so uhh... spine chill and BBQ are on pretty much every build? pretty sure that warrants a rework.
i mean both are clearly over-performing if they are in pretty much every build, spine chill especially breaks the ability of stealth of several killers while BBQ allows you to pretty much counter any form of stealthing, especially doubled down with either iron maiden or doctor's powers.
i mean the whole idea of DBD is that its considered a horror game, doesn't having a perk that works from basically just beyond most killers terror radius and know if they are looking at you sort of take the "horror" from the aspect of a horror game? at least premonition has a cooldown.
BBQ not only rewards you for hooking someone with more points but simultaneously rewards you for hooking by letting you find other survivors for a whole 10 seconds just outside of most killers terror radius taking away some of the skill of tracking along with denying other survivors any real stealth, seems kind of cheesy right?
my solution for both of these is:
nerf spine chill to 12/16/20 range for it to activate so you can still get the "oh no im being found" aspect of the perk without completely nullifying a good portion of the killers ability to ambush you and upgrade the speed boost to 8/16/24% so you have that risk reward of finishing what your doing now or legging it before they grab you.
reworking BBQ so that instead of revealing survivors outside the hooks radius it reveals them INSIDE the hooks radius allowing you to know if anyone was following you to attempt to break hooks or borrow time unhook and maybe even while revealed they suffer from the exposed status so that they are punished for trying to follow the killer rather than fearing them which in turn will buy the killer some time knowing that a survivor is not nearby or if they are they get a chance to punish them for trying to unhook so soon.
now your probably wondering why BBQ didn't retain its bonus blood points? i personally think perks that boost your gains outside of matches influence how often something is used to much and with the possible buff to blood gains in future maybe its about time we change those perks to be more functional, speak of...
surprise rework idea for distressing perk for killer and we're gunna live forever!
We're gunna live forever can actually encourage people to play quite destructively, selfish or toxically due to the bonus blood points, so instead of speeding up healing or bonus blood points i suggest that if the survivor unhooking is healthy they are blood bound to the injured survivor, if the healthy survivor takes a hit within 12 seconds that survivor is put into the injured state and the injured other survivor is healed by one health state.
if the unhooked survivor is hit within 10/11/12 seconds of being unhooked the blood bound healthy survivor instead takes the damage and is put into the injured state and the killer is flashlight blinded for 3 seconds.
this rework will discourage tunneling and rewarding sacrifice and protection over the current "i want my blood points" mentality it currently provides.
Distressing now not only increases your terror radius but survivors will breathe 50% louder or 100% louder if they have been inside a locker for 7/6/5 seconds or if you are looking their direction (including inside a locker)
this will make stealthiness harder around distressing without making it impossible and reward a killer with good audio perception similar to how whispers is the spine chill for killers this would be the premonition for killers
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I hope you're not being serious
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you leave my spine chill alone!
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dead serious.
im also one of the people religiously using spine chill and BBQ because quite frankly they provide far to much power for what they are.
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Everytime I think of taking spine chill off I remind myself of the countless rank 1 ghostfaces with the ebony moris so maybe look at that first?
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That was actually funny
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This is by far the same mentality that caused ruin to get changed out of the blue just because a perk is used does not mean it needs a rework that is completely and respectfully a horrible idea period.
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You can play around Spine Chill and you can play around BBQ aura reading. Imo they are both fine. And before we get same amount of bloodpoints that we would get with WGLF or BBQ stacks, there is no reason to remove extra points. Grinding perks already takes forever.
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You touch my BP gain from BBQ and I riot.
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I would not call two perks with easy counters over performing at all
there are two perks that do similar things but better then both of those
object is like spine chill but an aura on any non stealth killers
thrilling tremors gives exact location of where survivors in gens are and can’t be countered by hiding in a locker as that will just block the gen allowing 16 seconds of being unable to be completed
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I think the best thing here, is to a buff to WGLF... Spine Chill should really lose its 6% bonus, but other than that its fine. BBQ is easily counterable too. Just assume every killer has it and play accordingly.
