We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

No Server Improvements for Mid-Chapter?

In the original Mid-Chapter PTB notes there was a section that mentioned server improvement changes (listed below). Did these improvements not make it in with the Mid-Chapter? If not where do the devs stand on this update and when can we expect to see it's release?

SERVER IMPROVEMENTS

Currently, hits are handled on the Killer’s end. If they appear to be within range of a Survivor, they will be able to hit them. In most cases, this works well: The Killer is able to reliably hit Survivors, and the Survivors see roughly the same thing on their end with a small amount of latency. If the Killer has a weak connection to the server, however, it can cause some strange looking hits that appear to be out of range, most notably at pallets and windows.

During this upcoming Player Test Build (PTB), we’ll be testing Server Side Hit Validation. Any time the Killer hits a Survivor, the server will check and see if the hit was possible within a reasonable margin. If the Survivor was too far to be hit, the hit is negated.

To put it simply, if you have a stable connection, you won’t notice any difference as the Killer. Your hits will still appear instantaneously and should not be rejected. As a Survivor, however, a Killer with a weak connection should no longer be able to hit your from further away due to their high latency.

Second, we'll be increasing the tick rate of our servers from 30Hz to 60Hz. Basically, this means that the servers sends out information twice as frequently as before, so what you see as a result is more accurate.

We will be monitoring these changes closely over the course of the PTB before proceeding further.

Comments

  • MasterGrit
    MasterGrit Member Posts: 331

    Server hit validation is postponed but 60hz server upgrade i don't know