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Camping Should Be Addressed

ElusivePukka
ElusivePukka Member Posts: 1,599

With information perks being soft-deleted for many (especially the colour-blind) through the new auras, with the cannibal's new bursts, with little penalty for staying or incentive to leave regarding hooks: the new updates seem geared toward rewarding campers - the least skilled group in the game.

There remains virtually no risk of losing enough hooks - they're very close together.

The auras make it harder for survivors to find the appropriate hooks without being spotted - further nerfing any stealth element in a game with a scoring aspect based on hiding.

The auras make it less worthwhile for a killer to leave the hook - not only are they harder to see and thus direct a killer, they're inconsistent in draw overall.

Recent changes to toolboxes and the (de)optimization of the game makes it unlikely too many gens will pop per hook, even with zero map pressure - if any will at all.

New 'collision fixes' make it more likely survivors are hitting invisible walls and running up geometry rather than escaping, not to mention some air pockets nurses and hatchets can't pass through - more reason to stay where you can M1.

Look, if people wanna plateau in skill for this game, camping's fine. Things should just be addressed to not push us who enjoy actually playing killer to stick by hooks.

Comments

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    Borrowed Time

  • EmpireWinner
    EmpireWinner Member Posts: 1,054

    No, do gens or have bt

    Stop crying

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    Read what's written, kiddo.

    Borrowed Time isn't super valuable even against campers anymore. I catch people off the hook all the time, and typically their rescuers too.

    Them needing to 'get good' doesn't absolve the dev's consistent prioritization of quantity over quality, and especially the deprioritization of QoL.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    “iTs a LeGiT sTrATeGy”

    Really reworking NOED would be the best. All campers have it. Making them realize they need to make an effort during the game rather than camp may provoke some of them into trying harder.

    Camp and NOED will often grant 2kills at least. You shouldn’t get that for a zero effort playstyle

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    Don't get me started on NOED.

    It's so pathetic seeing even survivors saying "just do bones" while my fellow killers stagnate with such a bullshit safety net to boost them.

  • Orion
    Orion Member Posts: 21,675

    Rush gens, leave campers with no BP and no pips. Camping addressed.

  • cenoflame
    cenoflame Member Posts: 320

    Campers should lose a lot more points for hanging around a hook.

  • Orion
    Orion Member Posts: 21,675

    They'd get almost no BP or pips if survivors would stop feeding them.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    That's just incorrect. Rushing gens is what devs have addressed, not camping.

    Again, killer here, saying there's a toxic minority being catered to 🤷‍♀️

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505
    edited July 2020

    Camping has multiple perks to punish the killer doing it.

    Borrowed Time

    Kindred

    DS

    etc

    The game already actively punishes killers the longer they are near a hooked survivor.


    Decisive Strike, Borrowed Time, Dead Hard (all exhaustion perks, really), Unbreakable, Deliverance, Styptics etc.

    Killers have NOED. The most counterable perk in the game. That's their one, real safety net compared to the 90489485948545894859845948594854985489548959845894895489548954984589589489548954897589458949598459489598498589485949859848954985984985489598498589489548959845994889039043093423049540657845677439 safety nets survivors have.


    It is a legitimate strategy. As stated verbatim by the devs. Being legitimate however, does not make it a good strategy. It's punishable by survivors if the survivors aren't pepegas.


    This.


    And this.

  • Aldofer
    Aldofer Member Posts: 458

    well you lost emblem when you camp and no one is aroud so


    just don't stay in tr and go do gen, yes it's bad but nothing can be done about it just wait 2 min and go next

  • slim0b
    slim0b Member Posts: 551

    The game itself and the devs need to encourage healthy playstyles and pipping.

    Pipping/ranking up only gets you more experienced survivors and as survivor it really is just a measure of your playtime when you see red rankcrouching claudettes at the corner of the map.


    We can fix this by rank rewards, pip = rank up = rewards

    camp/tunnel/ slug 4 people to death = black pip/depip

    gen rush = black pip/depip

    I made a thread about it feel free to check it ou


  • RizeAki
    RizeAki Member Posts: 1,209

    Do gens or run Camaraderie, Borrowed Time, and Decisive Strike with how the game is camping, tunneling, and slugging are a must every game for a win so if you don’t have the skill enough to run the killer of these happen then use the perks that help stop it is all you can do a change can’t happen until pregame is added maps are shorter and other factors

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    Borrowed Time and Kindred are both nerfed. DS does nothing about camping, just a minor inconvenience for tunnels.

    The game also doesn't punish us for sticking close to a hook if another survivor is near - and considering how far we can take'em, even on the largest maps we can usually get close to gens.

    I'm not losing emblems. I also don't camp. My friends and opponents who have camped aren't losing emblems either.

  • Samwise444
    Samwise444 Member Posts: 195

    I know people don't really care about the emblems, but it does affect one on them. Camping really isn't a huge problem though.

    Then that means that the survivors are not utilizing it right. Or doing a 1 to 1 trade to save someone on death hook. Camping is really only successful when people don't know you are doing it. Most good survivors will recognize that the killer is camping and do 1 of two things.

    1. They will rush gens and punish the killer, which it will. The killer depips and realizes that it doesn't work.
    2. They will coordinate and get them off the hook.

    Most bad survivors will rush the hook without a plan.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    Even coordination will result in a trade with experienced killers - I don't care how good survivors are.

    Again, though, rushing gens just isn't a thing most of the time. Trying to push that it is just makes someone daft, not valuable to the conversation.

  • SloppyKnockout
    SloppyKnockout Member Posts: 1,505

    This coming from a guy who called NOED, the most counter-able perk in the game, some sort of "safety net" for killers, condemning killers for using it; when it's their one, real "safety net" perk compared to the countless ones survivors have.

    You're coming off as a troll. There's no other explanation. You're just an attempt at an elaborate troll.

  • Queenuwu
    Queenuwu Member Posts: 10
  • clem1710
    clem1710 Member Posts: 275

    Get good stop crying

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    Camping, NOED, they make killers stagnate. They're not rewarding as play, but they're being made more rewarding as participation. They drop off later in ranks, which just leaves a cesspit below - the argument that people should just accept it is as pathetic as the rest.

  • Victor_hensley
    Victor_hensley Member Posts: 800

    Have BT, deliverance, DS, and unbreakable, rush gens, join a SWF group, and boom! Not only have you countered camping, but you also countered killers in general too!

    But most importantly, don't get caught. Either by letting go of the run button once in a while, hide around corners, or do "aura jukes". Use the killer's auras against them, especially now that auras are too dark to be reliable. Pretend you are going one way, then go the other way.

    What also plays a part of it is your perceived behavior. Killers 98% of the time only camps if they are low rank (or at least should be low ranked), it is endgame and they are desperate for a kill, or are just straight up tired of your #########, no matter if it's justified or not.

    Camping extremely rarely gets you a 4k or even a 3k. This game is all about telling your opponent's actions / reactions. I know it sucks to get camped, but it's not a new thing by a long shot, and there are commonly known ways to counter it / deal with it.

  • Awakey
    Awakey Member Posts: 3,145

    You saying "kiddo" just makes people take you less seriously. Just sayin'

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    One day, they'll take the hint it's not a survivor saying this. Till then, they can just keep proving their illiteracy by proposing things that're countered by what's said.