Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Suggestions for Rank Protection
We've already had rank protection for novice players under rank 15 (although they still de-pip in rank 16 for unknown reasons).
However, in my opinion, other players in higher ranks also deserve rank protection when underperforming is not their fault or is inevitable. Here are 3 examples of it.
FIRST, as a survivor, they die on their first hook because nobody comes to save them. Or on the contrary, the other survivors just rush to them and save them in front of a camping killer without Borrowed Time, making them get downed again in a few seconds. It is unfair for a survivor to die shortly after first hook when they did nothing wrong except being hooked once.
I wish that a survivor will not de-pip if the free time (which excludes being dying, carried, trapped or hooked) between his first hook and death is LESS THAN 60 SECONDS (this figure is adjustable). But if he ever tried unhooking himself or stopped struggling on the hook, he will not receive this protection (to avoid suicide on a hook and not de-pip)
SECOND, as a killer, unfair matchmaking has always been a widely discussed problem. It's not a practical choice to expect a fair matchmaking system, but I think the killer should not de-pip if the survivors are much more experienced than him.
I wish that a killer will not de-pip if the rank difference between the killer and the average of survivors (killer's rank - survivors' average rank) exceeds a specific value.
For example, if none of the survivors are SWF, the value can be 8. If some of them are SWF but not all of them are in the same team, the value can be 6. If all of them are in the same team, the value can be 4.
THIRD, as both roles, they will often unfairly de-pip if their opponent(s) disconnect in the early game.
I wish that in 5 minutes after starting the trial,
If the killer disconnects, the survivors will not de-pip.
If 2 or more survivors disconnects, the killer will not de-pip.
As a compensation for the reduced difficulty of receiving a safety pip, the normal standard of safety pip in all ranks can be increased by 1 emblem point.
What's your opinion of the rank protection mentioned above?