Lopro Chains Rework

Veeramid
Veeramid Member Posts: 113

We all dont like lopro chains. Its an extremely situation hillbilly add-on. Iridescent add-ons are also supposed to be strong but not op. They are also meant to alter a killers base game play. This add-on only alters game play. With these terms set let's rework the chain.

Something all hillbilly mains hate is the new over heating. Its not bad at all its just an inconvenience. To address this problem with an add-on of iridescent quality will be unique so that is the goal of this rework. Ive come up with two ideas for you BHVR.

Lopro Chains

Light chains that decrease the weight of the chainsaw, allowing for greater maneuverability.

*Breaking a pallet with the chainsaw will reset the heat that has built up on the chainsaw

*You gain no heat for the next 5 seconds

This change is meant to allow the chainsaw to be used in a more versatile way. It also keeps some of the aspects of the original lopros chains with the prerequisite of having to break a pallet. The next rewrok is a little more unique.

Lopro chains

Light weight chains that decrease the weight of the chainsaw, allowing for greater maneuverability.

*the chainsaw can be used while overheated

*you gain considerably increased steering while using the chainsaw when its overheated

*hitting a survivor with the chainsaw while overheated gives them the deep wound status affect

This rework is more inline with what I'd like to see. It fits with the description of the lopros chain perfectly. This rework also allows him to use his chainsaw to still get around the map when he's overheated.

Thoughts of my ideas down bellow would be greatly appreciated.

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