It's officially been one year since the DC "Husk" system was announced, and we still don't have it.

Toybasher
Toybasher Member Posts: 921


"This also gives us an opportunity to strengthen the way we handle disconnections. Survivors who disconnect from a match will leave a “husk” behind. The Killer can then hook and sacrifice this husk to receive the points- and perk tokens where applicable- that they would have earned had the Survivor continued playing."


This would solve so many issues it'd not even funny.


DC's would still allow you to get a BBQ stack, pop or blood warden activation, etc. the killer has to spend time hooking the husk so the survivors get more time with the killer distracted, your BP and pips wouldn't be so screwed up if people DC, TACTICAL DISCONNECT, INCOMING!!!!! as soon as you down the third survivor to open the hatch wouldn't work anymore, people can't use the "Lmao I DC'd so you didn't actually kill me. I win, GGEZ baby killer" excuse, achievements and tome challenges wouldn't be able to be denied by survivors DCing, (I.E. the 4 basement kills one, or 4 moris, or Evil Incarnate.) etc.


Mobile literally already has bots take over when someone DC's. If they can have bots with a semi-competent AI, we should at least be able to have AI-less, stuck-in-dying-state husks.


Pretty much everything else they wanted to implement (BP bonus for survivors for a DC, the DC penalty, match being cancelled and offerings refunded for a DC-in-loading) was implemented besides the husk system.

Comments

  • Toybasher
    Toybasher Member Posts: 921
    edited July 2020

    Either one is fine by me. I just don't want DC'd survivors becoming uninteractable wastes of matter. Like if I down the last survivor, and he DC's, I should still be able to hook him for the BBQ stack or use my cypress mori on him for a daily ritual.


    I know my language might have been harsh but waste of matter is a perfect description for the DC'd survivor body. You can't hook it, you can't mori it, you can't stalk it as Myers so the stalk-juice the survivor had is gone forever, (If you're running addons with high stalk requirements that missing stalk-juice might just prevent you from hitting EW3) you CAN look at it, you can teabag it as ghostface, but that's about it.

  • Human
    Human Member Posts: 40

    Perfect lol. Game's dying? Just replace people with bots! Noone will notice. Genius move

  • Toybasher
    Toybasher Member Posts: 921
    edited August 2020

    Username checks out, you can't stop the machine rebellion! Skynet can't be stopped! The rise of the machines is inevitable!


    Seriously though, I think it's a good idea so a DC has less impact on the match. Technically DCing on death hook is actually the most effective tactic available when downed. You're dead anyway, so by DCing you can deny the killer a Pop activation, BBQ aura reveal, blood warden proc, (Which once happened to me) etc. as well as screw him out of points and pips.


    It's rare to see people use it offensively like that as a tactic, but it is possible to do and I've gone against a few 4-mans who would all DC on death hook despite playing very well otherwise. The Blood Warden thing I mentioned earlier happened about a year ago after a streamer had a teammate's distortion go off in the exit-gate, (Which indicates I had Blood Warden, since it shows your aura when you are in the exit gate) so he DC'd on the way to the hook to deny what would have been game-ender. THAT is pretty BS and was a literal example of a "Tactical" disconnect for a gameplay advantage.


    I don't think that should be a thing.

    Post edited by Toybasher on
  • Mozzie
    Mozzie Member Posts: 618
    edited July 2020

    We still don't have proper matchmaking, stats screen or VOIP in the game 4 years into it so this shouldn't come as any sort of a surprise.

  • Hippie
    Hippie Member Posts: 1,003

    I've had so many teammates D/C to deny the Killer of points, or Survivors D/C to deny me of points that it's not even funny. And don't even get me started on the "Tactical D/C for Hatch" gamers... you'd think that the loss of points and D/C penalty would dissuade them, but I guess loss of points and a 5-minute slap on the wrist doesn't keep them from being a "pro gamer". Hopefully they get something implemented soon.

  • Toybasher
    Toybasher Member Posts: 921

    IIRC the devs never had any plans for VOIP. New matchmaking is supposedly on the way.

  • anarchy753
    anarchy753 Member Posts: 4,212

    IDC whether it's a husk or AI, as long as there's something that remains in the game preventing people going "lol I DCed and the hatch instantly opened for my SWF" I'll be happy.

  • Mozzie
    Mozzie Member Posts: 618

    I don't think it's ever been mentioned but it should be in the game. I wish I could be optimistic about matchmaking but I have to go by their track record.

  • PyroGL
    PyroGL Member Posts: 239

    What exactly is there to exploit from a husk? Going around with Agitation? Force them to auto struggle. Killer not eliminating the husk? Have them bleed out over time. It really shouldn't be so difficult to implement.

  • Human
    Human Member Posts: 40

    Personally i just don't want to play a game with bots. I want to play against real people. If i wanted bots, i'd play a singleplayer game.

  • Human
    Human Member Posts: 40

    Personally i just don't want to play a game with bots. I want to play against real people. If i wanted bots, i'd play a singleplayer game.

  • oxygen
    oxygen Member Posts: 3,313
    edited August 2020

    If we assume it's basically the same as a 100% AFK survivor, unless they're put on the hook or slugged they will never die.

    Sure that gets rid of DC for hatch, but if a killer wanted to they could even choose to not hook an early "I went down I DC!" player's husk and have an insurance that the hatch won't spawn for the last actually present survivor until the husk is "dead". Unless every survivor exclusively runs a 4man they're sometimes gonna run into that sort of ragequitter.

    EDIT: Pressed post too early.

    But yeah, if they had some sort of "expiration date" I'm not too sure what the problem would be either. Sure a killer could farm STBFL stacks on them by downing them and forcing them on their feet lmao but that seems like a waste of time 😄

    I personally think even a very basic bot that can't be ignored or it will eventually progress the game is better though. Don't make them too good or anything, just something that has to actively be taken care of eventually.

  • FabsRinas
    FabsRinas Member Posts: 169

    And nobody on this thread gave a damn.

    At least make the game run without turning our consoles into ######### rockets, this is the only game where it gets that loud, and not just on my ps4 too

  • Toybasher
    Toybasher Member Posts: 921
    edited August 2020

    Ideally if it's a husk, they should be "locked" into the Dying State. If you pick them up, they try to auto-wiggle free. If they wiggle free, they flop right back down into Dying. Basically no matter what they'll bleedout unless Mori'd/Hooked.


    Either a bot or husk is fine. I just don't want DC'd survivors to just instantly flop into Dead state and be uninteractable like now. People who DC deprive the killer of perk procs, BP, (The quitter bonus goes to brutality and not sacrifice) and Pips (It still counts as a kill, but IIRC you don't get the emblems for hooking them so 3-start of match DC's 1 hatch escape will make you depip). It also insta-opens the hatch which is sometimes exploited by survivors. Finally if I have a Mori daily, I have a Cypress Mori, last survivor DC's, not only do I not my get my daily or challenge done, I lost my mori offering.