We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

NoED nerf without being a nerf

It works exactly how it does right now, but it's always lit. To counterbalance the ability to always see it, the speed buff is constant as long as it's active. This gives killers a boost early game while having insurance if it makes it to end game.

Comments

  • Zeus
    Zeus Member Posts: 2,112

    9 out of 10 times it'll be destroyed. But I understand what you're trying to do.

  • coolyoster
    coolyoster Member Posts: 17

    As somebody who has only ever played survivor, just cleanse the totems when you see them. Hasn't really changed how often I escape, gives you some extra BP and renders the perk useless. Honestly it's kind of a rush when the killer expects to be able to down you after the last gen is done but then doesn't have their NOED. I think that even though it's a little annoying, it's not too terribly broken. It also takes away a perk slot for the entire game, and is only useful when all gens get done.

  • LordGlint
    LordGlint Member Posts: 8,688

    This would just further incentivize people to avoid cleansing dull totems.

  • The_architect
    The_architect Member Posts: 120

    noed is fine, no need. its the killers "best" perk (at least hex) and its really only useful if there not at the gate ready to be hit and leave. or is being cocky