Calm Spirit Usefulness?
I was just sitting here and trying to think when it would come in use. I mean when would it be useful other than against the doctor. I guess maybe the clown but I cannot remember sitting here right now if you scream when running through the fog or just cough.
Sorry for being dumb but just thinking about it. I mean okay I do not scream when I get a meat hook in the back and become a hooker but that does not help. I could imagine not screaming when stepping in a bear trap but the trap itself alerts the trapper.
I just kind of feel maybe they could have added calm spirit and Iron Will into one perk. I mean then I could see using the perk more often and it kind of makes sense right? I mean if I wont scream when I get my guts and body zapped then I imagine I also won't moan when walking around. Right?
Sorry not trying to start anything but just a thought and was wondering why they did not make those two perks into one. I figure then maybe just maybe it would get used more because I do like using it but most games I get it is really a pointless perk because it is really only strong against the Lovable Doctor. =)
Can anyone else maybe give me an idea of it's use?
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It counters Infectious Fright also. Amazing perk if you have trouble playing against Doc and Infectious builds. I personally used it for quite some time and now I've learned to play better against those so I dropped it from my build.
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Kinda meh in purple ranks but once you hit red ranks it can be really nice. The strongest killers in the game (nurse, oni, billy, etc) will typically have IF equipped and it can save you getting caught out.
Many really good killer players will also track through crow disturbances. Easily one of the best stealth perks next to iron will, fixated, and spine chill.
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I agree that it is a great perk for those but other than that if you weren't against the Doc or Infectious Fright perk then it becomes a useless perk and you end up running with 3 perks. It just kind of stinks that you kind of take a gamble unlike most the other perks that even if they arent great they still have some use.
I am not saying your wrong and I personally like the perk but just wish it had more use and kind of still don't understand why it was not mixed in with Iron Will. I mean it stops you from screaming when a meat hook goes through your back but I still moan in pain? It is a bit odd logically I would think. I mean It is like being stabbed in the gut and looking at the killer and smiling but then pulling the sword out and walking around NOW in pain. I don't know just seems like those two could have been combined. Either way they are both decent perks for what they are. =)
Thanks for your response and happy gaming. =)
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I forgot about that. I forgot you do not bother the birds. I still just do not understand why Iron Will could not be combined with it. I mean I know I keep saying it but the whole meat hook in the back not screaming thing BUT then getting slapped by the killer and that is to much so you moan the whole time? I mean just makes sense if you dont scream from a meat hook in the back that you also would not moan in pain. Anyway it still has it's uses and I do enjoy it from time to time.
Thanks for your response and I hope your games go great! Happy living/Killing! =)
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Yeah it is a gamble but so are perks like BT, UB and DS. You could get slugged / tunneled / camped or not. I'm more fond of using build that is consistent than having build that has perks that might not ever come in to play.
I would love Iron Will and Calm Spirit merged though.
Cheers and happy gaming for you too! 😊
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You make a point about BT, UB, and Ds being a gamble but overall they are always something you can use no matter the killer. The problem with Calm Spirit is it really only seems OP against Doc and Infectious Fright and may have a slight use not scaring the pretty birds. =)
I do think putting those two perks together would have made sense and still not make Calm Spirit to strong. I mean it only makes sense you do not scream from pain of any kind so you think you would not moan.
Thanks for the comment and being a great nice person! It is nice seeing the entire community is not toxic. <(^.^)>
Hope you have a great weekend!
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Trust me, I am not that great person but I have my moments every now and then. 😅
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It's a great perk and has saved me plenty of times. It stops screams from doc, clown, freddy, pyramid head, iron maiden, and infectious fright. And not scaring birds is actually pretty underrated. It's a perk that nobody expects to see at high ranks, but I run it because it can counter so many perks and things that I find annoying when I play survivor.
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Calm Spirit and Iron Will in one perk would be op. Iron Will itself is borderline strong.
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I forgot about Pyramid Head but just curious even if you do not scream doesn't it alert the killer anyway like when you walk into the trappers trap? I mean yes you do not scream but it alerts him still. Also yeah you do not scream when clown gases you but that still does not help much because if the clown is gassing you chances are he sees you anyway and sadly in my version of game we do not have Freddy. =(
You make a valid point though and I am sure it has it's uses but I think it would be more useful if Iron Maiden was combined with it. I mean it never made sense to me that you do not scream EVER! Meat hook in the back you take it like a nut job who feels no pain. The doctor shocks you nutty and yet no scream. You get clubbed in the head and no scream.........HOWEVER get off the hook that was just through your back and you did not scream NOW you cannot stop making noise as you walk because I guess the walking is what hurts more than a hook in the back???
lol Anyway not saying the perk is dumb or useless just feel like those two perks could have simply been one together because they are almost the same. One makes it so you do not scream in pain and the other is you do not moan in pain, kinda the same thing.
