the Survivors to break line of sight to the killer because it will reward them with .. well not getting caught, breaking line of sight takes away the killers chase and thus their way towards the bloodlust bonus.

However there is this little contradiction that upsets me every time I successfully anticipate a survivors movement. It's the fact that, in some cases LOS is broken for some seconds because I am going around the entire structure to catch survivors who are unaware of my current position and have a bad sense for their environment off-guard.

This works most of the times but in many situations I see survivors successfully "abusing" the fact that the bloodlust is lost as soon as the chase ends, then shortly after when the Killer regains line of sight he has to wait for bloodlust all over again.

Now to my suggestion. I think that the time it takes to end the chase between a survivor and a killer who lost Line of Sight should should be slightly and I mean only slightly increased, otherwise it would get broken.

The one thing I'd love to see would be a restoration of bloodlust if the killer regains LOS (with a survivor who has been in chase before(!) X amounts of seconds ago).
To further elaborate, I don't want the Killer to gain bloodlust back just because he found ANY survivor X seconds after he lost the first one, but because he regained LOS with the very same survivor that has been in a chase with him X seconds ago.
This might as well become a Perk instead if it's too powerful to be a normal game mechanic, I'd love to see that aswell.

And one tiny thing I'd also want to see is that the chase status begins if a survivor drops a pallet right in front of me.
As a Killer, you lose valuable seconds to gain bloodlust even though you spotted the survivor from miles away but he simply doesn't move and then pops the pallet in front of your nose. And then you have to wait until he actually starts sprinting. It's a bit annoying (depending on the map).

But yeah, I sometimes aim to predict survivor movements on a large scale, but I would like to see that be, not rewarded, but at least not punished by loosing bloodlust due to a loss of LOS for a few seconds.

Myers players might be able to relate when they try to predict their movement on a larger scale by listening to survivors footsteps.

Also, feel free to discuss this openly.