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Another Nurse Change

Im going to make this EXTREMELY case and to the point.


Nurse always has atleast 1 Blink

[Nurse is slowed by only .4 m When charging / 1 m When fully Charged 

OR

Nurse can Cancel blinks, slowed by 6m when Charging / 8 m When Full 

Add 1 Seconds to Current Charge

Gain a Blink Back on Survivor Hits; Allow These Charges to Stack if Not Used

If you have used both blinks, you are only rewarded an Instant 2nd blink.

Max Chain Blink of 3, with decreased window for the 3rd Chain blink

Hit Fatigue will play the wipe animation if more than 1 blink is used, and fatigue will take longer if 3 are used.


Now the reasons.

  1. Nurse RELIES on her power to get hits; with new MMR, survivors will just hold W if you are close, and you cannot get a hit before the point, making blinking absolutely nessicary
  2. Nurse is countered by a lot of the shorter loops, causing her to now have to guess at tiles, making it so unreliable to get a hit with blinks.
  3. This Still keep the element of skill into the Nurse, making it so if you are needed to land first hit blinks inorder to get rewarded, something even the most skilled nursed cant do every single time
  4. A lot of "bad blinks" Or blinks that hit invisible collision, are so common place, even with some newer maps ((although nurse on a lot of new maps is VERY good with her blink collision)) can make it extremely difficult to get across the map.
  5. Currently, No addon nurse is probably the biggest display of skill and luck in the game. If you are a heavily skilled nurse, it is nearly teeth grittingly hard to be able to apply ANY pressure to gens, as survivors who have any resemelance of skill, can use LoS, Pallets, Lockers, switching direction and sometimes just standing still, to avoid the nurse. Both playing as killer and survivor against or as the nurse, it has been INCREDIBLY annoying when im out in the open, but so easy if there is just a small LoS blocker if the nurse can't see me, vise versa. Her Addons are useless as the only ones that seem to be ran are Fragile wheese and Dark Cords ((Probably not the names, but the idea is still there, the charge ones)) As even with just 1 missing, you are preying on less skilled survivors / Mistakes in order to constantly get downs to stop gens.


This is pretty controversial, but with about ~700 hours on Nurse in total, and around 200 hours on the new Nurse, its gotten boring to basically play the same game over and over, and either 4k automatically becuase people dont know how to counter her, or barely scrape a 1k becuase just 1 person on the team can counter her, and atleast 2 are on gens while im being countered.