Also thanks for responding and being kind. I hope you have a great weekend and good luck in your games! <(^.^)>
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But they are essentially the same thing. I mean think of it this way, I get a meat hook in the back and I do not scream and instead look you in the face and laugh because I do not feel pain. I however get off the hook and now with no hook in my back make noise? Just being silly but it does make sense.
Also I do not feel Iron Will Is OP and is so easily countered. Whispers comes to mind and Stridor also comes to mind. I mean there is many perks to counter that and also be good even when a survivor does not use Iron Will. I sadly do not see either get used much in any of the matches I am in but I think they are both good as well.
Thanks for giving some feedback and really hope you have a great weekend as well as everyone here! <(^.^)>
Live long and prosper NANO NANO! lol
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Didn't thought about it that way lol. Now i'm aggreeing because it's just logical. xD
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Amazing and underrated perk. It gives killers less information on crows, which can help your stealth game, or give you safe unhooks. It prevents infectious, rancor and deathbound which are used quite frequently now. When you're hit, you can do some cool jukes and it is pretty much essential on survivors like Jane who scream a lot when hit. Of course it hard counters doctor as well.
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The not alerting crows part of the perk is deeply underrated. Alot of good killers use crows to narrow down survivor locations.
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Even if you ignore the alerting crows bit, which you shouldn't, Clam Spirit is still good for more than countering Doctor and IF.
For example, let's say you're playing Nurse. When she his someone the survivor boosts off while she looks at the ground for a bit, and because the survivor doesn't scream from the hit she might need to take an extra second or two to figure out exactly where they ran off to. Sometimes that's enough time for them to get away, especially if they also have Iron Will, but it will at least likely give the survivor some more distance and increase their odds of having a long chase. This is extra nasty in the corn too.
Nurse also has an add on that makes survivors scream when she blinks past them, and if she's running that add-on and you break LOS you might be able to lose her if she blinks right through you; she'll hear no scream and assume you went a different way.
It's also good against Clown, as you can run through bottle clouds without screaming. This can let you escape sometimes by going through an area the Clown thinks he's zoned off.
Deathbound hasn't gotten a ton of use from what I've seen so far, but Calm Spirit also counters the scream from that perk and makes it a lot less useful. It counters the screams from MYC and Iron Maiden (I think?) too, but those aren't as beneficial to the survivor.
So yeah, it's situational, but it can be good in the right situations.
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Iron will is already hard meta, combining the two would just make it stronger. Calm Spirit is invaluable against Infectious Fright nurse/spirit/billy or any snowballing killer. I like it where it is now, niche use but really shines against one killer and a few perks. The birds not flying away is nice, sometimes good killers pay attention to the crows for tracking. Solid underrated perk, it doesn't need a buff but I wouldn't mind it without going overboard.
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I see you say you say Calm Spirit is good against Billy. I am just wondering how? I figured his power is just sawing you down in one hit so maybe I am missing something. I mean no offense and just like to learn. =)
The only reason I think the two could be combined is because using Calm Spirit in most cases aside from being able to pet the birdies unless against those very few killers is next to nothing. You could just avoid the birds or crawl around them most the time. I mean it is nice when you get those few killers or that perk it counters but that is a gamble and if you don't get those you end up with a very small ability but I do agree that can help.
My other thing is and I know it is soooooo dumb but I still do not get the logic in not screaming when a hook goes through your back or you get zapped or step in a bear trap but you moan after a killer Pimp Slaps you like a hooker who did not make enough for their pimp. rofl It just seems like if I am not gonna scream from being zapped or gouged being slightly hurt and walking around would be nothing. I know it's dumb because it is a game and all logic goes out the window but it just seems funny.
Thanks for the advice and I hope to hear about how it helps against Billy because maybe that will help more. =) Have a great weekend and hope you have great matches.
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Most killers with snowball potential run infectious to help track down people after downing them. Hillbilly is one of said snowball killers. His base power doesn't interact with Calm Spirit much but it's mostly the fact they usually run infectious.
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I mean if the nurse slapped you and you ran off even if you do not scream she can follow the scratch marks. I also did not know about the add-on that makes you scream. That is interesting and wondering how rare this add-on is but it sounds cool. =)
You also make a good point about running through the clown's happy fog but most the time when I am against a Clown the only time they throw it is after they see me so they can slow me down. =(
Thanks for the advice and I just have to take logic out of my mind. I mean it is a game so if they want to make a perk that you do not scream when a meat hook goes through your back but you cry and moan after you get of the painful hook then by all means it is their game. Just an odd thing because I would normally think If I didn't scream from all that pain then walking around looking for a heal after would be nothing. lol
Hope you have a great weekend and good matches and no toxic players. =) Thanks again really for the advice and not trying to come off mean at all.