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BBQ is fine. It promotes not camping. Now that Billys been nerfed the perk is fine.
Spine chill would be worthless at 20m. It's pretty much needed against GF anyway otherwise he comes at a blind spot and has no penalty to attacking. He was designed with an audio warning in mind but obviously people cried so the devs just gave him none. How fair.
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BBQ and spine chill are good as they're.
But I take the distressing and WGLF buff ideas. 😍
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24% vault speed + resilence = 33% vault speed :o
Post edited by Axe on0 -
BBQ providing power? nah it got nerfed into the ground. something like 11 counters now. Its a bloodpoint booster at this point. Doesnt need to be ever touched again
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BBQ ain't OP.
They just need to take BP gains off of BBQ and make them baseline so people don't HAVE to run the perk to have a less unreasonable grind.
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Those might be the worst ideas I've ever heard. 24% action speed for spine chill, that would make the vault speed build god tier. You would never get a pallet or window hit.
The bbq rework would make it a slightly better hangman's trick and even further encourage tunneling. I want all of my stacks for the blood point gains. On top of that, it would render the perk useless.
The we're going to live forever change is the absolute worst. Swf will abuse it with body blocking to blind and bully the killer, and solos will screw over the person that just unhooked them, just for the fun of it.
Distressing is ok, I still don't think you would see it much.
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Both are fine as is.
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And yet that ruin change caused ruin to be a way better perk than it was before.
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That would be 33%, I think.
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Hey I don’t know if your a scrub or if you just play vs scrubs but bbq aura reading only effects noobs as if you would pull a big brain play and run distortion it becomes a non issue you 1 know he’s got it and know lockers are your friend and 2.. my friend here has some tips for ya sorry he’s still in his work outfit ...
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learn to read. i said its over performing not over powered. the 2 aren't mutually exclusive.
nearly every killer and their entity uses it, likewise practically any semi competent non-SWF survivor has spine chill because again both are so damn good at what they do
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Yeah, if anybody ever suggests taking off BP gains I'll completely disregard their entire post.
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that is why i said making them baseline would be more beneficial.
i mean if your going to just jump the gun at least dont waste time replying i specified
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"now your probably wondering why BBQ didn't retain its bonus blood points? i personally think perks that boost your gains outside of matches influence how often something is used to much and --->with the possible buff to blood gains in future<--- maybe its about time we change those perks to be more functional, speak of...
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That's debatable in certain situations sure its better but compared to old ruin games go way faster with new ruin also still does not change my point literally no one asked for a ruin change except rank 20's who couldn't hit skill checks to begin with anyways my point still remains the ruin change was out of the blue and uncalled for and this persons logic matches the devs logic.
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Only reason spine chill change wouldn't work is vault build is good enough as is. Imagine 33 percent vault speed increase. Thats insane.
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BBQ is fine, Spine Chill idk! I consider Spine Chill a crutch perk for people who don't wanna use their eye's and rely more on TR
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Spine Chill is one of the most balanced perks in the game. As is Borrowed Time. No clue why theres a sudden clamoring for nerfs to BT. Sounds like survivor elitists begging for nerfs.
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Wait a minute bbq was countered by lockers tho.
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i actually disproved of the ruin rework, it rewarded SWF who can commit harder than it did randoms.
my suggestions are to discourage the less desirable stuff that urks both survivor and killer alike.
ever had a game where as a survivor someone would rush unhook you without BT only to find out at the end they had WGLF?
or how about a killer game where you hook someone, you see 2 people doing a gen in the distance but guy 3 is missing, you end up paranoid if he's either in a locker or in close prox, and without whispers you wouldn't know.
or as a survivor you get that one potato who keeps getting himself caught and killing 3 other players ability to stealth or do generators because the killer keeps running straight for you because of BBQ.
BBQ would still be decent, hell you could call it a buff depending on the killer in action but it would make it more of a defensive perk rather than a rush across the map perk which is strong as hell on nurse, billy, freddy and spirit.
