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so uhh... spine chill and BBQ are on pretty much every build? pretty sure that warrants a rework.

Dsalter
Dsalter Member Posts: 239

i mean both are clearly over-performing if they are in pretty much every build, spine chill especially breaks the ability of stealth of several killers while BBQ allows you to pretty much counter any form of stealthing, especially doubled down with either iron maiden or doctor's powers.


i mean the whole idea of DBD is that its considered a horror game, doesn't having a perk that works from basically just beyond most killers terror radius and know if they are looking at you sort of take the "horror" from the aspect of a horror game? at least premonition has a cooldown.

BBQ not only rewards you for hooking someone with more points but simultaneously rewards you for hooking by letting you find other survivors for a whole 10 seconds just outside of most killers terror radius taking away some of the skill of tracking along with denying other survivors any real stealth, seems kind of cheesy right?


my solution for both of these is:

nerf spine chill to 12/16/20 range for it to activate so you can still get the "oh no im being found" aspect of the perk without completely nullifying a good portion of the killers ability to ambush you and upgrade the speed boost to 8/16/24% so you have that risk reward of finishing what your doing now or legging it before they grab you.

reworking BBQ so that instead of revealing survivors outside the hooks radius it reveals them INSIDE the hooks radius allowing you to know if anyone was following you to attempt to break hooks or borrow time unhook and maybe even while revealed they suffer from the exposed status so that they are punished for trying to follow the killer rather than fearing them which in turn will buy the killer some time knowing that a survivor is not nearby or if they are they get a chance to punish them for trying to unhook so soon.


now your probably wondering why BBQ didn't retain its bonus blood points? i personally think perks that boost your gains outside of matches influence how often something is used to much and with the possible buff to blood gains in future maybe its about time we change those perks to be more functional, speak of...

surprise rework idea for distressing perk for killer and we're gunna live forever!

We're gunna live forever can actually encourage people to play quite destructively, selfish or toxically due to the bonus blood points, so instead of speeding up healing or bonus blood points i suggest that if the survivor unhooking is healthy they are blood bound to the injured survivor, if the healthy survivor takes a hit within 12 seconds that survivor is put into the injured state and the injured other survivor is healed by one health state.

if the unhooked survivor is hit within 10/11/12 seconds of being unhooked the blood bound healthy survivor instead takes the damage and is put into the injured state and the killer is flashlight blinded for 3 seconds.

this rework will discourage tunneling and rewarding sacrifice and protection over the current "i want my blood points" mentality it currently provides.


Distressing now not only increases your terror radius but survivors will breathe 50% louder or 100% louder if they have been inside a locker for 7/6/5 seconds or if you are looking their direction (including inside a locker)

this will make stealthiness harder around distressing without making it impossible and reward a killer with good audio perception similar to how whispers is the spine chill for killers this would be the premonition for killers

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