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Ahh okay that makes sense so it is not Billy himself but once again Infectious Fright. He uses it because once someone screams he can Saw Dance his way into your heart. lol Thanks and sorry I am being dumb just like to have fun and did not think about that possible combo. Once again thanks for the knowledge because after all............KNOWLEDGE IS POWER! rofl
Have a great weekend my friend and hope you have fun in your matches. =)
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It works against:
- Shock Therapy (Power)
- Dream Snares (Power)
- Infectious Fright (Perk)
- Iron Maiden (Perk)
- Spies from the Shadows (Perk)
- Deathbound (Perk)
- Anxious Gasp (Add-on)
- Iridescent Family Crest (Add-on)
- whatever else makes Survivors scream
I like to use it for maximum sneakiness. It can also help you get some flashlight saves against an Infectious Fright-using Killer.
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I know what makes this survivor scream...MEOW! lol JK JK
No, Thanks for the tips and advice and I hope you have a great weekend and your games go well. =)
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I love Calm Spirit for these reasons, it has so many uses. Ill just remove the Dream Snares for other people (like around shack). As well as check for Iron Maiden at the beginning of the game.
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There’s no reason to pick it over a better perk, of which there are plenty
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My real point is why they didnt combine Iron Will and Calm Spirit. If you do not scream in pain why would you moan? It just logically never made sense. Calm Spirit you resist the urge to scream even when clubbed and hurt or a meat hook in the back. Iron Will you go into a meditative state to dull pain. I mean they both seem to do the same thing slightly one makes it so you do not scream in pain the other so you do not moan from the pain so if you don't scream from pain why would you moan from pain?
Overall I think they are both good perks when used and even better when the killer that Calm Spirit is best against shows up. I just thought with them being so closely related it would have made sense. Either way I still like them both. =)
Have a Great Weekend and thanks for responding. =)
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Its supposed to counter thing like infectious fright and doctor, but I dont see neither that often so I dont run it.
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Calm Spirit is an extremely strong perk, it counts things like Infectious Fright that most Billy and Onis use, it counters the Doc's ability to track you entirely among other things. The problem with CS isn't CS itself, it's typical meta perks are just broken when stacked together and never worth replacing them.
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I mean not using both perks but making both perks into one. I mean yeah Calm Spirit is strong but if the killer does not have anything to make you scream and this happens more often than not then really it becomes a perk that just let's you pet the birds. I mean that is nice and I like birds as much as the next guy but then it would be nice if that pain suppresion you get from being able to block pain and not screaming could also help you not moan in pain. Then you would have the new combined perk of Iron Will and Calm Spirit....whatever the new name would be, maybe Iron Spirit or Calm Will. rofl
I hope people know I am not saying Calm Spirit sucks because it doesn't but it is just the fact that if Calm Spirit helps you numb the pain so you do not scream then why not numb it so you do not moan? That way if you did let's say use this new combined perk and the killer was someone that does not make you scream you can at least not moan when injured and yes still pet the birds. That does not sound game breaking to me like BT and DS is considered to be.
I still love Calm Spirit just was a idea and sorry if I offended anyone. That was not my intentions and I hope you have a great night and good luck in your games. <(^.^)>
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But that is my point if it had the added bonus of also numbing moaning pain like it does numb you so you do not yell then even if the killer did not have infectious or was not the doctor it would still be useful and you could pet the birds. =)
I mean Calm Spirit stops you from screaming in pain so why not stop you from moaning in pain too? It would keep you calm like it says. =)
Thanks for the response and have a great night and hope you have good luck in all your game matches. =)
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As a killer, crows tell off a lot of info. Calm spirit is a great perk. I run it on a couple of builds.
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Its only good against Billy if he is running Infectious Fright which makes everyone scream in his terror radius when he downs someone. I see some Billy players run it when I play survivor and I usually run it myself when I play as Billy. Combine Infectious Fright with Barbeque and Chili, down a survivor and everyone in a 32m radius is revealed, hook that survivor and everyone beyond 40 m is revealed unless they are in a locker. Because Hillbilly has a one hit down ability and amazing movement with his chainsaw sprint, he can quickly sprint across the map to rush down survivors.
Information about survivors whereabouts is really good for a killer because you know where you need to be to get the most pressure, which will hurt the survivors. If survivors group up and someone gets downed, all other survivors are revealed and Billy can just slug the person and go chase another directly. Nurse, Spirit and Billy are top tier killers with good movement which makes snowballing alot easier. All killers can do it but killers with good movement and high lethality excell at it.
You know how Unbreakable is meta right? With it you can recover from a situation where everyone is slugged on the ground and the game seems lost. What if you never got into the bad situation in the first place because the killer could not find you. Just a hypothetical theory but again, the perk helps in subtle ways. Oh and I forgot about Iron Maiden. I have played against so many Huntresses with Iron Maiden and BBQ and Chili which has enables stealth plays which would not usually be possible.
Sneaking around to avoid disturbing birds is slow and isn't usually worth it unless you urban evade everywhere, and that is frowned upon in general. There are also jungle gyms where you have to sit at a generator which alerts a crow anyway. Niche use again, this won't be happening in every game and you might not even notice it when it happens. I hope this shines some light on a solid underrated perk. Lets be honest, its big brother Iron Will, is probably going to be more popular and more usefull in general but I really like the forgotten little brother perk.
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