WGLF would be the poor mans version of borrowed time but would allow you to punish a killer OR survivor for not giving you breathing room, if the killer decides to tunnel you you get to have your second chance and hurt the guy who face unhooked, if the guy genuinely wants to help you his protection hit heals you and gives the killer a new low health target to go after.
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Maybe we should buff perks so that they are actually on the same level on BBQ and spine chill instead of nerfing them and adding them to the pile of useless perks?
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truth be told didnt think of that, just leave vaulting out i guess?
unless the killer mind games you with iron maiden, in which case you out played yourself trying to dodge BBQ
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equally as welcome but making half the worst perks in the game as good as 2 of the most used is a tricky challenge, more efficient to re-tune them in line with others and make the WORST perks better
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Yea lmao. Every vault would be so safe.
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nerf rework thread for spine chill and BBQ WHY!?!?
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The Distressing buff is the best thing to come out of this post (I main Doc, the Killer that benefits the most from a large terror radius). The WGLF idea is cool too.
Spine Chill and BBQ have easy counters. Just because something's used a lot doesn't always mean it's OP. A lot of people could just think it looks cool.
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Overperforming. That is your argument for nerfing Spine Chill and BBQ? I agree Spine Chill needs to have the vault speed removed, but BBQ has at least 7 counters, last I checked.
I would much rather buff perks to relevance than nerf the strong ones to irrelevance. If Hangman's Trick was like how it was on the Deathslinger PTB instead of what it is now, then I would have been happier to use that then BBQ, but that got nerfed into the ground.
Same goes for killers. I love to use weaker killers, but as long as I keep getting the same SWFs and tryhards, Im going to be forced to play as meta killers with meta perks.
The fact that some perks are over performing just shows there are some real problems with the balancing with the game (nothing new) and that they need to be adressed.
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Perks being heavily used does not mean they need a rework, and this idea really needs to exit peoples minds.
BBQ and Spine Chill are fine the way they are.
Besides, if you change BBQ, there will be no killers left. It's the one perk in the game that makes the grind somewhat tolerable.
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New record? I think this time it took around a month for someone to complain about bbq and chilli because it is "too strong"
I don't use BBQ for the aura reading unless I'm playing nurse, billy, oni or huntress, I use it for the double bp.
Imagine a tryhard trapper with bbq!!! So strong!!!!
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BBQ can also be countered by being in range (which is a very generous range), or by using distortion. Iron maided is countered, completely, by calm spirit. Try again.
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Both BBQ and Spine Chill are fine. What would be the point of Spine Chill if it didn’t work on stealth killers?? Spine Chill’s main purpose is to counter stealth abilities. If it didn’t then the perk would be useless.
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I don't rely on BBQ aura, I have surveillance or thrilling for that. Sometimes even both. I don't get paranoid if I don't see 3 people, most people know how to counter it by hiding behind a gen, being close to hook or jumping in to a locker.
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Spine chill is fine and BBQ is overrated. I run it on every killer, but not for the effect, for the extra bloodpoints. If BBQ didn't give bloodpoints, i'd just run thrilling, which is better anyway.
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BBQ has 7 counters. 7 COUNTERS! If you really hate BBQ, just run distortion, hide in a locker or hide behind a gen.
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You basically want to change BBQ into hangman's trick. Personally I think BBQ and spine chill are fine. You can counter spine chill by moonwalking. You can counter BBQ with perks, lockers, misdirection and being in the killers terror radius. Maybe instead let's buff small game and monstrous shrine to actually be usable lol.
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I'll go a step further. If BBQ didn't give bloodpoints, I'd stop playing killer, and advise all new players to get a refund, cause the games grind is horse #########.
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So 2 perks are very effective and you hope to rid them ? I don't understand what you mean. Both take time to get for one thing. Another thing is Spine Chill helps survivors against stealth killers. That is the purpose of it. BBQ is a good perk for killers cause it keeps pressure on survivors. No more hiding for the entire match and feeling safe.
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TLDR
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👆
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